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-rw-r--r--Opcode/Demo/Test scenes/ice.log192
1 files changed, 0 insertions, 192 deletions
diff --git a/Opcode/Demo/Test scenes/ice.log b/Opcode/Demo/Test scenes/ice.log
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-// Opening Ice Core
-
-Registering dynamic identifier 1 (Out of memory)
-Registering dynamic identifier 2 (File not found)
-Registering dynamic identifier 3 (Invalid callback)
-Registering dynamic identifier 4 (Cloning process has failed)
-Registering dynamic identifier 5 (Too many unread messages. Kernel has automatically disabled messages.)
-Registering dynamic identifier 6 (Shared data block)
-Registering dynamic identifier 7 (Kernel has sent a self-destruction order)
-Registering dynamic identifier 8 (Kernel is corrupted)
-Registering dynamic identifier 9 (Kernel contains lost cells)
-Registering dynamic identifier 10 (A cell has been deleted while still referenced)
-Registering dynamic identifier 11 (Provided reference is now invalid)
-Registering dynamic identifier 12 (Provided cell has been modified by the kernel)
-Registering dynamic identifier 13 (Provided field has been modified)
-Registering dynamic identifier 14 (Fields are not compatible)
-Registering dynamic identifier 15 (Custom list)
-Unknown processor type.
-FPU detected.
-MMX detected.
-RDTSC supported.
-CMOV supported.
-FCOMI supported.
-Registering API: IceCore
-// Opening Ice Maths
-
-Registering API: IceMaths
-// Opening Ice Meshmerizer
-
-Registering dynamic identifier 16 (Only works with manifold meshes)
-// Opening Ice Character
-
-Registering dynamic identifier 17 (An invalid motion creation structure has been used)
-Registering dynamic identifier 18 (An invalid number of bones has been specified)
-Registering dynamic identifier 19 (An invalid CSID has been specified)
-Registering dynamic identifier 20 (A CSID has been multiply defined)
-// Opening Ice ImageWork
-
-// Opening Ice Renderer
-
-Registering dynamic identifier 21 (Texture size exceeds device caps)
-Registering dynamic identifier 22 (An unsupported render state has been used)
-// Opening Ice DX7 Renderer
-
-Registering dynamic identifier 23 (An unsupported render state has been used)
-Registering dynamic identifier 24 (Unable to find valid device)
-Registering dynamic identifier 25 (Unable to find valid video mode)
-Registering dynamic identifier 26 (A DirectDraw method has failed)
-Registering dynamic identifier 27 (Unable to query interface)
-Registering dynamic identifier 28 (Unable to set cooperative level)
-Registering dynamic identifier 29 (Unable to set display mode)
-Registering dynamic identifier 30 (Unable to create surface)
-Registering dynamic identifier 31 (Unable to create clipper)
-Registering dynamic identifier 32 (Can't get surface)
-Registering dynamic identifier 33 (Unable to create device)
-Registering dynamic identifier 34 (Enumeration has failed)
-Registering dynamic identifier 35 (Unable to find a valid ZBuffer)
-// Opening Ice Z-Collide
-
-// Opening OPCODE
-
-// Opening Ice Terrain
-
-// Opening Ice Render Manager
-
-Registering dynamic identifier 36 (RM Scene)
-Registering dynamic identifier 37 (RM Camera)
-Registering dynamic identifier 38 (RM Controller)
-Registering dynamic identifier 39 (RM Light)
-Registering dynamic identifier 40 (RM Material)
-Registering dynamic identifier 41 (RM Mesh)
-Registering dynamic identifier 42 (RM Shape)
-Registering dynamic identifier 43 (RM Texture)
-Registering dynamic identifier 44 (RM Helper)
-Registering dynamic identifier 45 (RM Skin)
-Registering dynamic identifier 46 (RM Skeleton)
-Registering dynamic identifier 47 (RM Cloth)
-Registering dynamic identifier 48 (RM ClothSupport)
-Registering dynamic identifier 49 (RM Water)
-Registering dynamic identifier 50 (RM Terrain)
-Registering dynamic identifier 51 (RM Portal)
-Registering dynamic identifier 52 (RM Particle System)
-Registering dynamic identifier 53 (Invalid ZCB file)
-Registering dynamic identifier 54 (Translucency code must be recomputed)
-Registering dynamic identifier 55 (ChangeShowFPS)
-Registering dynamic identifier 56 (ChangeShowInfo)
-Registering dynamic identifier 57 (ChangeProfiling)
-Registering dynamic identifier 58 (ChangeShowCoords)
-Registering dynamic identifier 59 (Dump)
-Registering dynamic identifier 60 (ChangePause)
-Registering dynamic identifier 61 (ChangeOneFrame)
-Registering dynamic identifier 62 (SetTextureControl)
-Registering dynamic identifier 63 (SetCameraControl)
-Registering dynamic identifier 64 (SetMeshControl)
-Registering dynamic identifier 65 (SetMaterialControl)
-Registering dynamic identifier 66 (SetSceneControl)
-Registering dynamic identifier 67 (SetLightControl)
-Registering dynamic identifier 68 (SetHelperControl)
-Registering dynamic identifier 69 (SetShapeControl)
-Registering dynamic identifier 70 (ChangeBBoxMode)
-Registering dynamic identifier 71 (ChangeTexturing)
-Registering dynamic identifier 72 (ChangeAntialiasing)
-Registering dynamic identifier 73 (ChangeFillMode)
-Registering dynamic identifier 74 (ChangeShading)
-Registering dynamic identifier 75 (ChangeAutoNormalize)
-Registering dynamic identifier 76 (ChangeComputeNormals)
-Registering dynamic identifier 77 (MakeManifold)
-Registering dynamic identifier 78 (Unfold)
-Registering dynamic identifier 79 (ChangeAutoSpin)
-Registering dynamic identifier 80 (Butterfly)
-Registering dynamic identifier 81 (LockedSmooth)
-Registering dynamic identifier 82 (DeleteCurrent)
-Registering dynamic identifier 83 (NextCurrent)
-Registering dynamic identifier 84 (PrevCurrent)
-Registering dynamic identifier 85 (UserIncrease)
-Registering dynamic identifier 86 (UserDecrease)
-Registering dynamic identifier 87 (UserIncrease2)
-Registering dynamic identifier 88 (UserDecrease2)
-Registering dynamic identifier 89 (ChangeHidden)
-Registering dynamic identifier 90 (ChangeScreenQuad)
-Registering dynamic identifier 91 (ChangeFirstContact)
-Registering dynamic identifier 92 (ChangeFullBoxBoxTest)
-Registering dynamic identifier 93 (ChangeFullPrimBoxTest)
-Registering dynamic identifier 94 (ChangeNoLeaf)
-Registering dynamic identifier 95 (ChangeQuantizedTree)
-Registering dynamic identifier 96 (ChangeTemporalCoherence)
-Renderer: enumerating drivers...
-Driver name: display
-Driver description: Primary Display Driver
-Selecting TnL HAL device...
-ZBuffer depth: 32
-Stencil depth: 8
-3D Card identifier: VID = 4318, DID = 835, Rev = 161 (unknown card)
-Importing 3 cameras...
-Importing 1 lights...
-New point light..Type 0, TDist: -1.000000
-Importing 2 materials...
-Importing 2 meshes...
-Importing 1 shapes...
-Vertex cloud reducer: 288 (before) => 288 (after)
-Surface optimization succeeded.
-MeshBuilder: reduced 288 to 288 vertices (0.0%)
-Creating vertex buffer (XYZ NORMAL WRITEONLY - 6912 bytes)
-Optimizing vertex buffer...
-Vertex cloud reducer: 288 (before) => 288 (after)
-Surface optimization succeeded.
-MeshBuilder: reduced 288 to 288 vertices (0.0%)
-Creating vertex buffer (XYZ NORMAL WRITEONLY - 6912 bytes)
-Optimizing vertex buffer...
-Original tree: 1151 nodes, depth 13
-AABB Collision tree: 1151 nodes, 32228 bytes - Alignment: 8
-Original tree: 1151 nodes, depth 13
-AABB quantized tree: 575 nodes, 18400 bytes - Alignment: 16
-Original tree: 1151 nodes, depth 13
-AABB quantized tree: 1151 nodes, 18416 bytes - Alignment: 16
-Original tree: 1151 nodes, depth 13
-AABB quantized no-leaf tree: 575 nodes, 11500 bytes - Alignment: 8
-Original tree: 1151 nodes, depth 12
-AABB Collision tree: 1151 nodes, 32228 bytes - Alignment: 8192
-Original tree: 1151 nodes, depth 12
-AABB quantized tree: 575 nodes, 18400 bytes - Alignment: 16
-Original tree: 1151 nodes, depth 12
-AABB quantized tree: 1151 nodes, 18416 bytes - Alignment: 8
-Original tree: 1151 nodes, depth 12
-AABB quantized no-leaf tree: 575 nodes, 11500 bytes - Alignment: 16
-// Closing Ice Render Manager
-
-// Closing Ice Terrain
-
-// Closing OPCODE
-
-// Closing Ice Z-Collide
-
-// Closing Ice DX7 Renderer
-
-// Closing Ice Renderer
-
-// Closing Ice ImageWork
-
-// Closing Ice Character
-
-// Closing Ice Meshmerizer
-
-// Closing Ice Maths
-
-// Closing Ice Core
-
-0 entries left in kernel (max = 31), 1228 bytes used by ref-tracking.
-96 registered dynamic identifiers.
-28 flushed messages.
-0 flushed errors.
-Trash buffer size: 2928 bytes