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-rw-r--r--Stars45/CombatAssignment.cpp160
1 files changed, 92 insertions, 68 deletions
diff --git a/Stars45/CombatAssignment.cpp b/Stars45/CombatAssignment.cpp
index e1683dc..c01d0a5 100644
--- a/Stars45/CombatAssignment.cpp
+++ b/Stars45/CombatAssignment.cpp
@@ -1,68 +1,92 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: CombatAssignment.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- High level assignment of one group to damage another
-*/
-
-#include "MemDebug.h"
-#include "CombatAssignment.h"
-#include "CombatGroup.h"
-#include "Mission.h"
-
-// +--------------------------------------------------------------------+
-
-CombatAssignment::CombatAssignment(int t, CombatGroup* obj, CombatGroup* rsc)
-: type(t), objective(obj), resource(rsc)
-{
-}
-
-// +--------------------------------------------------------------------+
-
-CombatAssignment::~CombatAssignment()
-{
-}
-
-// +--------------------------------------------------------------------+
-// This is used to sort assignments into a priority list.
-// Higher priorities should come first in the list, so the
-// sense of the operator is "backwards" from the usual.
-
-int
-CombatAssignment::operator < (const CombatAssignment& a) const
-{
- if (!objective)
- return 0;
-
- if (!a.objective)
- return 1;
-
- return objective->GetPlanValue() > a.objective->GetPlanValue();
-}
-
-// +--------------------------------------------------------------------+
-
-const char*
-CombatAssignment::GetDescription() const
-{
- static char desc[256];
-
- if (!resource)
- sprintf_s(desc, "%s %s",
- (const char*) Mission::RoleName(type),
- (const char*) objective->Name());
- else
- sprintf_s(desc, "%s %s %s",
- (const char*) resource->Name(),
- (const char*) Mission::RoleName(type),
- (const char*) objective->Name());
-
- return desc;
-}
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: CombatAssignment.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ High level assignment of one group to damage another
+*/
+
+#include "MemDebug.h"
+#include "CombatAssignment.h"
+#include "CombatGroup.h"
+#include "Mission.h"
+
+// +--------------------------------------------------------------------+
+
+CombatAssignment::CombatAssignment(int t, CombatGroup* obj, CombatGroup* rsc)
+ : type(t), objective(obj), resource(rsc)
+{
+}
+
+// +--------------------------------------------------------------------+
+
+CombatAssignment::~CombatAssignment()
+{
+}
+
+// +--------------------------------------------------------------------+
+// This is used to sort assignments into a priority list.
+// Higher priorities should come first in the list, so the
+// sense of the operator is "backwards" from the usual.
+
+int
+CombatAssignment::operator < (const CombatAssignment& a) const
+{
+ if (!objective)
+ return 0;
+
+ if (!a.objective)
+ return 1;
+
+ return objective->GetPlanValue() > a.objective->GetPlanValue();
+}
+
+// +--------------------------------------------------------------------+
+
+const char*
+CombatAssignment::GetDescription() const
+{
+ static char desc[256];
+
+ if (!resource)
+ sprintf_s(desc, "%s %s",
+ (const char*) Mission::RoleName(type),
+ (const char*) objective->Name());
+ else
+ sprintf_s(desc, "%s %s %s",
+ (const char*) resource->Name(),
+ (const char*) Mission::RoleName(type),
+ (const char*) objective->Name());
+
+ return desc;
+}