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authormilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 22:08:49 +0000
committermilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 22:08:49 +0000
commitd17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch)
tree4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/CampaignPlanEvent.h
parent1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff)
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Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/CampaignPlanEvent.h')
-rw-r--r--Stars45/CampaignPlanEvent.h168
1 files changed, 96 insertions, 72 deletions
diff --git a/Stars45/CampaignPlanEvent.h b/Stars45/CampaignPlanEvent.h
index e8b72ac..ccbf7b0 100644
--- a/Stars45/CampaignPlanEvent.h
+++ b/Stars45/CampaignPlanEvent.h
@@ -1,72 +1,96 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: CampaignPlanEvent.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- CampaignPlanEvent generates simulated combat
- events based on a statistical analysis of the
- combatants within the context of a dynamic
- campaign.
-*/
-
-#ifndef CampaignPlanEvent_h
-#define CampaignPlanEvent_h
-
-#include "Types.h"
-#include "CampaignPlan.h"
-
-// +--------------------------------------------------------------------+
-
-class CombatAction;
-class CombatAssignment;
-class CombatEvent;
-class CombatGroup;
-class CombatUnit;
-class CombatZone;
-
-// +--------------------------------------------------------------------+
-
-class CampaignPlanEvent : public CampaignPlan
-{
-public:
- static const char* TYPENAME() { return "CampaignPlanEvent"; }
-
- CampaignPlanEvent(Campaign* c);
- virtual ~CampaignPlanEvent();
-
- // operations:
- virtual void ExecFrame();
- virtual void SetLockout(int seconds);
-
- virtual bool ExecScriptedEvents();
- virtual bool ExecStatisticalEvents();
-
-protected:
- virtual void ProsecuteKills(CombatAction* action);
-
- virtual CombatAssignment*
- ChooseAssignment(CombatGroup* c);
- virtual bool CreateEvent(CombatAssignment* a);
-
- virtual CombatEvent* CreateEventDefend(CombatAssignment* a);
- virtual CombatEvent* CreateEventFighterAssault(CombatAssignment* a);
- virtual CombatEvent* CreateEventFighterStrike(CombatAssignment* a);
- virtual CombatEvent* CreateEventFighterSweep(CombatAssignment* a);
- virtual CombatEvent* CreateEventStarship(CombatAssignment* a);
-
- virtual bool IsFriendlyAssignment(CombatAssignment* a);
- virtual bool Success(CombatAssignment* a);
- virtual Text GetTeamName(CombatGroup* g);
-
- // attributes:
- int event_time;
-};
-
-#endif CampaignPlanEvent_h
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: CampaignPlanEvent.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ CampaignPlanEvent generates simulated combat
+ events based on a statistical analysis of the
+ combatants within the context of a dynamic
+ campaign.
+*/
+
+#ifndef CampaignPlanEvent_h
+#define CampaignPlanEvent_h
+
+#include "Types.h"
+#include "CampaignPlan.h"
+
+// +--------------------------------------------------------------------+
+
+class CombatAction;
+class CombatAssignment;
+class CombatEvent;
+class CombatGroup;
+class CombatUnit;
+class CombatZone;
+
+// +--------------------------------------------------------------------+
+
+class CampaignPlanEvent : public CampaignPlan
+{
+public:
+ static const char* TYPENAME() { return "CampaignPlanEvent"; }
+
+ CampaignPlanEvent(Campaign* c);
+ virtual ~CampaignPlanEvent();
+
+ // operations:
+ virtual void ExecFrame();
+ virtual void SetLockout(int seconds);
+
+ virtual bool ExecScriptedEvents();
+ virtual bool ExecStatisticalEvents();
+
+protected:
+ virtual void ProsecuteKills(CombatAction* action);
+
+ virtual CombatAssignment*
+ ChooseAssignment(CombatGroup* c);
+ virtual bool CreateEvent(CombatAssignment* a);
+
+ virtual CombatEvent* CreateEventDefend(CombatAssignment* a);
+ virtual CombatEvent* CreateEventFighterAssault(CombatAssignment* a);
+ virtual CombatEvent* CreateEventFighterStrike(CombatAssignment* a);
+ virtual CombatEvent* CreateEventFighterSweep(CombatAssignment* a);
+ virtual CombatEvent* CreateEventStarship(CombatAssignment* a);
+
+ virtual bool IsFriendlyAssignment(CombatAssignment* a);
+ virtual bool Success(CombatAssignment* a);
+ virtual Text GetTeamName(CombatGroup* g);
+
+ // attributes:
+ int event_time;
+};
+
+#endif CampaignPlanEvent_h
+