diff options
Diffstat (limited to 'Stars45/CampaignPlanEvent.h')
-rw-r--r-- | Stars45/CampaignPlanEvent.h | 168 |
1 files changed, 96 insertions, 72 deletions
diff --git a/Stars45/CampaignPlanEvent.h b/Stars45/CampaignPlanEvent.h index e8b72ac..ccbf7b0 100644 --- a/Stars45/CampaignPlanEvent.h +++ b/Stars45/CampaignPlanEvent.h @@ -1,72 +1,96 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: CampaignPlanEvent.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- CampaignPlanEvent generates simulated combat
- events based on a statistical analysis of the
- combatants within the context of a dynamic
- campaign.
-*/
-
-#ifndef CampaignPlanEvent_h
-#define CampaignPlanEvent_h
-
-#include "Types.h"
-#include "CampaignPlan.h"
-
-// +--------------------------------------------------------------------+
-
-class CombatAction;
-class CombatAssignment;
-class CombatEvent;
-class CombatGroup;
-class CombatUnit;
-class CombatZone;
-
-// +--------------------------------------------------------------------+
-
-class CampaignPlanEvent : public CampaignPlan
-{
-public:
- static const char* TYPENAME() { return "CampaignPlanEvent"; }
-
- CampaignPlanEvent(Campaign* c);
- virtual ~CampaignPlanEvent();
-
- // operations:
- virtual void ExecFrame();
- virtual void SetLockout(int seconds);
-
- virtual bool ExecScriptedEvents();
- virtual bool ExecStatisticalEvents();
-
-protected:
- virtual void ProsecuteKills(CombatAction* action);
-
- virtual CombatAssignment*
- ChooseAssignment(CombatGroup* c);
- virtual bool CreateEvent(CombatAssignment* a);
-
- virtual CombatEvent* CreateEventDefend(CombatAssignment* a);
- virtual CombatEvent* CreateEventFighterAssault(CombatAssignment* a);
- virtual CombatEvent* CreateEventFighterStrike(CombatAssignment* a);
- virtual CombatEvent* CreateEventFighterSweep(CombatAssignment* a);
- virtual CombatEvent* CreateEventStarship(CombatAssignment* a);
-
- virtual bool IsFriendlyAssignment(CombatAssignment* a);
- virtual bool Success(CombatAssignment* a);
- virtual Text GetTeamName(CombatGroup* g);
-
- // attributes:
- int event_time;
-};
-
-#endif CampaignPlanEvent_h
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: CampaignPlanEvent.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + CampaignPlanEvent generates simulated combat + events based on a statistical analysis of the + combatants within the context of a dynamic + campaign. +*/ + +#ifndef CampaignPlanEvent_h +#define CampaignPlanEvent_h + +#include "Types.h" +#include "CampaignPlan.h" + +// +--------------------------------------------------------------------+ + +class CombatAction; +class CombatAssignment; +class CombatEvent; +class CombatGroup; +class CombatUnit; +class CombatZone; + +// +--------------------------------------------------------------------+ + +class CampaignPlanEvent : public CampaignPlan +{ +public: + static const char* TYPENAME() { return "CampaignPlanEvent"; } + + CampaignPlanEvent(Campaign* c); + virtual ~CampaignPlanEvent(); + + // operations: + virtual void ExecFrame(); + virtual void SetLockout(int seconds); + + virtual bool ExecScriptedEvents(); + virtual bool ExecStatisticalEvents(); + +protected: + virtual void ProsecuteKills(CombatAction* action); + + virtual CombatAssignment* + ChooseAssignment(CombatGroup* c); + virtual bool CreateEvent(CombatAssignment* a); + + virtual CombatEvent* CreateEventDefend(CombatAssignment* a); + virtual CombatEvent* CreateEventFighterAssault(CombatAssignment* a); + virtual CombatEvent* CreateEventFighterStrike(CombatAssignment* a); + virtual CombatEvent* CreateEventFighterSweep(CombatAssignment* a); + virtual CombatEvent* CreateEventStarship(CombatAssignment* a); + + virtual bool IsFriendlyAssignment(CombatAssignment* a); + virtual bool Success(CombatAssignment* a); + virtual Text GetTeamName(CombatGroup* g); + + // attributes: + int event_time; +}; + +#endif CampaignPlanEvent_h + |