From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/CombatAssignment.cpp | 160 +++++++++++++++++++++++++------------------ 1 file changed, 92 insertions(+), 68 deletions(-) (limited to 'Stars45/CombatAssignment.cpp') diff --git a/Stars45/CombatAssignment.cpp b/Stars45/CombatAssignment.cpp index e1683dc..c01d0a5 100644 --- a/Stars45/CombatAssignment.cpp +++ b/Stars45/CombatAssignment.cpp @@ -1,68 +1,92 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: CombatAssignment.cpp - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - High level assignment of one group to damage another -*/ - -#include "MemDebug.h" -#include "CombatAssignment.h" -#include "CombatGroup.h" -#include "Mission.h" - -// +--------------------------------------------------------------------+ - -CombatAssignment::CombatAssignment(int t, CombatGroup* obj, CombatGroup* rsc) -: type(t), objective(obj), resource(rsc) -{ -} - -// +--------------------------------------------------------------------+ - -CombatAssignment::~CombatAssignment() -{ -} - -// +--------------------------------------------------------------------+ -// This is used to sort assignments into a priority list. -// Higher priorities should come first in the list, so the -// sense of the operator is "backwards" from the usual. - -int -CombatAssignment::operator < (const CombatAssignment& a) const -{ - if (!objective) - return 0; - - if (!a.objective) - return 1; - - return objective->GetPlanValue() > a.objective->GetPlanValue(); -} - -// +--------------------------------------------------------------------+ - -const char* -CombatAssignment::GetDescription() const -{ - static char desc[256]; - - if (!resource) - sprintf_s(desc, "%s %s", - (const char*) Mission::RoleName(type), - (const char*) objective->Name()); - else - sprintf_s(desc, "%s %s %s", - (const char*) resource->Name(), - (const char*) Mission::RoleName(type), - (const char*) objective->Name()); - - return desc; -} +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: CombatAssignment.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + High level assignment of one group to damage another +*/ + +#include "MemDebug.h" +#include "CombatAssignment.h" +#include "CombatGroup.h" +#include "Mission.h" + +// +--------------------------------------------------------------------+ + +CombatAssignment::CombatAssignment(int t, CombatGroup* obj, CombatGroup* rsc) + : type(t), objective(obj), resource(rsc) +{ +} + +// +--------------------------------------------------------------------+ + +CombatAssignment::~CombatAssignment() +{ +} + +// +--------------------------------------------------------------------+ +// This is used to sort assignments into a priority list. +// Higher priorities should come first in the list, so the +// sense of the operator is "backwards" from the usual. + +int +CombatAssignment::operator < (const CombatAssignment& a) const +{ + if (!objective) + return 0; + + if (!a.objective) + return 1; + + return objective->GetPlanValue() > a.objective->GetPlanValue(); +} + +// +--------------------------------------------------------------------+ + +const char* +CombatAssignment::GetDescription() const +{ + static char desc[256]; + + if (!resource) + sprintf_s(desc, "%s %s", + (const char*) Mission::RoleName(type), + (const char*) objective->Name()); + else + sprintf_s(desc, "%s %s %s", + (const char*) resource->Name(), + (const char*) Mission::RoleName(type), + (const char*) objective->Name()); + + return desc; +} -- cgit v1.1