From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/CampaignPlanEvent.h | 168 +++++++++++++++++++++++++------------------- 1 file changed, 96 insertions(+), 72 deletions(-) (limited to 'Stars45/CampaignPlanEvent.h') diff --git a/Stars45/CampaignPlanEvent.h b/Stars45/CampaignPlanEvent.h index e8b72ac..ccbf7b0 100644 --- a/Stars45/CampaignPlanEvent.h +++ b/Stars45/CampaignPlanEvent.h @@ -1,72 +1,96 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: CampaignPlanEvent.h - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - CampaignPlanEvent generates simulated combat - events based on a statistical analysis of the - combatants within the context of a dynamic - campaign. -*/ - -#ifndef CampaignPlanEvent_h -#define CampaignPlanEvent_h - -#include "Types.h" -#include "CampaignPlan.h" - -// +--------------------------------------------------------------------+ - -class CombatAction; -class CombatAssignment; -class CombatEvent; -class CombatGroup; -class CombatUnit; -class CombatZone; - -// +--------------------------------------------------------------------+ - -class CampaignPlanEvent : public CampaignPlan -{ -public: - static const char* TYPENAME() { return "CampaignPlanEvent"; } - - CampaignPlanEvent(Campaign* c); - virtual ~CampaignPlanEvent(); - - // operations: - virtual void ExecFrame(); - virtual void SetLockout(int seconds); - - virtual bool ExecScriptedEvents(); - virtual bool ExecStatisticalEvents(); - -protected: - virtual void ProsecuteKills(CombatAction* action); - - virtual CombatAssignment* - ChooseAssignment(CombatGroup* c); - virtual bool CreateEvent(CombatAssignment* a); - - virtual CombatEvent* CreateEventDefend(CombatAssignment* a); - virtual CombatEvent* CreateEventFighterAssault(CombatAssignment* a); - virtual CombatEvent* CreateEventFighterStrike(CombatAssignment* a); - virtual CombatEvent* CreateEventFighterSweep(CombatAssignment* a); - virtual CombatEvent* CreateEventStarship(CombatAssignment* a); - - virtual bool IsFriendlyAssignment(CombatAssignment* a); - virtual bool Success(CombatAssignment* a); - virtual Text GetTeamName(CombatGroup* g); - - // attributes: - int event_time; -}; - -#endif CampaignPlanEvent_h - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: CampaignPlanEvent.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + CampaignPlanEvent generates simulated combat + events based on a statistical analysis of the + combatants within the context of a dynamic + campaign. +*/ + +#ifndef CampaignPlanEvent_h +#define CampaignPlanEvent_h + +#include "Types.h" +#include "CampaignPlan.h" + +// +--------------------------------------------------------------------+ + +class CombatAction; +class CombatAssignment; +class CombatEvent; +class CombatGroup; +class CombatUnit; +class CombatZone; + +// +--------------------------------------------------------------------+ + +class CampaignPlanEvent : public CampaignPlan +{ +public: + static const char* TYPENAME() { return "CampaignPlanEvent"; } + + CampaignPlanEvent(Campaign* c); + virtual ~CampaignPlanEvent(); + + // operations: + virtual void ExecFrame(); + virtual void SetLockout(int seconds); + + virtual bool ExecScriptedEvents(); + virtual bool ExecStatisticalEvents(); + +protected: + virtual void ProsecuteKills(CombatAction* action); + + virtual CombatAssignment* + ChooseAssignment(CombatGroup* c); + virtual bool CreateEvent(CombatAssignment* a); + + virtual CombatEvent* CreateEventDefend(CombatAssignment* a); + virtual CombatEvent* CreateEventFighterAssault(CombatAssignment* a); + virtual CombatEvent* CreateEventFighterStrike(CombatAssignment* a); + virtual CombatEvent* CreateEventFighterSweep(CombatAssignment* a); + virtual CombatEvent* CreateEventStarship(CombatAssignment* a); + + virtual bool IsFriendlyAssignment(CombatAssignment* a); + virtual bool Success(CombatAssignment* a); + virtual Text GetTeamName(CombatGroup* g); + + // attributes: + int event_time; +}; + +#endif CampaignPlanEvent_h + -- cgit v1.1