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author | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
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committer | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
commit | d17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch) | |
tree | 4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/CombatAssignment.cpp | |
parent | 1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff) | |
download | starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.zip starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.gz starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.bz2 |
Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/CombatAssignment.cpp')
-rw-r--r-- | Stars45/CombatAssignment.cpp | 160 |
1 files changed, 92 insertions, 68 deletions
diff --git a/Stars45/CombatAssignment.cpp b/Stars45/CombatAssignment.cpp index e1683dc..c01d0a5 100644 --- a/Stars45/CombatAssignment.cpp +++ b/Stars45/CombatAssignment.cpp @@ -1,68 +1,92 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: CombatAssignment.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- High level assignment of one group to damage another
-*/
-
-#include "MemDebug.h"
-#include "CombatAssignment.h"
-#include "CombatGroup.h"
-#include "Mission.h"
-
-// +--------------------------------------------------------------------+
-
-CombatAssignment::CombatAssignment(int t, CombatGroup* obj, CombatGroup* rsc)
-: type(t), objective(obj), resource(rsc)
-{
-}
-
-// +--------------------------------------------------------------------+
-
-CombatAssignment::~CombatAssignment()
-{
-}
-
-// +--------------------------------------------------------------------+
-// This is used to sort assignments into a priority list.
-// Higher priorities should come first in the list, so the
-// sense of the operator is "backwards" from the usual.
-
-int
-CombatAssignment::operator < (const CombatAssignment& a) const
-{
- if (!objective)
- return 0;
-
- if (!a.objective)
- return 1;
-
- return objective->GetPlanValue() > a.objective->GetPlanValue();
-}
-
-// +--------------------------------------------------------------------+
-
-const char*
-CombatAssignment::GetDescription() const
-{
- static char desc[256];
-
- if (!resource)
- sprintf_s(desc, "%s %s",
- (const char*) Mission::RoleName(type),
- (const char*) objective->Name());
- else
- sprintf_s(desc, "%s %s %s",
- (const char*) resource->Name(),
- (const char*) Mission::RoleName(type),
- (const char*) objective->Name());
-
- return desc;
-}
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: CombatAssignment.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + High level assignment of one group to damage another +*/ + +#include "MemDebug.h" +#include "CombatAssignment.h" +#include "CombatGroup.h" +#include "Mission.h" + +// +--------------------------------------------------------------------+ + +CombatAssignment::CombatAssignment(int t, CombatGroup* obj, CombatGroup* rsc) + : type(t), objective(obj), resource(rsc) +{ +} + +// +--------------------------------------------------------------------+ + +CombatAssignment::~CombatAssignment() +{ +} + +// +--------------------------------------------------------------------+ +// This is used to sort assignments into a priority list. +// Higher priorities should come first in the list, so the +// sense of the operator is "backwards" from the usual. + +int +CombatAssignment::operator < (const CombatAssignment& a) const +{ + if (!objective) + return 0; + + if (!a.objective) + return 1; + + return objective->GetPlanValue() > a.objective->GetPlanValue(); +} + +// +--------------------------------------------------------------------+ + +const char* +CombatAssignment::GetDescription() const +{ + static char desc[256]; + + if (!resource) + sprintf_s(desc, "%s %s", + (const char*) Mission::RoleName(type), + (const char*) objective->Name()); + else + sprintf_s(desc, "%s %s %s", + (const char*) resource->Name(), + (const char*) Mission::RoleName(type), + (const char*) objective->Name()); + + return desc; +} |