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authorAki <please@ignore.pl>2021-10-01 23:46:47 +0200
committerAki <please@ignore.pl>2021-10-01 23:46:47 +0200
commitddd76aa4e1571c8d5965709db5c3cd47a89c9a38 (patch)
tree4e07bfaebede6531a70984fdebc855bca52f394a /Opcode
parent3a507e08b1d4e5970b27401a7e6517570d529400 (diff)
parentc2d2c3551501110fddd78674d5435bfaa70382a3 (diff)
downloadstarshatter-ddd76aa4e1571c8d5965709db5c3cd47a89c9a38.zip
starshatter-ddd76aa4e1571c8d5965709db5c3cd47a89c9a38.tar.gz
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Project is now built with CMake
Diffstat (limited to 'Opcode')
-rw-r--r--Opcode/CMakeLists.txt54
-rw-r--r--Opcode/Demo/IceCharacter.dllbin45056 -> 0 bytes
-rw-r--r--Opcode/Demo/IceCore.dllbin98304 -> 0 bytes
-rw-r--r--Opcode/Demo/IceDX7Renderer.dllbin65536 -> 0 bytes
-rw-r--r--Opcode/Demo/IceImageWork.dllbin40960 -> 0 bytes
-rw-r--r--Opcode/Demo/IceMaths.dllbin118784 -> 0 bytes
-rw-r--r--Opcode/Demo/IceRenderManager.dllbin729088 -> 0 bytes
-rw-r--r--Opcode/Demo/IceRenderer.dllbin151552 -> 0 bytes
-rw-r--r--Opcode/Demo/IceTerrain.dllbin45056 -> 0 bytes
-rw-r--r--Opcode/Demo/Meshmerizer.dllbin282624 -> 0 bytes
-rw-r--r--Opcode/Demo/Opcode.dllbin69632 -> 0 bytes
-rw-r--r--Opcode/Demo/Opcode.exebin57344 -> 0 bytes
-rw-r--r--Opcode/Demo/Rapid.dllbin40960 -> 0 bytes
-rw-r--r--Opcode/Demo/Readme.txt142
-rw-r--r--Opcode/Demo/Test scenes/Opcode00_KnotKnot.zcbbin66042 -> 0 bytes
-rw-r--r--Opcode/Demo/Test scenes/Opcode01_VenusRoom.zcbbin243721 -> 0 bytes
-rw-r--r--Opcode/Demo/Test scenes/Opcode02_TorusTorus.zcbbin12617 -> 0 bytes
-rw-r--r--Opcode/Demo/Test scenes/Opcode03_TeapotTeapot.zcbbin66074 -> 0 bytes
-rw-r--r--Opcode/Demo/Test scenes/Opcode04_SphereCylinder.zcbbin15327 -> 0 bytes
-rw-r--r--Opcode/Demo/Test scenes/Opcode05_KnotKnot2.zcbbin36591 -> 0 bytes
-rw-r--r--Opcode/Demo/Test scenes/Opcode06_VenusVenus.zcbbin59373 -> 0 bytes
-rw-r--r--Opcode/Demo/Test scenes/Opcode07_VenusTorus.zcbbin56544 -> 0 bytes
-rw-r--r--Opcode/Demo/Test scenes/Opcode08_BoxBox.zcbbin7563 -> 0 bytes
-rw-r--r--Opcode/Demo/Test scenes/Opcode09_Stairs.zcbbin46842 -> 0 bytes
-rw-r--r--Opcode/Demo/Test scenes/Opcode10_Explora.zcbbin203926 -> 0 bytes
-rw-r--r--Opcode/Demo/Test scenes/Opcode11_Gears.zcbbin36038 -> 0 bytes
-rw-r--r--Opcode/Demo/Test scenes/Opcode12_Irion.zcbbin10988 -> 0 bytes
-rw-r--r--Opcode/Demo/Test scenes/Opcode13_Pen.zcbbin6555 -> 0 bytes
-rw-r--r--Opcode/Demo/Test scenes/Opcode14_Shad.zcbbin95924 -> 0 bytes
-rw-r--r--Opcode/Demo/Test scenes/Opcode15_Chevy.zcbbin471484 -> 0 bytes
-rw-r--r--Opcode/Demo/Test scenes/Opcode16_Char.zcbbin446017 -> 0 bytes
-rw-r--r--Opcode/Demo/Test scenes/Opcode17_PCP_Big.zcbbin22559 -> 0 bytes
-rw-r--r--Opcode/Demo/Test scenes/Opcode17_PCP_Small.zcbbin17014 -> 0 bytes
-rw-r--r--Opcode/Demo/Test scenes/Opcode18_Skewed.zcbbin899 -> 0 bytes
-rw-r--r--Opcode/Demo/Test scenes/ice.log192
-rw-r--r--Opcode/Demo/ZCollide.dllbin73728 -> 0 bytes
-rw-r--r--Opcode/Demo/ZLib.dllbin57344 -> 0 bytes
-rw-r--r--Opcode/Demo/ice.ini28
-rw-r--r--Opcode/Demo/libbz2.dllbin57344 -> 0 bytes
-rw-r--r--Opcode/Opcode.ncbbin525312 -> 0 bytes
-rw-r--r--Opcode/Opcode.optbin75776 -> 0 bytes
-rw-r--r--Opcode/Opcode.plg299
-rw-r--r--Opcode/Opcode.vcxproj1285
-rw-r--r--Opcode/Opcode.vcxproj.filters327
-rw-r--r--Opcode/OpcodeLib/OpcodeLib.plg259
45 files changed, 54 insertions, 2532 deletions
diff --git a/Opcode/CMakeLists.txt b/Opcode/CMakeLists.txt
new file mode 100644
index 0000000..e60d33c
--- /dev/null
+++ b/Opcode/CMakeLists.txt
@@ -0,0 +1,54 @@
+project(Opcode)
+add_library(
+ Opcode
+ SHARED
+ OPC_AABBCollider.cpp
+ OPC_AABBTree.cpp
+ OPC_BaseModel.cpp
+ OPC_BoxPruning.cpp
+ OPC_Collider.cpp
+ OPC_Common.cpp
+ OPC_HybridModel.cpp
+ OPC_LSSCollider.cpp
+ OPC_MeshInterface.cpp
+ OPC_Model.cpp
+ OPC_OBBCollider.cpp
+ OPC_OptimizedTree.cpp
+ OPC_Picking.cpp
+ OPC_PlanesCollider.cpp
+ OPC_RayCollider.cpp
+ OPC_SphereCollider.cpp
+ OPC_SweepAndPrune.cpp
+ OPC_TreeBuilders.cpp
+ OPC_TreeCollider.cpp
+ OPC_VolumeCollider.cpp
+ Opcode.cpp
+ StdAfx.cpp
+ Ice/IceAABB.cpp
+ Ice/IceContainer.cpp
+ Ice/IceHPoint.cpp
+ Ice/IceIndexedTriangle.cpp
+ Ice/IceMatrix3x3.cpp
+ Ice/IceMatrix4x4.cpp
+ Ice/IceOBB.cpp
+ Ice/IcePlane.cpp
+ Ice/IcePoint.cpp
+ Ice/IceRandom.cpp
+ Ice/IceRay.cpp
+ Ice/IceRevisitedRadix.cpp
+ Ice/IceSegment.cpp
+ Ice/IceTriangle.cpp
+ Ice/IceUtils.cpp
+ )
+target_include_directories(
+ Opcode
+ PRIVATE .
+ )
+target_precompile_headers(
+ Opcode
+ PRIVATE StdAfx.h
+ )
+target_compile_definitions(
+ Opcode
+ PUBLIC OPCODE_EXPORTS
+ )
diff --git a/Opcode/Demo/IceCharacter.dll b/Opcode/Demo/IceCharacter.dll
deleted file mode 100644
index 560222f..0000000
--- a/Opcode/Demo/IceCharacter.dll
+++ /dev/null
Binary files differ
diff --git a/Opcode/Demo/IceCore.dll b/Opcode/Demo/IceCore.dll
deleted file mode 100644
index 90d2f86..0000000
--- a/Opcode/Demo/IceCore.dll
+++ /dev/null
Binary files differ
diff --git a/Opcode/Demo/IceDX7Renderer.dll b/Opcode/Demo/IceDX7Renderer.dll
deleted file mode 100644
index 4ada015..0000000
--- a/Opcode/Demo/IceDX7Renderer.dll
+++ /dev/null
Binary files differ
diff --git a/Opcode/Demo/IceImageWork.dll b/Opcode/Demo/IceImageWork.dll
deleted file mode 100644
index 35fd638..0000000
--- a/Opcode/Demo/IceImageWork.dll
+++ /dev/null
Binary files differ
diff --git a/Opcode/Demo/IceMaths.dll b/Opcode/Demo/IceMaths.dll
deleted file mode 100644
index c2a454e..0000000
--- a/Opcode/Demo/IceMaths.dll
+++ /dev/null
Binary files differ
diff --git a/Opcode/Demo/IceRenderManager.dll b/Opcode/Demo/IceRenderManager.dll
deleted file mode 100644
index 01b4ba1..0000000
--- a/Opcode/Demo/IceRenderManager.dll
+++ /dev/null
Binary files differ
diff --git a/Opcode/Demo/IceRenderer.dll b/Opcode/Demo/IceRenderer.dll
deleted file mode 100644
index a96bd98..0000000
--- a/Opcode/Demo/IceRenderer.dll
+++ /dev/null
Binary files differ
diff --git a/Opcode/Demo/IceTerrain.dll b/Opcode/Demo/IceTerrain.dll
deleted file mode 100644
index 8a9cb94..0000000
--- a/Opcode/Demo/IceTerrain.dll
+++ /dev/null
Binary files differ
diff --git a/Opcode/Demo/Meshmerizer.dll b/Opcode/Demo/Meshmerizer.dll
deleted file mode 100644
index ed5943e..0000000
--- a/Opcode/Demo/Meshmerizer.dll
+++ /dev/null
Binary files differ
diff --git a/Opcode/Demo/Opcode.dll b/Opcode/Demo/Opcode.dll
deleted file mode 100644
index f6079db..0000000
--- a/Opcode/Demo/Opcode.dll
+++ /dev/null
Binary files differ
diff --git a/Opcode/Demo/Opcode.exe b/Opcode/Demo/Opcode.exe
deleted file mode 100644
index 473d1a4..0000000
--- a/Opcode/Demo/Opcode.exe
+++ /dev/null
Binary files differ
diff --git a/Opcode/Demo/Rapid.dll b/Opcode/Demo/Rapid.dll
deleted file mode 100644
index 84dc41a..0000000
--- a/Opcode/Demo/Rapid.dll
+++ /dev/null
Binary files differ
diff --git a/Opcode/Demo/Readme.txt b/Opcode/Demo/Readme.txt
deleted file mode 100644
index d9e241a..0000000
--- a/Opcode/Demo/Readme.txt
+++ /dev/null
@@ -1,142 +0,0 @@
-
- ======================================
- OPCODE (OPtimized COllision DEtection)
- ======================================
-
- Demo version 1.3b
-
- This demo compares RAPID 2.01 vs OPCODE 1.0.
-
- Information about RAPID can be found there:
- http://www.cs.unc.edu/~geom/OBB/OBBT.html
-
- Information about OPCODE can be found there:
- http://www.codercorner.com/Opcode.htm
-
- -----
-
- I tried to be as fair as possible, and selected several scenes
- where both RAPID and OPCODE show their forces. RAPID is usually
- faster in close-proximity scenarii, especially when one object
- is totally surrounded by another. OPCODE is usually faster when
- objects deeply overlap. On my machine (Celeron 500Mhz), I have
- found OPCODE to be faster overall. See for yourself.
-
- By the way, don't forget OPCODE's primary goal was *memory*, not
- speed. Considering this, I'm quite pleased with the results!
-
- -----
-
- Scenes have been exported with Flexporter:
- http://www.codercorner.com/Flexporter.htm
-
- If you don't like them, you can export your own test scenes from
- MAX - just ensure there are only 2 meshes in them.
-
- -----
-
- How to proceed:
- 1) Run Opcode.exe
- 2) Drag&drop a ZCB file on the window
- Messages such as "Chunk MOVE not found" are normal.
- 3) Play!
-
- -----
-
- OPCODE-related keys:
-
- 1 Toggle contact mode
- - All contacts: report all colliding triangles
- - First contact: report first contact only (a simple yes/no
- answer to the overlap question)
-
- 2 Toggle BV-BV tests
- - full tests: standard SAT (15 separating axes)
- - no class III: SAT-lite (6 separating axes)
-
- 3 Toggle Prim-BV tests
- - full tests: standard SAT (15 separating axes)
- - no class III: SAT-lite (6 separating axes)
-
- 4 Toggle leaf nodes
- - discarded: use N-1 nodes only for a complete tree
- - kept: standard complete tree with 2*N-1 nodes
-
- 5 Toggle compression
- - enabled: use quantized trees
- - disabled: use normal trees
-
- 6 Toggle temporal coherence (only for first contact mode)
- - enabled: test the previous pair of colliding triangles
- before everything else.
- - disabled: well, do not....
-
- -----
-
- NB: in order to switch from one feature to another quickly, I create
- 4 trees for each mesh: normal, no-leaf, quantized, quantized no-leaf.
-
- i.e. 4 OPCODE models + 1 RAPID model / mesh, which explains why the
- building phase is not very fast... Especially in the last scene, it
- takes a while - please wait!
-
- -----
-
- Generic keys to play with:
-
- F1 Texture control
- F2 Camera control
- F3 Mesh control
- F4 Material control
- F5 Scene control
- F6 Light control
- F7 Helper control
-
- To move the camera or a mesh, use the mouse. Should be intuitive.
- In camera mode, press +/- to jump from one camera to another.
- Actually +/- jump to "next current" or "previous current", where
- "current" is a mesh, camera, texture, etc - depends on selected
- control mode.
-
- To test collision detection, useful keys are:
- - S to spin a model automatically (on/off)
- - P to pause any animation
- - O (in pause mode) to play one frame only
-
- Other keys shouldn't be useful there but anyway:
- - F displays the framerate on/off (BTW, I do 2 collision queries/frame
- and displays a lot of slow text, so don't pay too much attention to
- the overall framerate)
- - T toggles texturing
- - G toggles gouraud
- - W toggles wireframe
- - R toggles the profiling
- - I toggles general information
- - B toggles bounding boxes
-
- Special keys
- - Y should subdivide a mesh with the Butterfly algorithm. Since it
- implies rebuilding all collision trees, it may be quite slow.
- - L should smooth a mesh (same remark)
- - M should make a mesh manifold, in case ICE complains....
- - U should unfold a mesh, so beware.
-
- Otherwise, play with the menu *at your own risk*.
-
-
- -----
-
- In situations where RAPID is really faster (for example when a mesh
- is surrounded by another one) try re-enabling leaf nodes....
-
- -----
-
- Pierre Terdiman
- May 03, 2001
-
- p.terdiman@wanadoo.fr
- p.terdiman@codercorner.com
-
- www.codercorner.com
-
- \ No newline at end of file
diff --git a/Opcode/Demo/Test scenes/Opcode00_KnotKnot.zcb b/Opcode/Demo/Test scenes/Opcode00_KnotKnot.zcb
deleted file mode 100644
index d7b52ee..0000000
--- a/Opcode/Demo/Test scenes/Opcode00_KnotKnot.zcb
+++ /dev/null
Binary files differ
diff --git a/Opcode/Demo/Test scenes/Opcode01_VenusRoom.zcb b/Opcode/Demo/Test scenes/Opcode01_VenusRoom.zcb
deleted file mode 100644
index 842add7..0000000
--- a/Opcode/Demo/Test scenes/Opcode01_VenusRoom.zcb
+++ /dev/null
Binary files differ
diff --git a/Opcode/Demo/Test scenes/Opcode02_TorusTorus.zcb b/Opcode/Demo/Test scenes/Opcode02_TorusTorus.zcb
deleted file mode 100644
index f448050..0000000
--- a/Opcode/Demo/Test scenes/Opcode02_TorusTorus.zcb
+++ /dev/null
Binary files differ
diff --git a/Opcode/Demo/Test scenes/Opcode03_TeapotTeapot.zcb b/Opcode/Demo/Test scenes/Opcode03_TeapotTeapot.zcb
deleted file mode 100644
index fffe753..0000000
--- a/Opcode/Demo/Test scenes/Opcode03_TeapotTeapot.zcb
+++ /dev/null
Binary files differ
diff --git a/Opcode/Demo/Test scenes/Opcode04_SphereCylinder.zcb b/Opcode/Demo/Test scenes/Opcode04_SphereCylinder.zcb
deleted file mode 100644
index 3948365..0000000
--- a/Opcode/Demo/Test scenes/Opcode04_SphereCylinder.zcb
+++ /dev/null
Binary files differ
diff --git a/Opcode/Demo/Test scenes/Opcode05_KnotKnot2.zcb b/Opcode/Demo/Test scenes/Opcode05_KnotKnot2.zcb
deleted file mode 100644
index bae81d6..0000000
--- a/Opcode/Demo/Test scenes/Opcode05_KnotKnot2.zcb
+++ /dev/null
Binary files differ
diff --git a/Opcode/Demo/Test scenes/Opcode06_VenusVenus.zcb b/Opcode/Demo/Test scenes/Opcode06_VenusVenus.zcb
deleted file mode 100644
index b421513..0000000
--- a/Opcode/Demo/Test scenes/Opcode06_VenusVenus.zcb
+++ /dev/null
Binary files differ
diff --git a/Opcode/Demo/Test scenes/Opcode07_VenusTorus.zcb b/Opcode/Demo/Test scenes/Opcode07_VenusTorus.zcb
deleted file mode 100644
index 37c8660..0000000
--- a/Opcode/Demo/Test scenes/Opcode07_VenusTorus.zcb
+++ /dev/null
Binary files differ
diff --git a/Opcode/Demo/Test scenes/Opcode08_BoxBox.zcb b/Opcode/Demo/Test scenes/Opcode08_BoxBox.zcb
deleted file mode 100644
index 9ebd29c..0000000
--- a/Opcode/Demo/Test scenes/Opcode08_BoxBox.zcb
+++ /dev/null
Binary files differ
diff --git a/Opcode/Demo/Test scenes/Opcode09_Stairs.zcb b/Opcode/Demo/Test scenes/Opcode09_Stairs.zcb
deleted file mode 100644
index e4ea480..0000000
--- a/Opcode/Demo/Test scenes/Opcode09_Stairs.zcb
+++ /dev/null
Binary files differ
diff --git a/Opcode/Demo/Test scenes/Opcode10_Explora.zcb b/Opcode/Demo/Test scenes/Opcode10_Explora.zcb
deleted file mode 100644
index b672aef..0000000
--- a/Opcode/Demo/Test scenes/Opcode10_Explora.zcb
+++ /dev/null
Binary files differ
diff --git a/Opcode/Demo/Test scenes/Opcode11_Gears.zcb b/Opcode/Demo/Test scenes/Opcode11_Gears.zcb
deleted file mode 100644
index 505ca79..0000000
--- a/Opcode/Demo/Test scenes/Opcode11_Gears.zcb
+++ /dev/null
Binary files differ
diff --git a/Opcode/Demo/Test scenes/Opcode12_Irion.zcb b/Opcode/Demo/Test scenes/Opcode12_Irion.zcb
deleted file mode 100644
index b017080..0000000
--- a/Opcode/Demo/Test scenes/Opcode12_Irion.zcb
+++ /dev/null
Binary files differ
diff --git a/Opcode/Demo/Test scenes/Opcode13_Pen.zcb b/Opcode/Demo/Test scenes/Opcode13_Pen.zcb
deleted file mode 100644
index 55159d1..0000000
--- a/Opcode/Demo/Test scenes/Opcode13_Pen.zcb
+++ /dev/null
Binary files differ
diff --git a/Opcode/Demo/Test scenes/Opcode14_Shad.zcb b/Opcode/Demo/Test scenes/Opcode14_Shad.zcb
deleted file mode 100644
index 623fe67..0000000
--- a/Opcode/Demo/Test scenes/Opcode14_Shad.zcb
+++ /dev/null
Binary files differ
diff --git a/Opcode/Demo/Test scenes/Opcode15_Chevy.zcb b/Opcode/Demo/Test scenes/Opcode15_Chevy.zcb
deleted file mode 100644
index 4fce879..0000000
--- a/Opcode/Demo/Test scenes/Opcode15_Chevy.zcb
+++ /dev/null
Binary files differ
diff --git a/Opcode/Demo/Test scenes/Opcode16_Char.zcb b/Opcode/Demo/Test scenes/Opcode16_Char.zcb
deleted file mode 100644
index cc44da6..0000000
--- a/Opcode/Demo/Test scenes/Opcode16_Char.zcb
+++ /dev/null
Binary files differ
diff --git a/Opcode/Demo/Test scenes/Opcode17_PCP_Big.zcb b/Opcode/Demo/Test scenes/Opcode17_PCP_Big.zcb
deleted file mode 100644
index f6b7eca..0000000
--- a/Opcode/Demo/Test scenes/Opcode17_PCP_Big.zcb
+++ /dev/null
Binary files differ
diff --git a/Opcode/Demo/Test scenes/Opcode17_PCP_Small.zcb b/Opcode/Demo/Test scenes/Opcode17_PCP_Small.zcb
deleted file mode 100644
index 068fb7d..0000000
--- a/Opcode/Demo/Test scenes/Opcode17_PCP_Small.zcb
+++ /dev/null
Binary files differ
diff --git a/Opcode/Demo/Test scenes/Opcode18_Skewed.zcb b/Opcode/Demo/Test scenes/Opcode18_Skewed.zcb
deleted file mode 100644
index 0203fe6..0000000
--- a/Opcode/Demo/Test scenes/Opcode18_Skewed.zcb
+++ /dev/null
Binary files differ
diff --git a/Opcode/Demo/Test scenes/ice.log b/Opcode/Demo/Test scenes/ice.log
deleted file mode 100644
index 4274454..0000000
--- a/Opcode/Demo/Test scenes/ice.log
+++ /dev/null
@@ -1,192 +0,0 @@
-// Opening Ice Core
-
-Registering dynamic identifier 1 (Out of memory)
-Registering dynamic identifier 2 (File not found)
-Registering dynamic identifier 3 (Invalid callback)
-Registering dynamic identifier 4 (Cloning process has failed)
-Registering dynamic identifier 5 (Too many unread messages. Kernel has automatically disabled messages.)
-Registering dynamic identifier 6 (Shared data block)
-Registering dynamic identifier 7 (Kernel has sent a self-destruction order)
-Registering dynamic identifier 8 (Kernel is corrupted)
-Registering dynamic identifier 9 (Kernel contains lost cells)
-Registering dynamic identifier 10 (A cell has been deleted while still referenced)
-Registering dynamic identifier 11 (Provided reference is now invalid)
-Registering dynamic identifier 12 (Provided cell has been modified by the kernel)
-Registering dynamic identifier 13 (Provided field has been modified)
-Registering dynamic identifier 14 (Fields are not compatible)
-Registering dynamic identifier 15 (Custom list)
-Unknown processor type.
-FPU detected.
-MMX detected.
-RDTSC supported.
-CMOV supported.
-FCOMI supported.
-Registering API: IceCore
-// Opening Ice Maths
-
-Registering API: IceMaths
-// Opening Ice Meshmerizer
-
-Registering dynamic identifier 16 (Only works with manifold meshes)
-// Opening Ice Character
-
-Registering dynamic identifier 17 (An invalid motion creation structure has been used)
-Registering dynamic identifier 18 (An invalid number of bones has been specified)
-Registering dynamic identifier 19 (An invalid CSID has been specified)
-Registering dynamic identifier 20 (A CSID has been multiply defined)
-// Opening Ice ImageWork
-
-// Opening Ice Renderer
-
-Registering dynamic identifier 21 (Texture size exceeds device caps)
-Registering dynamic identifier 22 (An unsupported render state has been used)
-// Opening Ice DX7 Renderer
-
-Registering dynamic identifier 23 (An unsupported render state has been used)
-Registering dynamic identifier 24 (Unable to find valid device)
-Registering dynamic identifier 25 (Unable to find valid video mode)
-Registering dynamic identifier 26 (A DirectDraw method has failed)
-Registering dynamic identifier 27 (Unable to query interface)
-Registering dynamic identifier 28 (Unable to set cooperative level)
-Registering dynamic identifier 29 (Unable to set display mode)
-Registering dynamic identifier 30 (Unable to create surface)
-Registering dynamic identifier 31 (Unable to create clipper)
-Registering dynamic identifier 32 (Can't get surface)
-Registering dynamic identifier 33 (Unable to create device)
-Registering dynamic identifier 34 (Enumeration has failed)
-Registering dynamic identifier 35 (Unable to find a valid ZBuffer)
-// Opening Ice Z-Collide
-
-// Opening OPCODE
-
-// Opening Ice Terrain
-
-// Opening Ice Render Manager
-
-Registering dynamic identifier 36 (RM Scene)
-Registering dynamic identifier 37 (RM Camera)
-Registering dynamic identifier 38 (RM Controller)
-Registering dynamic identifier 39 (RM Light)
-Registering dynamic identifier 40 (RM Material)
-Registering dynamic identifier 41 (RM Mesh)
-Registering dynamic identifier 42 (RM Shape)
-Registering dynamic identifier 43 (RM Texture)
-Registering dynamic identifier 44 (RM Helper)
-Registering dynamic identifier 45 (RM Skin)
-Registering dynamic identifier 46 (RM Skeleton)
-Registering dynamic identifier 47 (RM Cloth)
-Registering dynamic identifier 48 (RM ClothSupport)
-Registering dynamic identifier 49 (RM Water)
-Registering dynamic identifier 50 (RM Terrain)
-Registering dynamic identifier 51 (RM Portal)
-Registering dynamic identifier 52 (RM Particle System)
-Registering dynamic identifier 53 (Invalid ZCB file)
-Registering dynamic identifier 54 (Translucency code must be recomputed)
-Registering dynamic identifier 55 (ChangeShowFPS)
-Registering dynamic identifier 56 (ChangeShowInfo)
-Registering dynamic identifier 57 (ChangeProfiling)
-Registering dynamic identifier 58 (ChangeShowCoords)
-Registering dynamic identifier 59 (Dump)
-Registering dynamic identifier 60 (ChangePause)
-Registering dynamic identifier 61 (ChangeOneFrame)
-Registering dynamic identifier 62 (SetTextureControl)
-Registering dynamic identifier 63 (SetCameraControl)
-Registering dynamic identifier 64 (SetMeshControl)
-Registering dynamic identifier 65 (SetMaterialControl)
-Registering dynamic identifier 66 (SetSceneControl)
-Registering dynamic identifier 67 (SetLightControl)
-Registering dynamic identifier 68 (SetHelperControl)
-Registering dynamic identifier 69 (SetShapeControl)
-Registering dynamic identifier 70 (ChangeBBoxMode)
-Registering dynamic identifier 71 (ChangeTexturing)
-Registering dynamic identifier 72 (ChangeAntialiasing)
-Registering dynamic identifier 73 (ChangeFillMode)
-Registering dynamic identifier 74 (ChangeShading)
-Registering dynamic identifier 75 (ChangeAutoNormalize)
-Registering dynamic identifier 76 (ChangeComputeNormals)
-Registering dynamic identifier 77 (MakeManifold)
-Registering dynamic identifier 78 (Unfold)
-Registering dynamic identifier 79 (ChangeAutoSpin)
-Registering dynamic identifier 80 (Butterfly)
-Registering dynamic identifier 81 (LockedSmooth)
-Registering dynamic identifier 82 (DeleteCurrent)
-Registering dynamic identifier 83 (NextCurrent)
-Registering dynamic identifier 84 (PrevCurrent)
-Registering dynamic identifier 85 (UserIncrease)
-Registering dynamic identifier 86 (UserDecrease)
-Registering dynamic identifier 87 (UserIncrease2)
-Registering dynamic identifier 88 (UserDecrease2)
-Registering dynamic identifier 89 (ChangeHidden)
-Registering dynamic identifier 90 (ChangeScreenQuad)
-Registering dynamic identifier 91 (ChangeFirstContact)
-Registering dynamic identifier 92 (ChangeFullBoxBoxTest)
-Registering dynamic identifier 93 (ChangeFullPrimBoxTest)
-Registering dynamic identifier 94 (ChangeNoLeaf)
-Registering dynamic identifier 95 (ChangeQuantizedTree)
-Registering dynamic identifier 96 (ChangeTemporalCoherence)
-Renderer: enumerating drivers...
-Driver name: display
-Driver description: Primary Display Driver
-Selecting TnL HAL device...
-ZBuffer depth: 32
-Stencil depth: 8
-3D Card identifier: VID = 4318, DID = 835, Rev = 161 (unknown card)
-Importing 3 cameras...
-Importing 1 lights...
-New point light..Type 0, TDist: -1.000000
-Importing 2 materials...
-Importing 2 meshes...
-Importing 1 shapes...
-Vertex cloud reducer: 288 (before) => 288 (after)
-Surface optimization succeeded.
-MeshBuilder: reduced 288 to 288 vertices (0.0%)
-Creating vertex buffer (XYZ NORMAL WRITEONLY - 6912 bytes)
-Optimizing vertex buffer...
-Vertex cloud reducer: 288 (before) => 288 (after)
-Surface optimization succeeded.
-MeshBuilder: reduced 288 to 288 vertices (0.0%)
-Creating vertex buffer (XYZ NORMAL WRITEONLY - 6912 bytes)
-Optimizing vertex buffer...
-Original tree: 1151 nodes, depth 13
-AABB Collision tree: 1151 nodes, 32228 bytes - Alignment: 8
-Original tree: 1151 nodes, depth 13
-AABB quantized tree: 575 nodes, 18400 bytes - Alignment: 16
-Original tree: 1151 nodes, depth 13
-AABB quantized tree: 1151 nodes, 18416 bytes - Alignment: 16
-Original tree: 1151 nodes, depth 13
-AABB quantized no-leaf tree: 575 nodes, 11500 bytes - Alignment: 8
-Original tree: 1151 nodes, depth 12
-AABB Collision tree: 1151 nodes, 32228 bytes - Alignment: 8192
-Original tree: 1151 nodes, depth 12
-AABB quantized tree: 575 nodes, 18400 bytes - Alignment: 16
-Original tree: 1151 nodes, depth 12
-AABB quantized tree: 1151 nodes, 18416 bytes - Alignment: 8
-Original tree: 1151 nodes, depth 12
-AABB quantized no-leaf tree: 575 nodes, 11500 bytes - Alignment: 16
-// Closing Ice Render Manager
-
-// Closing Ice Terrain
-
-// Closing OPCODE
-
-// Closing Ice Z-Collide
-
-// Closing Ice DX7 Renderer
-
-// Closing Ice Renderer
-
-// Closing Ice ImageWork
-
-// Closing Ice Character
-
-// Closing Ice Meshmerizer
-
-// Closing Ice Maths
-
-// Closing Ice Core
-
-0 entries left in kernel (max = 31), 1228 bytes used by ref-tracking.
-96 registered dynamic identifiers.
-28 flushed messages.
-0 flushed errors.
-Trash buffer size: 2928 bytes
diff --git a/Opcode/Demo/ZCollide.dll b/Opcode/Demo/ZCollide.dll
deleted file mode 100644
index c3e261f..0000000
--- a/Opcode/Demo/ZCollide.dll
+++ /dev/null
Binary files differ
diff --git a/Opcode/Demo/ZLib.dll b/Opcode/Demo/ZLib.dll
deleted file mode 100644
index 3e3fc04..0000000
--- a/Opcode/Demo/ZLib.dll
+++ /dev/null
Binary files differ
diff --git a/Opcode/Demo/ice.ini b/Opcode/Demo/ice.ini
deleted file mode 100644
index 58afcc1..0000000
--- a/Opcode/Demo/ice.ini
+++ /dev/null
@@ -1,28 +0,0 @@
-// ICE - (C) 2000 Pierre Terdiman
-// Visit: www.codercorner.com
-
-// OPCODE (OPtimized COllision DEtection)
-// Demo v1.3b
-
-// Global path
-//Path c:\
-
-// Resolution
-//Width 640
-//Height 480
-Width 1024
-Height 768
-
-// Fullscreen or window mode
-Fullscreen 0
-
-// Wants a stencil buffer ? (make sure you run the program in 32bits)
-Stencil 0
-
-// Framerate (Hz)
-DeltaT 60
-
-// FSAA
-Antialias 0
-
-// End of file \ No newline at end of file
diff --git a/Opcode/Demo/libbz2.dll b/Opcode/Demo/libbz2.dll
deleted file mode 100644
index 4179f55..0000000
--- a/Opcode/Demo/libbz2.dll
+++ /dev/null
Binary files differ
diff --git a/Opcode/Opcode.ncb b/Opcode/Opcode.ncb
deleted file mode 100644
index 1adcbbb..0000000
--- a/Opcode/Opcode.ncb
+++ /dev/null
Binary files differ
diff --git a/Opcode/Opcode.opt b/Opcode/Opcode.opt
deleted file mode 100644
index 92017f5..0000000
--- a/Opcode/Opcode.opt
+++ /dev/null
Binary files differ
diff --git a/Opcode/Opcode.plg b/Opcode/Opcode.plg
deleted file mode 100644
index 60eb06c..0000000
--- a/Opcode/Opcode.plg
+++ /dev/null
@@ -1,299 +0,0 @@
-<html>
-<body>
-<pre>
-<h1>Build Log</h1>
-<h3>
---------------------Configuration: Opcode - Win32 Release--------------------
-</h3>
-<h3>Command Lines</h3>
-Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP17B.tmp" with contents
-[
-/nologo /MD /W3 /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPCODE_EXPORTS" /Fp"Release/Opcode.pch" /Yu"stdafx.h" /Fo"Release/" /Fd"Release/" /FD /QIfist /c
-"C:\GameDev\Opcode\OPC_BaseModel.cpp"
-"C:\GameDev\Opcode\OPC_HybridModel.cpp"
-"C:\GameDev\Opcode\OPC_Model.cpp"
-"C:\GameDev\Opcode\Opcode.cpp"
-"C:\GameDev\Opcode\OPC_Collider.cpp"
-"C:\GameDev\Opcode\OPC_VolumeCollider.cpp"
-"C:\GameDev\Opcode\OPC_AABBCollider.cpp"
-"C:\GameDev\Opcode\OPC_LSSCollider.cpp"
-"C:\GameDev\Opcode\OPC_OBBCollider.cpp"
-"C:\GameDev\Opcode\OPC_PlanesCollider.cpp"
-"C:\GameDev\Opcode\OPC_RayCollider.cpp"
-"C:\GameDev\Opcode\OPC_SphereCollider.cpp"
-"C:\GameDev\Opcode\OPC_TreeCollider.cpp"
-"C:\GameDev\Opcode\OPC_AABBTree.cpp"
-"C:\GameDev\Opcode\OPC_Common.cpp"
-"C:\GameDev\Opcode\OPC_MeshInterface.cpp"
-"C:\GameDev\Opcode\OPC_OptimizedTree.cpp"
-"C:\GameDev\Opcode\OPC_TreeBuilders.cpp"
-"C:\GameDev\Opcode\OPC_BoxPruning.cpp"
-"C:\GameDev\Opcode\OPC_SweepAndPrune.cpp"
-"C:\GameDev\Opcode\OPC_Picking.cpp"
-"C:\GameDev\Opcode\Ice\IceAABB.cpp"
-"C:\GameDev\Opcode\Ice\IceContainer.cpp"
-"C:\GameDev\Opcode\Ice\IceHPoint.cpp"
-"C:\GameDev\Opcode\Ice\IceIndexedTriangle.cpp"
-"C:\GameDev\Opcode\Ice\IceMatrix3x3.cpp"
-"C:\GameDev\Opcode\Ice\IceMatrix4x4.cpp"
-"C:\GameDev\Opcode\Ice\IceOBB.cpp"
-"C:\GameDev\Opcode\Ice\IcePlane.cpp"
-"C:\GameDev\Opcode\Ice\IcePoint.cpp"
-"C:\GameDev\Opcode\Ice\IceRandom.cpp"
-"C:\GameDev\Opcode\Ice\IceRay.cpp"
-"C:\GameDev\Opcode\Ice\IceRevisitedRadix.cpp"
-"C:\GameDev\Opcode\Ice\IceSegment.cpp"
-"C:\GameDev\Opcode\Ice\IceTriangle.cpp"
-"C:\GameDev\Opcode\Ice\IceUtils.cpp"
-]
-Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP17B.tmp"
-Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP17C.tmp" with contents
-[
-/nologo /MD /W3 /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPCODE_EXPORTS" /Fp"Release/Opcode.pch" /Yc"stdafx.h" /Fo"Release/" /Fd"Release/" /FD /QIfist /c
-"C:\GameDev\Opcode\StdAfx.cpp"
-]
-Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP17C.tmp"
-Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP17D.tmp" with contents
-[
-/nologo /dll /incremental:no /pdb:"Release/Opcode.pdb" /machine:I386 /out:"Release/Opcode.dll" /implib:"Release/Opcode.lib"
-.\Release\OPC_BaseModel.obj
-.\Release\OPC_HybridModel.obj
-.\Release\OPC_Model.obj
-.\Release\Opcode.obj
-.\Release\StdAfx.obj
-.\Release\OPC_Collider.obj
-.\Release\OPC_VolumeCollider.obj
-.\Release\OPC_AABBCollider.obj
-.\Release\OPC_LSSCollider.obj
-.\Release\OPC_OBBCollider.obj
-.\Release\OPC_PlanesCollider.obj
-.\Release\OPC_RayCollider.obj
-.\Release\OPC_SphereCollider.obj
-.\Release\OPC_TreeCollider.obj
-.\Release\OPC_AABBTree.obj
-.\Release\OPC_Common.obj
-.\Release\OPC_MeshInterface.obj
-.\Release\OPC_OptimizedTree.obj
-.\Release\OPC_TreeBuilders.obj
-.\Release\OPC_BoxPruning.obj
-.\Release\OPC_SweepAndPrune.obj
-.\Release\OPC_Picking.obj
-.\Release\IceAABB.obj
-.\Release\IceContainer.obj
-.\Release\IceHPoint.obj
-.\Release\IceIndexedTriangle.obj
-.\Release\IceMatrix3x3.obj
-.\Release\IceMatrix4x4.obj
-.\Release\IceOBB.obj
-.\Release\IcePlane.obj
-.\Release\IcePoint.obj
-.\Release\IceRandom.obj
-.\Release\IceRay.obj
-.\Release\IceRevisitedRadix.obj
-.\Release\IceSegment.obj
-.\Release\IceTriangle.obj
-.\Release\IceUtils.obj
-]
-Creating command line "link.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP17D.tmp"
-<h3>Output Window</h3>
-Compiling...
-StdAfx.cpp
-Compiling OPCODE
-Compiling on Windows...
-Compiling with VC++...
-Compiling...
-OPC_BaseModel.cpp
-OPC_HybridModel.cpp
-OPC_Model.cpp
-Opcode.cpp
-OPC_Collider.cpp
-OPC_VolumeCollider.cpp
-OPC_AABBCollider.cpp
-OPC_LSSCollider.cpp
-OPC_OBBCollider.cpp
-OPC_PlanesCollider.cpp
-OPC_RayCollider.cpp
-OPC_SphereCollider.cpp
-OPC_TreeCollider.cpp
-OPC_AABBTree.cpp
-OPC_Common.cpp
-OPC_MeshInterface.cpp
-OPC_OptimizedTree.cpp
-OPC_TreeBuilders.cpp
-OPC_BoxPruning.cpp
-OPC_SweepAndPrune.cpp
-Generating Code...
-Compiling...
-OPC_Picking.cpp
-IceAABB.cpp
-IceContainer.cpp
-IceHPoint.cpp
-IceIndexedTriangle.cpp
-IceMatrix3x3.cpp
-IceMatrix4x4.cpp
-IceOBB.cpp
-IcePlane.cpp
-IcePoint.cpp
-IceRandom.cpp
-IceRay.cpp
-IceRevisitedRadix.cpp
-IceSegment.cpp
-IceTriangle.cpp
-IceUtils.cpp
-Generating Code...
-Linking...
- Creating library Release/Opcode.lib and object Release/Opcode.exp
-
-
-
-<h3>Results</h3>
-Opcode.dll - 0 error(s), 0 warning(s)
-<h3>
---------------------Configuration: Opcode - Win32 Debug--------------------
-</h3>
-<h3>Command Lines</h3>
-Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP181.tmp" with contents
-[
-/nologo /MTd /W3 /Gm /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPCODE_EXPORTS" /FR"Debug/" /Fp"Debug/Opcode.pch" /Yu"stdafx.h" /Fo"Debug/" /Fd"Debug/" /FD /GZ /QIfist /c
-"C:\GameDev\Opcode\OPC_BaseModel.cpp"
-"C:\GameDev\Opcode\OPC_HybridModel.cpp"
-"C:\GameDev\Opcode\OPC_Model.cpp"
-"C:\GameDev\Opcode\Opcode.cpp"
-"C:\GameDev\Opcode\OPC_Collider.cpp"
-"C:\GameDev\Opcode\OPC_VolumeCollider.cpp"
-"C:\GameDev\Opcode\OPC_AABBCollider.cpp"
-"C:\GameDev\Opcode\OPC_LSSCollider.cpp"
-"C:\GameDev\Opcode\OPC_OBBCollider.cpp"
-"C:\GameDev\Opcode\OPC_PlanesCollider.cpp"
-"C:\GameDev\Opcode\OPC_RayCollider.cpp"
-"C:\GameDev\Opcode\OPC_SphereCollider.cpp"
-"C:\GameDev\Opcode\OPC_TreeCollider.cpp"
-"C:\GameDev\Opcode\OPC_AABBTree.cpp"
-"C:\GameDev\Opcode\OPC_Common.cpp"
-"C:\GameDev\Opcode\OPC_MeshInterface.cpp"
-"C:\GameDev\Opcode\OPC_OptimizedTree.cpp"
-"C:\GameDev\Opcode\OPC_TreeBuilders.cpp"
-"C:\GameDev\Opcode\OPC_BoxPruning.cpp"
-"C:\GameDev\Opcode\OPC_SweepAndPrune.cpp"
-"C:\GameDev\Opcode\OPC_Picking.cpp"
-"C:\GameDev\Opcode\Ice\IceAABB.cpp"
-"C:\GameDev\Opcode\Ice\IceContainer.cpp"
-"C:\GameDev\Opcode\Ice\IceHPoint.cpp"
-"C:\GameDev\Opcode\Ice\IceIndexedTriangle.cpp"
-"C:\GameDev\Opcode\Ice\IceMatrix3x3.cpp"
-"C:\GameDev\Opcode\Ice\IceMatrix4x4.cpp"
-"C:\GameDev\Opcode\Ice\IceOBB.cpp"
-"C:\GameDev\Opcode\Ice\IcePlane.cpp"
-"C:\GameDev\Opcode\Ice\IcePoint.cpp"
-"C:\GameDev\Opcode\Ice\IceRandom.cpp"
-"C:\GameDev\Opcode\Ice\IceRay.cpp"
-"C:\GameDev\Opcode\Ice\IceRevisitedRadix.cpp"
-"C:\GameDev\Opcode\Ice\IceSegment.cpp"
-"C:\GameDev\Opcode\Ice\IceTriangle.cpp"
-"C:\GameDev\Opcode\Ice\IceUtils.cpp"
-]
-Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP181.tmp"
-Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP182.tmp" with contents
-[
-/nologo /MTd /W3 /Gm /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPCODE_EXPORTS" /FR"Debug/" /Fp"Debug/Opcode.pch" /Yc"stdafx.h" /Fo"Debug/" /Fd"Debug/" /FD /GZ /QIfist /c
-"C:\GameDev\Opcode\StdAfx.cpp"
-]
-Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP182.tmp"
-Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP183.tmp" with contents
-[
-/nologo /dll /incremental:no /pdb:"Debug/Opcode_D.pdb" /debug /machine:I386 /out:"Debug\Opcode_D.dll" /implib:"Debug/Opcode_D.lib" /pdbtype:sept
-.\Debug\OPC_BaseModel.obj
-.\Debug\OPC_HybridModel.obj
-.\Debug\OPC_Model.obj
-.\Debug\Opcode.obj
-.\Debug\StdAfx.obj
-.\Debug\OPC_Collider.obj
-.\Debug\OPC_VolumeCollider.obj
-.\Debug\OPC_AABBCollider.obj
-.\Debug\OPC_LSSCollider.obj
-.\Debug\OPC_OBBCollider.obj
-.\Debug\OPC_PlanesCollider.obj
-.\Debug\OPC_RayCollider.obj
-.\Debug\OPC_SphereCollider.obj
-.\Debug\OPC_TreeCollider.obj
-.\Debug\OPC_AABBTree.obj
-.\Debug\OPC_Common.obj
-.\Debug\OPC_MeshInterface.obj
-.\Debug\OPC_OptimizedTree.obj
-.\Debug\OPC_TreeBuilders.obj
-.\Debug\OPC_BoxPruning.obj
-.\Debug\OPC_SweepAndPrune.obj
-.\Debug\OPC_Picking.obj
-.\Debug\IceAABB.obj
-.\Debug\IceContainer.obj
-.\Debug\IceHPoint.obj
-.\Debug\IceIndexedTriangle.obj
-.\Debug\IceMatrix3x3.obj
-.\Debug\IceMatrix4x4.obj
-.\Debug\IceOBB.obj
-.\Debug\IcePlane.obj
-.\Debug\IcePoint.obj
-.\Debug\IceRandom.obj
-.\Debug\IceRay.obj
-.\Debug\IceRevisitedRadix.obj
-.\Debug\IceSegment.obj
-.\Debug\IceTriangle.obj
-.\Debug\IceUtils.obj
-]
-Creating command line "link.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP183.tmp"
-<h3>Output Window</h3>
-Compiling...
-StdAfx.cpp
-Compiling OPCODE
-Compiling on Windows...
-Compiling with VC++...
-Compiling...
-OPC_BaseModel.cpp
-OPC_HybridModel.cpp
-OPC_Model.cpp
-Opcode.cpp
-OPC_Collider.cpp
-OPC_VolumeCollider.cpp
-OPC_AABBCollider.cpp
-OPC_LSSCollider.cpp
-OPC_OBBCollider.cpp
-OPC_PlanesCollider.cpp
-OPC_RayCollider.cpp
-OPC_SphereCollider.cpp
-OPC_TreeCollider.cpp
-OPC_AABBTree.cpp
-OPC_Common.cpp
-OPC_MeshInterface.cpp
-OPC_OptimizedTree.cpp
-OPC_TreeBuilders.cpp
-OPC_BoxPruning.cpp
-OPC_SweepAndPrune.cpp
-Generating Code...
-Compiling...
-OPC_Picking.cpp
-IceAABB.cpp
-IceContainer.cpp
-IceHPoint.cpp
-IceIndexedTriangle.cpp
-IceMatrix3x3.cpp
-IceMatrix4x4.cpp
-IceOBB.cpp
-IcePlane.cpp
-IcePoint.cpp
-IceRandom.cpp
-IceRay.cpp
-IceRevisitedRadix.cpp
-IceSegment.cpp
-IceTriangle.cpp
-IceUtils.cpp
-Generating Code...
-Linking...
- Creating library Debug/Opcode_D.lib and object Debug/Opcode_D.exp
-
-
-
-<h3>Results</h3>
-Opcode_D.dll - 0 error(s), 0 warning(s)
-</pre>
-</body>
-</html>
diff --git a/Opcode/Opcode.vcxproj b/Opcode/Opcode.vcxproj
deleted file mode 100644
index 30985a9..0000000
--- a/Opcode/Opcode.vcxproj
+++ /dev/null
@@ -1,1285 +0,0 @@
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- <Platform>x64</Platform>
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- <ProjectConfiguration Include="Debug x64|Win32">
- <Configuration>Debug x64</Configuration>
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- <Configuration>Release VS2012</Configuration>
- <Platform>x64</Platform>
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- <Configuration>Release x64</Configuration>
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- <Configuration>Release</Configuration>
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- <Filter>SweepAndPrune</Filter>
- </ClCompile>
- <ClCompile Include="OPC_Picking.cpp">
- <Filter>Usages</Filter>
- </ClCompile>
- <ClCompile Include="Ice\IceAABB.cpp">
- <Filter>Ice</Filter>
- </ClCompile>
- <ClCompile Include="Ice\IceContainer.cpp">
- <Filter>Ice</Filter>
- </ClCompile>
- <ClCompile Include="Ice\IceHPoint.cpp">
- <Filter>Ice</Filter>
- </ClCompile>
- <ClCompile Include="Ice\IceIndexedTriangle.cpp">
- <Filter>Ice</Filter>
- </ClCompile>
- <ClCompile Include="Ice\IceMatrix3x3.cpp">
- <Filter>Ice</Filter>
- </ClCompile>
- <ClCompile Include="Ice\IceMatrix4x4.cpp">
- <Filter>Ice</Filter>
- </ClCompile>
- <ClCompile Include="Ice\IceOBB.cpp">
- <Filter>Ice</Filter>
- </ClCompile>
- <ClCompile Include="Ice\IcePlane.cpp">
- <Filter>Ice</Filter>
- </ClCompile>
- <ClCompile Include="Ice\IcePoint.cpp">
- <Filter>Ice</Filter>
- </ClCompile>
- <ClCompile Include="Ice\IceRandom.cpp">
- <Filter>Ice</Filter>
- </ClCompile>
- <ClCompile Include="Ice\IceRay.cpp">
- <Filter>Ice</Filter>
- </ClCompile>
- <ClCompile Include="Ice\IceRevisitedRadix.cpp">
- <Filter>Ice</Filter>
- </ClCompile>
- <ClCompile Include="Ice\IceSegment.cpp">
- <Filter>Ice</Filter>
- </ClCompile>
- <ClCompile Include="Ice\IceTriangle.cpp">
- <Filter>Ice</Filter>
- </ClCompile>
- <ClCompile Include="Ice\IceUtils.cpp">
- <Filter>Ice</Filter>
- </ClCompile>
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="OPC_BaseModel.h">
- <Filter>API</Filter>
- </ClInclude>
- <ClInclude Include="OPC_HybridModel.h">
- <Filter>API</Filter>
- </ClInclude>
- <ClInclude Include="OPC_IceHook.h">
- <Filter>API</Filter>
- </ClInclude>
- <ClInclude Include="OPC_Model.h">
- <Filter>API</Filter>
- </ClInclude>
- <ClInclude Include="OPC_Settings.h">
- <Filter>API</Filter>
- </ClInclude>
- <ClInclude Include="Opcode.h">
- <Filter>API</Filter>
- </ClInclude>
- <ClInclude Include="StdAfx.h">
- <Filter>API</Filter>
- </ClInclude>
- <ClInclude Include="OPC_Collider.h">
- <Filter>Trees\Collision queries\Base colliders</Filter>
- </ClInclude>
- <ClInclude Include="OPC_VolumeCollider.h">
- <Filter>Trees\Collision queries\Base colliders</Filter>
- </ClInclude>
- <ClInclude Include="OPC_AABBCollider.h">
- <Filter>Trees\Collision queries\Standard colliders</Filter>
- </ClInclude>
- <ClInclude Include="OPC_LSSCollider.h">
- <Filter>Trees\Collision queries\Standard colliders</Filter>
- </ClInclude>
- <ClInclude Include="OPC_OBBCollider.h">
- <Filter>Trees\Collision queries\Standard colliders</Filter>
- </ClInclude>
- <ClInclude Include="OPC_PlanesCollider.h">
- <Filter>Trees\Collision queries\Standard colliders</Filter>
- </ClInclude>
- <ClInclude Include="OPC_RayCollider.h">
- <Filter>Trees\Collision queries\Standard colliders</Filter>
- </ClInclude>
- <ClInclude Include="OPC_SphereCollider.h">
- <Filter>Trees\Collision queries\Standard colliders</Filter>
- </ClInclude>
- <ClInclude Include="OPC_TreeCollider.h">
- <Filter>Trees\Collision queries\Standard colliders</Filter>
- </ClInclude>
- <ClInclude Include="OPC_AABBTree.h">
- <Filter>Trees</Filter>
- </ClInclude>
- <ClInclude Include="OPC_Common.h">
- <Filter>Trees</Filter>
- </ClInclude>
- <ClInclude Include="OPC_MeshInterface.h">
- <Filter>Trees</Filter>
- </ClInclude>
- <ClInclude Include="OPC_OptimizedTree.h">
- <Filter>Trees</Filter>
- </ClInclude>
- <ClInclude Include="OPC_TreeBuilders.h">
- <Filter>Trees</Filter>
- </ClInclude>
- <ClInclude Include="OPC_BoxBoxOverlap.h">
- <Filter>Overlap tests</Filter>
- </ClInclude>
- <ClInclude Include="OPC_LSSAABBOverlap.h">
- <Filter>Overlap tests</Filter>
- </ClInclude>
- <ClInclude Include="OPC_LSSTriOverlap.h">
- <Filter>Overlap tests</Filter>
- </ClInclude>
- <ClInclude Include="OPC_PlanesAABBOverlap.h">
- <Filter>Overlap tests</Filter>
- </ClInclude>
- <ClInclude Include="OPC_PlanesTriOverlap.h">
- <Filter>Overlap tests</Filter>
- </ClInclude>
- <ClInclude Include="OPC_RayAABBOverlap.h">
- <Filter>Overlap tests</Filter>
- </ClInclude>
- <ClInclude Include="OPC_RayTriOverlap.h">
- <Filter>Overlap tests</Filter>
- </ClInclude>
- <ClInclude Include="OPC_SphereAABBOverlap.h">
- <Filter>Overlap tests</Filter>
- </ClInclude>
- <ClInclude Include="OPC_SphereTriOverlap.h">
- <Filter>Overlap tests</Filter>
- </ClInclude>
- <ClInclude Include="OPC_TriBoxOverlap.h">
- <Filter>Overlap tests</Filter>
- </ClInclude>
- <ClInclude Include="OPC_TriTriOverlap.h">
- <Filter>Overlap tests</Filter>
- </ClInclude>
- <ClInclude Include="OPC_BoxPruning.h">
- <Filter>SweepAndPrune</Filter>
- </ClInclude>
- <ClInclude Include="OPC_SweepAndPrune.h">
- <Filter>SweepAndPrune</Filter>
- </ClInclude>
- <ClInclude Include="OPC_Picking.h">
- <Filter>Usages</Filter>
- </ClInclude>
- <ClInclude Include="Ice\IceAABB.h">
- <Filter>Ice</Filter>
- </ClInclude>
- <ClInclude Include="Ice\IceAxes.h">
- <Filter>Ice</Filter>
- </ClInclude>
- <ClInclude Include="Ice\IceBoundingSphere.h">
- <Filter>Ice</Filter>
- </ClInclude>
- <ClInclude Include="Ice\IceContainer.h">
- <Filter>Ice</Filter>
- </ClInclude>
- <ClInclude Include="Ice\IceFPU.h">
- <Filter>Ice</Filter>
- </ClInclude>
- <ClInclude Include="Ice\IceHPoint.h">
- <Filter>Ice</Filter>
- </ClInclude>
- <ClInclude Include="Ice\IceIndexedTriangle.h">
- <Filter>Ice</Filter>
- </ClInclude>
- <ClInclude Include="Ice\IceLSS.h">
- <Filter>Ice</Filter>
- </ClInclude>
- <ClInclude Include="Ice\IceMatrix3x3.h">
- <Filter>Ice</Filter>
- </ClInclude>
- <ClInclude Include="Ice\IceMatrix4x4.h">
- <Filter>Ice</Filter>
- </ClInclude>
- <ClInclude Include="Ice\IceMemoryMacros.h">
- <Filter>Ice</Filter>
- </ClInclude>
- <ClInclude Include="Ice\IceOBB.h">
- <Filter>Ice</Filter>
- </ClInclude>
- <ClInclude Include="Ice\IcePairs.h">
- <Filter>Ice</Filter>
- </ClInclude>
- <ClInclude Include="Ice\IcePlane.h">
- <Filter>Ice</Filter>
- </ClInclude>
- <ClInclude Include="Ice\IcePoint.h">
- <Filter>Ice</Filter>
- </ClInclude>
- <ClInclude Include="Ice\IcePreprocessor.h">
- <Filter>Ice</Filter>
- </ClInclude>
- <ClInclude Include="Ice\IceRandom.h">
- <Filter>Ice</Filter>
- </ClInclude>
- <ClInclude Include="Ice\IceRay.h">
- <Filter>Ice</Filter>
- </ClInclude>
- <ClInclude Include="Ice\IceRevisitedRadix.h">
- <Filter>Ice</Filter>
- </ClInclude>
- <ClInclude Include="Ice\IceSegment.h">
- <Filter>Ice</Filter>
- </ClInclude>
- <ClInclude Include="Ice\IceTriangle.h">
- <Filter>Ice</Filter>
- </ClInclude>
- <ClInclude Include="Ice\IceTrilist.h">
- <Filter>Ice</Filter>
- </ClInclude>
- <ClInclude Include="Ice\IceTypes.h">
- <Filter>Ice</Filter>
- </ClInclude>
- <ClInclude Include="Ice\IceUtils.h">
- <Filter>Ice</Filter>
- </ClInclude>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="ReadMe.txt" />
- </ItemGroup>
-</Project> \ No newline at end of file
diff --git a/Opcode/OpcodeLib/OpcodeLib.plg b/Opcode/OpcodeLib/OpcodeLib.plg
deleted file mode 100644
index f782739..0000000
--- a/Opcode/OpcodeLib/OpcodeLib.plg
+++ /dev/null
@@ -1,259 +0,0 @@
-<html>
-<body>
-<pre>
-<h1>Build Log</h1>
-<h3>
---------------------Configuration: OpcodeLib - Win32 Release--------------------
-</h3>
-<h3>Command Lines</h3>
-Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68A9.tmp" with contents
-[
-/nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Fp"Release/OpcodeLib.pch" /Yu"stdafx.h" /Fo"Release/" /Fd"Release/" /FD /c
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceAABB.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceContainer.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceHPoint.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceIndexedTriangle.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceMatrix3x3.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceMatrix4x4.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceOBB.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IcePlane.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IcePoint.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceRandom.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceRay.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceRevisitedRadix.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceSegment.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceTriangle.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceUtils.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_AABBCollider.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_AABBTree.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_BaseModel.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_Collider.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_Common.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_HybridModel.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_MeshInterface.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_Model.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_OBBCollider.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_OptimizedTree.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_RayCollider.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_TreeBuilders.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_TreeCollider.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_VolumeCollider.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Opcode.cpp"
-]
-Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68A9.tmp"
-Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AA.tmp" with contents
-[
-/nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Fp"Release/OpcodeLib.pch" /Yc"stdafx.h" /Fo"Release/" /Fd"Release/" /FD /c
-"C:\GameDev\Opcode\OpcodeLib\StdAfx.cpp"
-]
-Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AA.tmp"
-Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AB.tmp" with contents
-[
-/nologo /out:"Release\OpcodeLib.lib"
-.\Release\IceAABB.obj
-.\Release\IceContainer.obj
-.\Release\IceHPoint.obj
-.\Release\IceIndexedTriangle.obj
-.\Release\IceMatrix3x3.obj
-.\Release\IceMatrix4x4.obj
-.\Release\IceOBB.obj
-.\Release\IcePlane.obj
-.\Release\IcePoint.obj
-.\Release\IceRandom.obj
-.\Release\IceRay.obj
-.\Release\IceRevisitedRadix.obj
-.\Release\IceSegment.obj
-.\Release\IceTriangle.obj
-.\Release\IceUtils.obj
-.\Release\OPC_AABBCollider.obj
-.\Release\OPC_AABBTree.obj
-.\Release\OPC_BaseModel.obj
-.\Release\OPC_Collider.obj
-.\Release\OPC_Common.obj
-.\Release\OPC_HybridModel.obj
-.\Release\OPC_MeshInterface.obj
-.\Release\OPC_Model.obj
-.\Release\OPC_OBBCollider.obj
-.\Release\OPC_OptimizedTree.obj
-.\Release\OPC_RayCollider.obj
-.\Release\OPC_TreeBuilders.obj
-.\Release\OPC_TreeCollider.obj
-.\Release\OPC_VolumeCollider.obj
-.\Release\Opcode.obj
-.\Release\StdAfx.obj
-]
-Creating command line "link.exe -lib @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AB.tmp"
-<h3>Output Window</h3>
-Compiling...
-StdAfx.cpp
-Compiling on Windows...
-Compiling with VC++...
-Compiling...
-IceAABB.cpp
-IceContainer.cpp
-IceHPoint.cpp
-IceIndexedTriangle.cpp
-IceMatrix3x3.cpp
-IceMatrix4x4.cpp
-IceOBB.cpp
-IcePlane.cpp
-IcePoint.cpp
-IceRandom.cpp
-IceRay.cpp
-IceRevisitedRadix.cpp
-IceSegment.cpp
-IceTriangle.cpp
-IceUtils.cpp
-OPC_AABBCollider.cpp
-OPC_AABBTree.cpp
-OPC_BaseModel.cpp
-OPC_Collider.cpp
-OPC_Common.cpp
-Generating Code...
-Compiling...
-OPC_HybridModel.cpp
-OPC_MeshInterface.cpp
-OPC_Model.cpp
-OPC_OBBCollider.cpp
-OPC_OptimizedTree.cpp
-OPC_RayCollider.cpp
-OPC_TreeBuilders.cpp
-OPC_TreeCollider.cpp
-OPC_VolumeCollider.cpp
-Opcode.cpp
-Generating Code...
-Creating library...
-
-
-
-<h3>Results</h3>
-OpcodeLib.lib - 0 error(s), 0 warning(s)
-<h3>
---------------------Configuration: OpcodeLib - Win32 Debug--------------------
-</h3>
-<h3>Command Lines</h3>
-Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AC.tmp" with contents
-[
-/nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /Fp"Debug/OpcodeLib.pch" /Yu"stdafx.h" /Fo"Debug/" /Fd"Debug/" /FD /GZ /c
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceAABB.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceContainer.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceHPoint.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceIndexedTriangle.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceMatrix3x3.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceMatrix4x4.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceOBB.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IcePlane.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IcePoint.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceRandom.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceRay.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceRevisitedRadix.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceSegment.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceTriangle.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceUtils.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_AABBCollider.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_AABBTree.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_BaseModel.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_Collider.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_Common.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_HybridModel.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_MeshInterface.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_Model.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_OBBCollider.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_OptimizedTree.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_RayCollider.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_TreeBuilders.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_TreeCollider.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_VolumeCollider.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Opcode.cpp"
-]
-Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AC.tmp"
-Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AD.tmp" with contents
-[
-/nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /Fp"Debug/OpcodeLib.pch" /Yc"stdafx.h" /Fo"Debug/" /Fd"Debug/" /FD /GZ /c
-"C:\GameDev\Opcode\OpcodeLib\StdAfx.cpp"
-]
-Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AD.tmp"
-Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AE.tmp" with contents
-[
-/nologo /out:"Debug\OpcodeLib.lib"
-.\Debug\IceAABB.obj
-.\Debug\IceContainer.obj
-.\Debug\IceHPoint.obj
-.\Debug\IceIndexedTriangle.obj
-.\Debug\IceMatrix3x3.obj
-.\Debug\IceMatrix4x4.obj
-.\Debug\IceOBB.obj
-.\Debug\IcePlane.obj
-.\Debug\IcePoint.obj
-.\Debug\IceRandom.obj
-.\Debug\IceRay.obj
-.\Debug\IceRevisitedRadix.obj
-.\Debug\IceSegment.obj
-.\Debug\IceTriangle.obj
-.\Debug\IceUtils.obj
-.\Debug\OPC_AABBCollider.obj
-.\Debug\OPC_AABBTree.obj
-.\Debug\OPC_BaseModel.obj
-.\Debug\OPC_Collider.obj
-.\Debug\OPC_Common.obj
-.\Debug\OPC_HybridModel.obj
-.\Debug\OPC_MeshInterface.obj
-.\Debug\OPC_Model.obj
-.\Debug\OPC_OBBCollider.obj
-.\Debug\OPC_OptimizedTree.obj
-.\Debug\OPC_RayCollider.obj
-.\Debug\OPC_TreeBuilders.obj
-.\Debug\OPC_TreeCollider.obj
-.\Debug\OPC_VolumeCollider.obj
-.\Debug\Opcode.obj
-.\Debug\StdAfx.obj
-]
-Creating command line "link.exe -lib @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AE.tmp"
-<h3>Output Window</h3>
-Compiling...
-StdAfx.cpp
-Compiling on Windows...
-Compiling with VC++...
-Compiling...
-IceAABB.cpp
-IceContainer.cpp
-IceHPoint.cpp
-IceIndexedTriangle.cpp
-IceMatrix3x3.cpp
-IceMatrix4x4.cpp
-IceOBB.cpp
-IcePlane.cpp
-IcePoint.cpp
-IceRandom.cpp
-IceRay.cpp
-IceRevisitedRadix.cpp
-IceSegment.cpp
-IceTriangle.cpp
-IceUtils.cpp
-OPC_AABBCollider.cpp
-OPC_AABBTree.cpp
-OPC_BaseModel.cpp
-OPC_Collider.cpp
-OPC_Common.cpp
-Generating Code...
-Compiling...
-OPC_HybridModel.cpp
-OPC_MeshInterface.cpp
-OPC_Model.cpp
-OPC_OBBCollider.cpp
-OPC_OptimizedTree.cpp
-OPC_RayCollider.cpp
-OPC_TreeBuilders.cpp
-OPC_TreeCollider.cpp
-OPC_VolumeCollider.cpp
-Opcode.cpp
-Generating Code...
-Creating library...
-
-
-
-<h3>Results</h3>
-OpcodeLib.lib - 0 error(s), 0 warning(s)
-</pre>
-</body>
-</html>