From adb8f1fcf0172c4c4299703efea1d0744d03b5e7 Mon Sep 17 00:00:00 2001 From: Aki Date: Thu, 30 Sep 2021 10:48:15 +0200 Subject: Added Opcode to cmake tree --- Opcode/CMakeLists.txt | 54 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 54 insertions(+) create mode 100644 Opcode/CMakeLists.txt (limited to 'Opcode') diff --git a/Opcode/CMakeLists.txt b/Opcode/CMakeLists.txt new file mode 100644 index 0000000..020830f --- /dev/null +++ b/Opcode/CMakeLists.txt @@ -0,0 +1,54 @@ +project(Opcode) +add_library( + Opcode + SHARED + OPC_AABBCollider.cpp + OPC_AABBTree.cpp + OPC_BaseModel.cpp + OPC_BoxPruning.cpp + OPC_Collider.cpp + OPC_Common.cpp + OPC_HybridModel.cpp + OPC_LSSCollider.cpp + OPC_MeshInterface.cpp + OPC_Model.cpp + OPC_OBBCollider.cpp + OPC_OptimizedTree.cpp + OPC_Picking.cpp + OPC_PlanesCollider.cpp + OPC_RayCollider.cpp + OPC_SphereCollider.cpp + OPC_SweepAndPrune.cpp + OPC_TreeBuilders.cpp + OPC_TreeCollider.cpp + OPC_VolumeCollider.cpp + Opcode.cpp + StdAfx.cpp + Ice/IceAABB.cpp + Ice/IceContainer.cpp + Ice/IceHPoint.cpp + Ice/IceIndexedTriangle.cpp + Ice/IceMatrix3x3.cpp + Ice/IceMatrix4x4.cpp + Ice/IceOBB.cpp + Ice/IcePlane.cpp + Ice/IcePoint.cpp + Ice/IceRandom.cpp + Ice/IceRay.cpp + Ice/IceRevisitedRadix.cpp + Ice/IceSegment.cpp + Ice/IceTriangle.cpp + Ice/IceUtils.cpp + ) +target_include_directories( + Opcode + PRIVATE . + ) +target_precompile_headers( + Opcode + PUBLIC StdAfx.h + ) +target_compile_definitions( + Opcode + PUBLIC OPCODE_EXPORTS + ) -- cgit v1.1 From e4b65c26834cce00edfd8af15acc094aedb3cfe7 Mon Sep 17 00:00:00 2001 From: Aki Date: Thu, 30 Sep 2021 16:49:52 +0200 Subject: Hid precompiled header of Opcode --- Opcode/CMakeLists.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Opcode') diff --git a/Opcode/CMakeLists.txt b/Opcode/CMakeLists.txt index 020830f..e60d33c 100644 --- a/Opcode/CMakeLists.txt +++ b/Opcode/CMakeLists.txt @@ -46,7 +46,7 @@ target_include_directories( ) target_precompile_headers( Opcode - PUBLIC StdAfx.h + PRIVATE StdAfx.h ) target_compile_definitions( Opcode -- cgit v1.1 From 32e4ab1e55fbb39930836e7c8734d9217cc36272 Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:58:49 +0200 Subject: Removed vs left-overs --- Opcode/Opcode.vcxproj | 1285 ----------------------------------------- Opcode/Opcode.vcxproj.filters | 327 ----------- 2 files changed, 1612 deletions(-) delete mode 100644 Opcode/Opcode.vcxproj delete mode 100644 Opcode/Opcode.vcxproj.filters (limited to 'Opcode') diff --git a/Opcode/Opcode.vcxproj b/Opcode/Opcode.vcxproj deleted file mode 100644 index 30985a9..0000000 --- a/Opcode/Opcode.vcxproj +++ /dev/null @@ -1,1285 +0,0 @@ - - - - - Debug VS2012 - Win32 - - - Debug VS2012 - x64 - - - Debug x64 - Win32 - - - Debug x64 - x64 - - - Debug - Win32 - - - Debug - x64 - - - Release VS2012 - Win32 - - - Release VS2012 - x64 - - - Release x64 - Win32 - - - Release x64 - x64 - - - Release - Win32 - - - Release - x64 - - 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- - - .\Debug\ - .\Debug\ - false - ..\Opcode;$(IncludePath) - - - .\Release\ - .\Release\ - false - - - .\Release\ - .\Release\ - false - - - .\Release\ - .\Release\ - false - - - .\Release\ - .\Release\ - false - - - .\Release\ - .\Release\ - false - - - .\Release\ - .\Release\ - false - - - - MultiThreadedDebug - Default - false - Disabled - true - Level3 - false - WIN32;_DEBUG;_WINDOWS;_USRDLL;OPCODE_EXPORTS;%(PreprocessorDefinitions) - .\Debug\ - true - .\Debug\Opcode.pch - Use - stdafx.h - .\Debug\ - .\Debug\ - - - EnableFastChecks - - - true - _DEBUG;%(PreprocessorDefinitions) - .\Debug\Opcode.tlb - true - Win32 - - - 0x040c - _DEBUG;%(PreprocessorDefinitions) - - - true - .\Debug\Opcode.bsc - - - true - true - true - Console - Debug\Opcode_D.dll - .\Debug\Opcode_D.lib - - - copy /y "$(TargetPath)" "$(STARSHATTERPATH)\$(TargetFileName)" - - - Copying Build... - - - $(STARSHATTERPATH)\$(TargetFileName);%(Outputs) - - - $(TargetFileName) - - - - - MultiThreadedDebug - Default - 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NDEBUG;%(PreprocessorDefinitions) - - - true - .\Release\Opcode.bsc - - - true - true - false - Console - .\Release\Opcode.dll - .\Release\Opcode.lib - - - copy /y "$(TargetPath)" "$(STARSHATTERPATH)\$(TargetFileName)" - - - Copying Build... - - - $(STARSHATTERPATH)\$(TargetFileName);%(Outputs) - - - $(TargetFileName) - - - - - MultiThreadedDLL - OnlyExplicitInline - true - false - MaxSpeed - true - Level3 - WIN32;NDEBUG;_WINDOWS;_USRDLL;OPCODE_EXPORTS;%(PreprocessorDefinitions) - .\Release\ - .\Release\Opcode.pch - Use - stdafx.h - .\Release\ - .\Release\ - - - true - - - true - NDEBUG;%(PreprocessorDefinitions) - .\Release\Opcode.tlb - true - Win32 - - - 0x040c - NDEBUG;%(PreprocessorDefinitions) - - - true - .\Release\Opcode.bsc - - - true - true - false - Console - .\Release\Opcode.dll - .\Release\Opcode.lib - - - copy /y "$(TargetPath)" "$(STARSHATTERPATH)\$(TargetFileName)" - - - Copying Build... - - - $(STARSHATTERPATH)\$(TargetFileName);%(Outputs) - - - $(TargetFileName) - - - 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colliders - - - Trees\Collision queries\Standard colliders - - - Trees\Collision queries\Standard colliders - - - Trees\Collision queries\Standard colliders - - - Trees\Collision queries\Standard colliders - - - Trees\Collision queries\Standard colliders - - - Trees\Collision queries\Standard colliders - - - Trees - - - Trees - - - Trees - - - Trees - - - Trees - - - SweepAndPrune - - - SweepAndPrune - - - Usages - - - Ice - - - Ice - - - Ice - - - Ice - - - Ice - - - Ice - - - Ice - - - Ice - - - Ice - - - Ice - - - Ice - - - Ice - - - Ice - - - Ice - - - Ice - - - - - API - - - API - - - API - - - API - - - API - - - API - - - API - - - Trees\Collision queries\Base colliders - - - Trees\Collision queries\Base colliders - - - Trees\Collision queries\Standard colliders - - - Trees\Collision queries\Standard colliders - - - Trees\Collision queries\Standard colliders - - - Trees\Collision queries\Standard colliders - - - Trees\Collision queries\Standard colliders - - - Trees\Collision queries\Standard colliders - - - Trees\Collision queries\Standard colliders - - - Trees - - - Trees - - - Trees - - - Trees - - - Trees - - - Overlap tests - - - Overlap tests - - - Overlap tests - - - Overlap tests - - - Overlap tests - - - Overlap tests - - - Overlap tests - - - Overlap tests - - - Overlap tests - - - Overlap tests - - - Overlap tests - - - SweepAndPrune - - - SweepAndPrune - - - Usages - - - Ice - - - Ice - - - Ice - - - Ice - - - Ice - - - Ice - - - Ice - - - Ice - - - Ice - - - Ice - - - Ice - - - Ice - - - Ice - - - Ice - - - Ice - - - Ice - - - Ice - - - Ice - - - Ice - - - Ice - - - Ice - - - Ice - - - Ice - - - Ice - - - - - - \ No newline at end of file -- cgit v1.1 From 69141db26d8545ae168dd63d19501fc2d51978b9 Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:59:44 +0200 Subject: Removed Opcode Demo directory --- Opcode/Demo/IceCharacter.dll | Bin 45056 -> 0 bytes Opcode/Demo/IceCore.dll | Bin 98304 -> 0 bytes Opcode/Demo/IceDX7Renderer.dll | Bin 65536 -> 0 bytes Opcode/Demo/IceImageWork.dll | Bin 40960 -> 0 bytes Opcode/Demo/IceMaths.dll | Bin 118784 -> 0 bytes Opcode/Demo/IceRenderManager.dll | Bin 729088 -> 0 bytes Opcode/Demo/IceRenderer.dll | Bin 151552 -> 0 bytes Opcode/Demo/IceTerrain.dll | Bin 45056 -> 0 bytes Opcode/Demo/Meshmerizer.dll | Bin 282624 -> 0 bytes Opcode/Demo/Opcode.dll | Bin 69632 -> 0 bytes Opcode/Demo/Opcode.exe | Bin 57344 -> 0 bytes Opcode/Demo/Rapid.dll | Bin 40960 -> 0 bytes Opcode/Demo/Readme.txt | 142 --------------- Opcode/Demo/Test scenes/Opcode00_KnotKnot.zcb | Bin 66042 -> 0 bytes Opcode/Demo/Test scenes/Opcode01_VenusRoom.zcb | Bin 243721 -> 0 bytes Opcode/Demo/Test scenes/Opcode02_TorusTorus.zcb | Bin 12617 -> 0 bytes Opcode/Demo/Test scenes/Opcode03_TeapotTeapot.zcb | Bin 66074 -> 0 bytes .../Demo/Test scenes/Opcode04_SphereCylinder.zcb | Bin 15327 -> 0 bytes Opcode/Demo/Test scenes/Opcode05_KnotKnot2.zcb | Bin 36591 -> 0 bytes Opcode/Demo/Test scenes/Opcode06_VenusVenus.zcb | Bin 59373 -> 0 bytes Opcode/Demo/Test scenes/Opcode07_VenusTorus.zcb | Bin 56544 -> 0 bytes Opcode/Demo/Test scenes/Opcode08_BoxBox.zcb | Bin 7563 -> 0 bytes Opcode/Demo/Test scenes/Opcode09_Stairs.zcb | Bin 46842 -> 0 bytes Opcode/Demo/Test scenes/Opcode10_Explora.zcb | Bin 203926 -> 0 bytes Opcode/Demo/Test scenes/Opcode11_Gears.zcb | Bin 36038 -> 0 bytes Opcode/Demo/Test scenes/Opcode12_Irion.zcb | Bin 10988 -> 0 bytes Opcode/Demo/Test scenes/Opcode13_Pen.zcb | Bin 6555 -> 0 bytes Opcode/Demo/Test scenes/Opcode14_Shad.zcb | Bin 95924 -> 0 bytes Opcode/Demo/Test scenes/Opcode15_Chevy.zcb | Bin 471484 -> 0 bytes Opcode/Demo/Test scenes/Opcode16_Char.zcb | Bin 446017 -> 0 bytes Opcode/Demo/Test scenes/Opcode17_PCP_Big.zcb | Bin 22559 -> 0 bytes Opcode/Demo/Test scenes/Opcode17_PCP_Small.zcb | Bin 17014 -> 0 bytes Opcode/Demo/Test scenes/Opcode18_Skewed.zcb | Bin 899 -> 0 bytes Opcode/Demo/Test scenes/ice.log | 192 --------------------- Opcode/Demo/ZCollide.dll | Bin 73728 -> 0 bytes Opcode/Demo/ZLib.dll | Bin 57344 -> 0 bytes Opcode/Demo/ice.ini | 28 --- Opcode/Demo/libbz2.dll | Bin 57344 -> 0 bytes 38 files changed, 362 deletions(-) delete mode 100644 Opcode/Demo/IceCharacter.dll delete mode 100644 Opcode/Demo/IceCore.dll delete mode 100644 Opcode/Demo/IceDX7Renderer.dll delete mode 100644 Opcode/Demo/IceImageWork.dll delete mode 100644 Opcode/Demo/IceMaths.dll delete mode 100644 Opcode/Demo/IceRenderManager.dll delete mode 100644 Opcode/Demo/IceRenderer.dll delete mode 100644 Opcode/Demo/IceTerrain.dll delete mode 100644 Opcode/Demo/Meshmerizer.dll delete mode 100644 Opcode/Demo/Opcode.dll delete mode 100644 Opcode/Demo/Opcode.exe delete mode 100644 Opcode/Demo/Rapid.dll delete mode 100644 Opcode/Demo/Readme.txt delete mode 100644 Opcode/Demo/Test scenes/Opcode00_KnotKnot.zcb delete mode 100644 Opcode/Demo/Test scenes/Opcode01_VenusRoom.zcb delete mode 100644 Opcode/Demo/Test scenes/Opcode02_TorusTorus.zcb delete mode 100644 Opcode/Demo/Test 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mode 100644 Opcode/Demo/Test scenes/Opcode18_Skewed.zcb delete mode 100644 Opcode/Demo/Test scenes/ice.log delete mode 100644 Opcode/Demo/ZCollide.dll delete mode 100644 Opcode/Demo/ZLib.dll delete mode 100644 Opcode/Demo/ice.ini delete mode 100644 Opcode/Demo/libbz2.dll (limited to 'Opcode') diff --git a/Opcode/Demo/IceCharacter.dll b/Opcode/Demo/IceCharacter.dll deleted file mode 100644 index 560222f..0000000 Binary files a/Opcode/Demo/IceCharacter.dll and /dev/null differ diff --git a/Opcode/Demo/IceCore.dll b/Opcode/Demo/IceCore.dll deleted file mode 100644 index 90d2f86..0000000 Binary files a/Opcode/Demo/IceCore.dll and /dev/null differ diff --git a/Opcode/Demo/IceDX7Renderer.dll b/Opcode/Demo/IceDX7Renderer.dll deleted file mode 100644 index 4ada015..0000000 Binary files a/Opcode/Demo/IceDX7Renderer.dll and /dev/null differ diff --git a/Opcode/Demo/IceImageWork.dll b/Opcode/Demo/IceImageWork.dll deleted file mode 100644 index 35fd638..0000000 Binary files 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a/Opcode/Demo/Opcode.dll b/Opcode/Demo/Opcode.dll deleted file mode 100644 index f6079db..0000000 Binary files a/Opcode/Demo/Opcode.dll and /dev/null differ diff --git a/Opcode/Demo/Opcode.exe b/Opcode/Demo/Opcode.exe deleted file mode 100644 index 473d1a4..0000000 Binary files a/Opcode/Demo/Opcode.exe and /dev/null differ diff --git a/Opcode/Demo/Rapid.dll b/Opcode/Demo/Rapid.dll deleted file mode 100644 index 84dc41a..0000000 Binary files a/Opcode/Demo/Rapid.dll and /dev/null differ diff --git a/Opcode/Demo/Readme.txt b/Opcode/Demo/Readme.txt deleted file mode 100644 index d9e241a..0000000 --- a/Opcode/Demo/Readme.txt +++ /dev/null @@ -1,142 +0,0 @@ - - ====================================== - OPCODE (OPtimized COllision DEtection) - ====================================== - - Demo version 1.3b - - This demo compares RAPID 2.01 vs OPCODE 1.0. - - Information about RAPID can be found there: - http://www.cs.unc.edu/~geom/OBB/OBBT.html - - Information about OPCODE can be found there: - http://www.codercorner.com/Opcode.htm - - ----- - - I tried to be as fair as possible, and selected several scenes - where both RAPID and OPCODE show their forces. RAPID is usually - faster in close-proximity scenarii, especially when one object - is totally surrounded by another. OPCODE is usually faster when - objects deeply overlap. On my machine (Celeron 500Mhz), I have - found OPCODE to be faster overall. See for yourself. - - By the way, don't forget OPCODE's primary goal was *memory*, not - speed. Considering this, I'm quite pleased with the results! - - ----- - - Scenes have been exported with Flexporter: - http://www.codercorner.com/Flexporter.htm - - If you don't like them, you can export your own test scenes from - MAX - just ensure there are only 2 meshes in them. - - ----- - - How to proceed: - 1) Run Opcode.exe - 2) Drag&drop a ZCB file on the window - Messages such as "Chunk MOVE not found" are normal. - 3) Play! - - ----- - - OPCODE-related keys: - - 1 Toggle contact mode - - All contacts: report all colliding triangles - - First contact: report first contact only (a simple yes/no - answer to the overlap question) - - 2 Toggle BV-BV tests - - full tests: standard SAT (15 separating axes) - - no class III: SAT-lite (6 separating axes) - - 3 Toggle Prim-BV tests - - full tests: standard SAT (15 separating axes) - - no class III: SAT-lite (6 separating axes) - - 4 Toggle leaf nodes - - discarded: use N-1 nodes only for a complete tree - - kept: standard complete tree with 2*N-1 nodes - - 5 Toggle compression - - enabled: use quantized trees - - disabled: use normal trees - - 6 Toggle temporal coherence (only for first contact mode) - - enabled: test the previous pair of colliding triangles - before everything else. - - disabled: well, do not.... - - ----- - - NB: in order to switch from one feature to another quickly, I create - 4 trees for each mesh: normal, no-leaf, quantized, quantized no-leaf. - - i.e. 4 OPCODE models + 1 RAPID model / mesh, which explains why the - building phase is not very fast... Especially in the last scene, it - takes a while - please wait! - - ----- - - Generic keys to play with: - - F1 Texture control - F2 Camera control - F3 Mesh control - F4 Material control - F5 Scene control - F6 Light control - F7 Helper control - - To move the camera or a mesh, use the mouse. Should be intuitive. - In camera mode, press +/- to jump from one camera to another. - Actually +/- jump to "next current" or "previous current", where - "current" is a mesh, camera, texture, etc - depends on selected - control mode. - - To test collision detection, useful keys are: - - S to spin a model automatically (on/off) - - P to pause any animation - - O (in pause mode) to play one frame only - - Other keys shouldn't be useful there but anyway: - - F displays the framerate on/off (BTW, I do 2 collision queries/frame - and displays a lot of slow text, so don't pay too much attention to - the overall framerate) - - T toggles texturing - - G toggles gouraud - - W toggles wireframe - - R toggles the profiling - - I toggles general information - - B toggles bounding boxes - - Special keys - - Y should subdivide a mesh with the Butterfly algorithm. Since it - implies rebuilding all collision trees, it may be quite slow. - - L should smooth a mesh (same remark) - - M should make a mesh manifold, in case ICE complains.... - - U should unfold a mesh, so beware. - - Otherwise, play with the menu *at your own risk*. - - - ----- - - In situations where RAPID is really faster (for example when a mesh - is surrounded by another one) try re-enabling leaf nodes.... - - ----- - - Pierre Terdiman - May 03, 2001 - - p.terdiman@wanadoo.fr - p.terdiman@codercorner.com - - www.codercorner.com - - \ No newline at end of file diff --git a/Opcode/Demo/Test scenes/Opcode00_KnotKnot.zcb b/Opcode/Demo/Test scenes/Opcode00_KnotKnot.zcb deleted file mode 100644 index d7b52ee..0000000 Binary files a/Opcode/Demo/Test scenes/Opcode00_KnotKnot.zcb and /dev/null differ diff --git a/Opcode/Demo/Test scenes/Opcode01_VenusRoom.zcb b/Opcode/Demo/Test scenes/Opcode01_VenusRoom.zcb deleted file mode 100644 index 842add7..0000000 Binary files a/Opcode/Demo/Test 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Binary files a/Opcode/Demo/Test scenes/Opcode17_PCP_Small.zcb and /dev/null differ diff --git a/Opcode/Demo/Test scenes/Opcode18_Skewed.zcb b/Opcode/Demo/Test scenes/Opcode18_Skewed.zcb deleted file mode 100644 index 0203fe6..0000000 Binary files a/Opcode/Demo/Test scenes/Opcode18_Skewed.zcb and /dev/null differ diff --git a/Opcode/Demo/Test scenes/ice.log b/Opcode/Demo/Test scenes/ice.log deleted file mode 100644 index 4274454..0000000 --- a/Opcode/Demo/Test scenes/ice.log +++ /dev/null @@ -1,192 +0,0 @@ -// Opening Ice Core - -Registering dynamic identifier 1 (Out of memory) -Registering dynamic identifier 2 (File not found) -Registering dynamic identifier 3 (Invalid callback) -Registering dynamic identifier 4 (Cloning process has failed) -Registering dynamic identifier 5 (Too many unread messages. Kernel has automatically disabled messages.) -Registering dynamic identifier 6 (Shared data block) -Registering dynamic identifier 7 (Kernel has sent a self-destruction order) -Registering dynamic identifier 8 (Kernel is corrupted) -Registering dynamic identifier 9 (Kernel contains lost cells) -Registering dynamic identifier 10 (A cell has been deleted while still referenced) -Registering dynamic identifier 11 (Provided reference is now invalid) -Registering dynamic identifier 12 (Provided cell has been modified by the kernel) -Registering dynamic identifier 13 (Provided field has been modified) -Registering dynamic identifier 14 (Fields are not compatible) -Registering dynamic identifier 15 (Custom list) -Unknown processor type. -FPU detected. -MMX detected. -RDTSC supported. -CMOV supported. -FCOMI supported. -Registering API: IceCore -// Opening Ice Maths - -Registering API: IceMaths -// Opening Ice Meshmerizer - -Registering dynamic identifier 16 (Only works with manifold meshes) -// Opening Ice Character - -Registering dynamic identifier 17 (An invalid motion creation structure has been used) -Registering dynamic identifier 18 (An invalid number of bones has been specified) -Registering dynamic identifier 19 (An invalid CSID has been specified) -Registering dynamic identifier 20 (A CSID has been multiply defined) -// Opening Ice ImageWork - -// Opening Ice Renderer - -Registering dynamic identifier 21 (Texture size exceeds device caps) -Registering dynamic identifier 22 (An unsupported render state has been used) -// Opening Ice DX7 Renderer - -Registering dynamic identifier 23 (An unsupported render state has been used) -Registering dynamic identifier 24 (Unable to find valid device) -Registering dynamic identifier 25 (Unable to find valid video mode) -Registering dynamic identifier 26 (A DirectDraw method has failed) -Registering dynamic identifier 27 (Unable to query interface) -Registering dynamic identifier 28 (Unable to set cooperative level) -Registering dynamic identifier 29 (Unable to set display mode) -Registering dynamic identifier 30 (Unable to create surface) -Registering dynamic identifier 31 (Unable to create clipper) -Registering dynamic identifier 32 (Can't get surface) -Registering dynamic identifier 33 (Unable to create device) -Registering dynamic identifier 34 (Enumeration has failed) -Registering dynamic identifier 35 (Unable to find a valid ZBuffer) -// Opening Ice Z-Collide - -// Opening OPCODE - -// Opening Ice Terrain - -// Opening Ice Render Manager - -Registering dynamic identifier 36 (RM Scene) -Registering dynamic identifier 37 (RM Camera) -Registering dynamic identifier 38 (RM Controller) -Registering dynamic identifier 39 (RM Light) -Registering dynamic identifier 40 (RM Material) -Registering dynamic identifier 41 (RM Mesh) -Registering dynamic identifier 42 (RM Shape) -Registering dynamic identifier 43 (RM Texture) -Registering dynamic identifier 44 (RM Helper) -Registering dynamic identifier 45 (RM Skin) -Registering dynamic identifier 46 (RM Skeleton) -Registering dynamic identifier 47 (RM Cloth) -Registering dynamic identifier 48 (RM ClothSupport) -Registering dynamic identifier 49 (RM Water) -Registering dynamic identifier 50 (RM Terrain) -Registering dynamic identifier 51 (RM Portal) -Registering dynamic identifier 52 (RM Particle System) -Registering dynamic identifier 53 (Invalid ZCB file) -Registering dynamic identifier 54 (Translucency code must be recomputed) -Registering dynamic identifier 55 (ChangeShowFPS) -Registering dynamic identifier 56 (ChangeShowInfo) -Registering dynamic identifier 57 (ChangeProfiling) -Registering dynamic identifier 58 (ChangeShowCoords) -Registering dynamic identifier 59 (Dump) -Registering dynamic identifier 60 (ChangePause) -Registering dynamic identifier 61 (ChangeOneFrame) -Registering dynamic identifier 62 (SetTextureControl) -Registering dynamic identifier 63 (SetCameraControl) -Registering dynamic identifier 64 (SetMeshControl) -Registering dynamic identifier 65 (SetMaterialControl) -Registering dynamic identifier 66 (SetSceneControl) -Registering dynamic identifier 67 (SetLightControl) -Registering dynamic identifier 68 (SetHelperControl) -Registering dynamic identifier 69 (SetShapeControl) -Registering dynamic identifier 70 (ChangeBBoxMode) -Registering dynamic identifier 71 (ChangeTexturing) -Registering dynamic identifier 72 (ChangeAntialiasing) -Registering dynamic identifier 73 (ChangeFillMode) -Registering dynamic identifier 74 (ChangeShading) -Registering dynamic identifier 75 (ChangeAutoNormalize) -Registering dynamic identifier 76 (ChangeComputeNormals) -Registering dynamic identifier 77 (MakeManifold) -Registering dynamic identifier 78 (Unfold) -Registering dynamic identifier 79 (ChangeAutoSpin) -Registering dynamic identifier 80 (Butterfly) -Registering dynamic identifier 81 (LockedSmooth) -Registering dynamic identifier 82 (DeleteCurrent) -Registering dynamic identifier 83 (NextCurrent) -Registering dynamic identifier 84 (PrevCurrent) -Registering dynamic identifier 85 (UserIncrease) -Registering dynamic identifier 86 (UserDecrease) -Registering dynamic identifier 87 (UserIncrease2) -Registering dynamic identifier 88 (UserDecrease2) -Registering dynamic identifier 89 (ChangeHidden) -Registering dynamic identifier 90 (ChangeScreenQuad) -Registering dynamic identifier 91 (ChangeFirstContact) -Registering dynamic identifier 92 (ChangeFullBoxBoxTest) -Registering dynamic identifier 93 (ChangeFullPrimBoxTest) -Registering dynamic identifier 94 (ChangeNoLeaf) -Registering dynamic identifier 95 (ChangeQuantizedTree) -Registering dynamic identifier 96 (ChangeTemporalCoherence) -Renderer: enumerating drivers... -Driver name: display -Driver description: Primary Display Driver -Selecting TnL HAL device... -ZBuffer depth: 32 -Stencil depth: 8 -3D Card identifier: VID = 4318, DID = 835, Rev = 161 (unknown card) -Importing 3 cameras... -Importing 1 lights... -New point light..Type 0, TDist: -1.000000 -Importing 2 materials... -Importing 2 meshes... -Importing 1 shapes... -Vertex cloud reducer: 288 (before) => 288 (after) -Surface optimization succeeded. -MeshBuilder: reduced 288 to 288 vertices (0.0%) -Creating vertex buffer (XYZ NORMAL WRITEONLY - 6912 bytes) -Optimizing vertex buffer... -Vertex cloud reducer: 288 (before) => 288 (after) -Surface optimization succeeded. -MeshBuilder: reduced 288 to 288 vertices (0.0%) -Creating vertex buffer (XYZ NORMAL WRITEONLY - 6912 bytes) -Optimizing vertex buffer... -Original tree: 1151 nodes, depth 13 -AABB Collision tree: 1151 nodes, 32228 bytes - Alignment: 8 -Original tree: 1151 nodes, depth 13 -AABB quantized tree: 575 nodes, 18400 bytes - Alignment: 16 -Original tree: 1151 nodes, depth 13 -AABB quantized tree: 1151 nodes, 18416 bytes - Alignment: 16 -Original tree: 1151 nodes, depth 13 -AABB quantized no-leaf tree: 575 nodes, 11500 bytes - Alignment: 8 -Original tree: 1151 nodes, depth 12 -AABB Collision tree: 1151 nodes, 32228 bytes - Alignment: 8192 -Original tree: 1151 nodes, depth 12 -AABB quantized tree: 575 nodes, 18400 bytes - Alignment: 16 -Original tree: 1151 nodes, depth 12 -AABB quantized tree: 1151 nodes, 18416 bytes - Alignment: 8 -Original tree: 1151 nodes, depth 12 -AABB quantized no-leaf tree: 575 nodes, 11500 bytes - Alignment: 16 -// Closing Ice Render Manager - -// Closing Ice Terrain - -// Closing OPCODE - -// Closing Ice Z-Collide - -// Closing Ice DX7 Renderer - -// Closing Ice Renderer - -// Closing Ice ImageWork - -// Closing Ice Character - -// Closing Ice Meshmerizer - -// Closing Ice Maths - -// Closing Ice Core - -0 entries left in kernel (max = 31), 1228 bytes used by ref-tracking. -96 registered dynamic identifiers. -28 flushed messages. -0 flushed errors. -Trash buffer size: 2928 bytes diff --git a/Opcode/Demo/ZCollide.dll b/Opcode/Demo/ZCollide.dll deleted file mode 100644 index c3e261f..0000000 Binary files a/Opcode/Demo/ZCollide.dll and /dev/null differ diff --git a/Opcode/Demo/ZLib.dll b/Opcode/Demo/ZLib.dll deleted file mode 100644 index 3e3fc04..0000000 Binary files a/Opcode/Demo/ZLib.dll and /dev/null differ diff --git a/Opcode/Demo/ice.ini b/Opcode/Demo/ice.ini deleted file mode 100644 index 58afcc1..0000000 --- a/Opcode/Demo/ice.ini +++ /dev/null @@ -1,28 +0,0 @@ -// ICE - (C) 2000 Pierre Terdiman -// Visit: www.codercorner.com - -// OPCODE (OPtimized COllision DEtection) -// Demo v1.3b - -// Global path -//Path c:\ - -// Resolution -//Width 640 -//Height 480 -Width 1024 -Height 768 - -// Fullscreen or window mode -Fullscreen 0 - -// Wants a stencil buffer ? (make sure you run the program in 32bits) -Stencil 0 - -// Framerate (Hz) -DeltaT 60 - -// FSAA -Antialias 0 - -// End of file \ No newline at end of file diff --git a/Opcode/Demo/libbz2.dll b/Opcode/Demo/libbz2.dll deleted file mode 100644 index 4179f55..0000000 Binary files a/Opcode/Demo/libbz2.dll and /dev/null differ -- cgit v1.1 From 58b272d991a129ea3a1a4a24bed69706d2dd5a77 Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 20:14:30 +0200 Subject: Removed unnecessary VS files from Opcode directory --- Opcode/Opcode.ncb | Bin 525312 -> 0 bytes Opcode/Opcode.opt | Bin 75776 -> 0 bytes Opcode/Opcode.plg | 299 ----------------------------------------- Opcode/OpcodeLib/OpcodeLib.plg | 259 ----------------------------------- 4 files changed, 558 deletions(-) delete mode 100644 Opcode/Opcode.ncb delete mode 100644 Opcode/Opcode.opt delete mode 100644 Opcode/Opcode.plg delete mode 100644 Opcode/OpcodeLib/OpcodeLib.plg (limited to 'Opcode') diff --git a/Opcode/Opcode.ncb b/Opcode/Opcode.ncb deleted file mode 100644 index 1adcbbb..0000000 Binary files a/Opcode/Opcode.ncb and /dev/null differ diff --git a/Opcode/Opcode.opt b/Opcode/Opcode.opt deleted file mode 100644 index 92017f5..0000000 Binary files a/Opcode/Opcode.opt and /dev/null differ diff --git a/Opcode/Opcode.plg b/Opcode/Opcode.plg deleted file mode 100644 index 60eb06c..0000000 --- a/Opcode/Opcode.plg +++ /dev/null @@ -1,299 +0,0 @@ - - -
-

Build Log

-

---------------------Configuration: Opcode - Win32 Release-------------------- -

-

Command Lines

-Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP17B.tmp" with contents -[ -/nologo /MD /W3 /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPCODE_EXPORTS" /Fp"Release/Opcode.pch" /Yu"stdafx.h" /Fo"Release/" /Fd"Release/" /FD /QIfist /c -"C:\GameDev\Opcode\OPC_BaseModel.cpp" -"C:\GameDev\Opcode\OPC_HybridModel.cpp" -"C:\GameDev\Opcode\OPC_Model.cpp" -"C:\GameDev\Opcode\Opcode.cpp" -"C:\GameDev\Opcode\OPC_Collider.cpp" -"C:\GameDev\Opcode\OPC_VolumeCollider.cpp" -"C:\GameDev\Opcode\OPC_AABBCollider.cpp" -"C:\GameDev\Opcode\OPC_LSSCollider.cpp" -"C:\GameDev\Opcode\OPC_OBBCollider.cpp" -"C:\GameDev\Opcode\OPC_PlanesCollider.cpp" -"C:\GameDev\Opcode\OPC_RayCollider.cpp" -"C:\GameDev\Opcode\OPC_SphereCollider.cpp" -"C:\GameDev\Opcode\OPC_TreeCollider.cpp" -"C:\GameDev\Opcode\OPC_AABBTree.cpp" -"C:\GameDev\Opcode\OPC_Common.cpp" -"C:\GameDev\Opcode\OPC_MeshInterface.cpp" -"C:\GameDev\Opcode\OPC_OptimizedTree.cpp" -"C:\GameDev\Opcode\OPC_TreeBuilders.cpp" -"C:\GameDev\Opcode\OPC_BoxPruning.cpp" -"C:\GameDev\Opcode\OPC_SweepAndPrune.cpp" -"C:\GameDev\Opcode\OPC_Picking.cpp" -"C:\GameDev\Opcode\Ice\IceAABB.cpp" -"C:\GameDev\Opcode\Ice\IceContainer.cpp" -"C:\GameDev\Opcode\Ice\IceHPoint.cpp" -"C:\GameDev\Opcode\Ice\IceIndexedTriangle.cpp" -"C:\GameDev\Opcode\Ice\IceMatrix3x3.cpp" -"C:\GameDev\Opcode\Ice\IceMatrix4x4.cpp" -"C:\GameDev\Opcode\Ice\IceOBB.cpp" -"C:\GameDev\Opcode\Ice\IcePlane.cpp" -"C:\GameDev\Opcode\Ice\IcePoint.cpp" -"C:\GameDev\Opcode\Ice\IceRandom.cpp" -"C:\GameDev\Opcode\Ice\IceRay.cpp" -"C:\GameDev\Opcode\Ice\IceRevisitedRadix.cpp" -"C:\GameDev\Opcode\Ice\IceSegment.cpp" -"C:\GameDev\Opcode\Ice\IceTriangle.cpp" -"C:\GameDev\Opcode\Ice\IceUtils.cpp" -] -Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP17B.tmp" -Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP17C.tmp" with contents -[ -/nologo /MD /W3 /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPCODE_EXPORTS" /Fp"Release/Opcode.pch" /Yc"stdafx.h" /Fo"Release/" /Fd"Release/" /FD /QIfist /c -"C:\GameDev\Opcode\StdAfx.cpp" -] -Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP17C.tmp" -Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP17D.tmp" with contents -[ -/nologo /dll /incremental:no /pdb:"Release/Opcode.pdb" /machine:I386 /out:"Release/Opcode.dll" /implib:"Release/Opcode.lib" -.\Release\OPC_BaseModel.obj -.\Release\OPC_HybridModel.obj -.\Release\OPC_Model.obj -.\Release\Opcode.obj -.\Release\StdAfx.obj -.\Release\OPC_Collider.obj -.\Release\OPC_VolumeCollider.obj -.\Release\OPC_AABBCollider.obj -.\Release\OPC_LSSCollider.obj -.\Release\OPC_OBBCollider.obj -.\Release\OPC_PlanesCollider.obj -.\Release\OPC_RayCollider.obj -.\Release\OPC_SphereCollider.obj -.\Release\OPC_TreeCollider.obj -.\Release\OPC_AABBTree.obj -.\Release\OPC_Common.obj -.\Release\OPC_MeshInterface.obj -.\Release\OPC_OptimizedTree.obj -.\Release\OPC_TreeBuilders.obj -.\Release\OPC_BoxPruning.obj -.\Release\OPC_SweepAndPrune.obj -.\Release\OPC_Picking.obj -.\Release\IceAABB.obj -.\Release\IceContainer.obj -.\Release\IceHPoint.obj -.\Release\IceIndexedTriangle.obj -.\Release\IceMatrix3x3.obj -.\Release\IceMatrix4x4.obj -.\Release\IceOBB.obj -.\Release\IcePlane.obj -.\Release\IcePoint.obj -.\Release\IceRandom.obj -.\Release\IceRay.obj -.\Release\IceRevisitedRadix.obj -.\Release\IceSegment.obj -.\Release\IceTriangle.obj -.\Release\IceUtils.obj -] -Creating command line "link.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP17D.tmp" -

Output Window

-Compiling... -StdAfx.cpp -Compiling OPCODE -Compiling on Windows... -Compiling with VC++... -Compiling... -OPC_BaseModel.cpp -OPC_HybridModel.cpp -OPC_Model.cpp -Opcode.cpp -OPC_Collider.cpp -OPC_VolumeCollider.cpp -OPC_AABBCollider.cpp -OPC_LSSCollider.cpp -OPC_OBBCollider.cpp -OPC_PlanesCollider.cpp -OPC_RayCollider.cpp -OPC_SphereCollider.cpp -OPC_TreeCollider.cpp -OPC_AABBTree.cpp -OPC_Common.cpp -OPC_MeshInterface.cpp -OPC_OptimizedTree.cpp -OPC_TreeBuilders.cpp -OPC_BoxPruning.cpp -OPC_SweepAndPrune.cpp -Generating Code... -Compiling... -OPC_Picking.cpp -IceAABB.cpp -IceContainer.cpp -IceHPoint.cpp -IceIndexedTriangle.cpp -IceMatrix3x3.cpp -IceMatrix4x4.cpp -IceOBB.cpp -IcePlane.cpp -IcePoint.cpp -IceRandom.cpp -IceRay.cpp -IceRevisitedRadix.cpp -IceSegment.cpp -IceTriangle.cpp -IceUtils.cpp -Generating Code... -Linking... - Creating library Release/Opcode.lib and object Release/Opcode.exp - - - -

Results

-Opcode.dll - 0 error(s), 0 warning(s) -

---------------------Configuration: Opcode - Win32 Debug-------------------- -

-

Command Lines

-Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP181.tmp" with contents -[ -/nologo /MTd /W3 /Gm /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPCODE_EXPORTS" /FR"Debug/" /Fp"Debug/Opcode.pch" /Yu"stdafx.h" /Fo"Debug/" /Fd"Debug/" /FD /GZ /QIfist /c -"C:\GameDev\Opcode\OPC_BaseModel.cpp" -"C:\GameDev\Opcode\OPC_HybridModel.cpp" -"C:\GameDev\Opcode\OPC_Model.cpp" -"C:\GameDev\Opcode\Opcode.cpp" -"C:\GameDev\Opcode\OPC_Collider.cpp" -"C:\GameDev\Opcode\OPC_VolumeCollider.cpp" -"C:\GameDev\Opcode\OPC_AABBCollider.cpp" -"C:\GameDev\Opcode\OPC_LSSCollider.cpp" -"C:\GameDev\Opcode\OPC_OBBCollider.cpp" -"C:\GameDev\Opcode\OPC_PlanesCollider.cpp" -"C:\GameDev\Opcode\OPC_RayCollider.cpp" -"C:\GameDev\Opcode\OPC_SphereCollider.cpp" -"C:\GameDev\Opcode\OPC_TreeCollider.cpp" -"C:\GameDev\Opcode\OPC_AABBTree.cpp" -"C:\GameDev\Opcode\OPC_Common.cpp" -"C:\GameDev\Opcode\OPC_MeshInterface.cpp" -"C:\GameDev\Opcode\OPC_OptimizedTree.cpp" -"C:\GameDev\Opcode\OPC_TreeBuilders.cpp" -"C:\GameDev\Opcode\OPC_BoxPruning.cpp" -"C:\GameDev\Opcode\OPC_SweepAndPrune.cpp" -"C:\GameDev\Opcode\OPC_Picking.cpp" -"C:\GameDev\Opcode\Ice\IceAABB.cpp" -"C:\GameDev\Opcode\Ice\IceContainer.cpp" -"C:\GameDev\Opcode\Ice\IceHPoint.cpp" -"C:\GameDev\Opcode\Ice\IceIndexedTriangle.cpp" -"C:\GameDev\Opcode\Ice\IceMatrix3x3.cpp" -"C:\GameDev\Opcode\Ice\IceMatrix4x4.cpp" -"C:\GameDev\Opcode\Ice\IceOBB.cpp" -"C:\GameDev\Opcode\Ice\IcePlane.cpp" -"C:\GameDev\Opcode\Ice\IcePoint.cpp" -"C:\GameDev\Opcode\Ice\IceRandom.cpp" -"C:\GameDev\Opcode\Ice\IceRay.cpp" -"C:\GameDev\Opcode\Ice\IceRevisitedRadix.cpp" -"C:\GameDev\Opcode\Ice\IceSegment.cpp" -"C:\GameDev\Opcode\Ice\IceTriangle.cpp" -"C:\GameDev\Opcode\Ice\IceUtils.cpp" -] -Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP181.tmp" -Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP182.tmp" with contents -[ -/nologo /MTd /W3 /Gm /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPCODE_EXPORTS" /FR"Debug/" /Fp"Debug/Opcode.pch" /Yc"stdafx.h" /Fo"Debug/" /Fd"Debug/" /FD /GZ /QIfist /c -"C:\GameDev\Opcode\StdAfx.cpp" -] -Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP182.tmp" -Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP183.tmp" with contents -[ -/nologo /dll /incremental:no /pdb:"Debug/Opcode_D.pdb" /debug /machine:I386 /out:"Debug\Opcode_D.dll" /implib:"Debug/Opcode_D.lib" /pdbtype:sept -.\Debug\OPC_BaseModel.obj -.\Debug\OPC_HybridModel.obj -.\Debug\OPC_Model.obj -.\Debug\Opcode.obj -.\Debug\StdAfx.obj -.\Debug\OPC_Collider.obj -.\Debug\OPC_VolumeCollider.obj -.\Debug\OPC_AABBCollider.obj -.\Debug\OPC_LSSCollider.obj -.\Debug\OPC_OBBCollider.obj -.\Debug\OPC_PlanesCollider.obj -.\Debug\OPC_RayCollider.obj -.\Debug\OPC_SphereCollider.obj -.\Debug\OPC_TreeCollider.obj -.\Debug\OPC_AABBTree.obj -.\Debug\OPC_Common.obj -.\Debug\OPC_MeshInterface.obj -.\Debug\OPC_OptimizedTree.obj -.\Debug\OPC_TreeBuilders.obj -.\Debug\OPC_BoxPruning.obj -.\Debug\OPC_SweepAndPrune.obj -.\Debug\OPC_Picking.obj -.\Debug\IceAABB.obj -.\Debug\IceContainer.obj -.\Debug\IceHPoint.obj -.\Debug\IceIndexedTriangle.obj -.\Debug\IceMatrix3x3.obj -.\Debug\IceMatrix4x4.obj -.\Debug\IceOBB.obj -.\Debug\IcePlane.obj -.\Debug\IcePoint.obj -.\Debug\IceRandom.obj -.\Debug\IceRay.obj -.\Debug\IceRevisitedRadix.obj -.\Debug\IceSegment.obj -.\Debug\IceTriangle.obj -.\Debug\IceUtils.obj -] -Creating command line "link.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP183.tmp" -

Output Window

-Compiling... -StdAfx.cpp -Compiling OPCODE -Compiling on Windows... -Compiling with VC++... -Compiling... -OPC_BaseModel.cpp -OPC_HybridModel.cpp -OPC_Model.cpp -Opcode.cpp -OPC_Collider.cpp -OPC_VolumeCollider.cpp -OPC_AABBCollider.cpp -OPC_LSSCollider.cpp -OPC_OBBCollider.cpp -OPC_PlanesCollider.cpp -OPC_RayCollider.cpp -OPC_SphereCollider.cpp -OPC_TreeCollider.cpp -OPC_AABBTree.cpp -OPC_Common.cpp -OPC_MeshInterface.cpp -OPC_OptimizedTree.cpp -OPC_TreeBuilders.cpp -OPC_BoxPruning.cpp -OPC_SweepAndPrune.cpp -Generating Code... -Compiling... -OPC_Picking.cpp -IceAABB.cpp -IceContainer.cpp -IceHPoint.cpp -IceIndexedTriangle.cpp -IceMatrix3x3.cpp -IceMatrix4x4.cpp -IceOBB.cpp -IcePlane.cpp -IcePoint.cpp -IceRandom.cpp -IceRay.cpp -IceRevisitedRadix.cpp -IceSegment.cpp -IceTriangle.cpp -IceUtils.cpp -Generating Code... -Linking... - Creating library Debug/Opcode_D.lib and object Debug/Opcode_D.exp - - - -

Results

-Opcode_D.dll - 0 error(s), 0 warning(s) -
- - diff --git a/Opcode/OpcodeLib/OpcodeLib.plg b/Opcode/OpcodeLib/OpcodeLib.plg deleted file mode 100644 index f782739..0000000 --- a/Opcode/OpcodeLib/OpcodeLib.plg +++ /dev/null @@ -1,259 +0,0 @@ - - -
-

Build Log

-

---------------------Configuration: OpcodeLib - Win32 Release-------------------- -

-

Command Lines

-Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68A9.tmp" with contents -[ -/nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Fp"Release/OpcodeLib.pch" /Yu"stdafx.h" /Fo"Release/" /Fd"Release/" /FD /c -"C:\GameDev\Opcode\OpcodeLib\Ice\IceAABB.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IceContainer.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IceHPoint.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IceIndexedTriangle.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IceMatrix3x3.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IceMatrix4x4.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IceOBB.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IcePlane.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IcePoint.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IceRandom.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IceRay.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IceRevisitedRadix.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IceSegment.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IceTriangle.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IceUtils.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_AABBCollider.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_AABBTree.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_BaseModel.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_Collider.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_Common.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_HybridModel.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_MeshInterface.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_Model.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_OBBCollider.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_OptimizedTree.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_RayCollider.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_TreeBuilders.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_TreeCollider.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_VolumeCollider.cpp" -"C:\GameDev\Opcode\OpcodeLib\Opcode.cpp" -] -Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68A9.tmp" -Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AA.tmp" with contents -[ -/nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Fp"Release/OpcodeLib.pch" /Yc"stdafx.h" /Fo"Release/" /Fd"Release/" /FD /c -"C:\GameDev\Opcode\OpcodeLib\StdAfx.cpp" -] -Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AA.tmp" -Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AB.tmp" with contents -[ -/nologo /out:"Release\OpcodeLib.lib" -.\Release\IceAABB.obj -.\Release\IceContainer.obj -.\Release\IceHPoint.obj -.\Release\IceIndexedTriangle.obj -.\Release\IceMatrix3x3.obj -.\Release\IceMatrix4x4.obj -.\Release\IceOBB.obj -.\Release\IcePlane.obj -.\Release\IcePoint.obj -.\Release\IceRandom.obj -.\Release\IceRay.obj -.\Release\IceRevisitedRadix.obj -.\Release\IceSegment.obj -.\Release\IceTriangle.obj -.\Release\IceUtils.obj -.\Release\OPC_AABBCollider.obj -.\Release\OPC_AABBTree.obj -.\Release\OPC_BaseModel.obj -.\Release\OPC_Collider.obj -.\Release\OPC_Common.obj -.\Release\OPC_HybridModel.obj -.\Release\OPC_MeshInterface.obj -.\Release\OPC_Model.obj -.\Release\OPC_OBBCollider.obj -.\Release\OPC_OptimizedTree.obj -.\Release\OPC_RayCollider.obj -.\Release\OPC_TreeBuilders.obj -.\Release\OPC_TreeCollider.obj -.\Release\OPC_VolumeCollider.obj -.\Release\Opcode.obj -.\Release\StdAfx.obj -] -Creating command line "link.exe -lib @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AB.tmp" -

Output Window

-Compiling... -StdAfx.cpp -Compiling on Windows... -Compiling with VC++... -Compiling... -IceAABB.cpp -IceContainer.cpp -IceHPoint.cpp -IceIndexedTriangle.cpp -IceMatrix3x3.cpp -IceMatrix4x4.cpp -IceOBB.cpp -IcePlane.cpp -IcePoint.cpp -IceRandom.cpp -IceRay.cpp -IceRevisitedRadix.cpp -IceSegment.cpp -IceTriangle.cpp -IceUtils.cpp -OPC_AABBCollider.cpp -OPC_AABBTree.cpp -OPC_BaseModel.cpp -OPC_Collider.cpp -OPC_Common.cpp -Generating Code... -Compiling... -OPC_HybridModel.cpp -OPC_MeshInterface.cpp -OPC_Model.cpp -OPC_OBBCollider.cpp -OPC_OptimizedTree.cpp -OPC_RayCollider.cpp -OPC_TreeBuilders.cpp -OPC_TreeCollider.cpp -OPC_VolumeCollider.cpp -Opcode.cpp -Generating Code... -Creating library... - - - -

Results

-OpcodeLib.lib - 0 error(s), 0 warning(s) -

---------------------Configuration: OpcodeLib - Win32 Debug-------------------- -

-

Command Lines

-Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AC.tmp" with contents -[ -/nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /Fp"Debug/OpcodeLib.pch" /Yu"stdafx.h" /Fo"Debug/" /Fd"Debug/" /FD /GZ /c -"C:\GameDev\Opcode\OpcodeLib\Ice\IceAABB.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IceContainer.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IceHPoint.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IceIndexedTriangle.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IceMatrix3x3.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IceMatrix4x4.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IceOBB.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IcePlane.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IcePoint.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IceRandom.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IceRay.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IceRevisitedRadix.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IceSegment.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IceTriangle.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IceUtils.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_AABBCollider.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_AABBTree.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_BaseModel.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_Collider.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_Common.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_HybridModel.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_MeshInterface.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_Model.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_OBBCollider.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_OptimizedTree.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_RayCollider.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_TreeBuilders.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_TreeCollider.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_VolumeCollider.cpp" -"C:\GameDev\Opcode\OpcodeLib\Opcode.cpp" -] -Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AC.tmp" -Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AD.tmp" with contents -[ -/nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /Fp"Debug/OpcodeLib.pch" /Yc"stdafx.h" /Fo"Debug/" /Fd"Debug/" /FD /GZ /c -"C:\GameDev\Opcode\OpcodeLib\StdAfx.cpp" -] -Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AD.tmp" -Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AE.tmp" with contents -[ -/nologo /out:"Debug\OpcodeLib.lib" -.\Debug\IceAABB.obj -.\Debug\IceContainer.obj -.\Debug\IceHPoint.obj -.\Debug\IceIndexedTriangle.obj -.\Debug\IceMatrix3x3.obj -.\Debug\IceMatrix4x4.obj -.\Debug\IceOBB.obj -.\Debug\IcePlane.obj -.\Debug\IcePoint.obj -.\Debug\IceRandom.obj -.\Debug\IceRay.obj -.\Debug\IceRevisitedRadix.obj -.\Debug\IceSegment.obj -.\Debug\IceTriangle.obj -.\Debug\IceUtils.obj -.\Debug\OPC_AABBCollider.obj -.\Debug\OPC_AABBTree.obj -.\Debug\OPC_BaseModel.obj -.\Debug\OPC_Collider.obj -.\Debug\OPC_Common.obj -.\Debug\OPC_HybridModel.obj -.\Debug\OPC_MeshInterface.obj -.\Debug\OPC_Model.obj -.\Debug\OPC_OBBCollider.obj -.\Debug\OPC_OptimizedTree.obj -.\Debug\OPC_RayCollider.obj -.\Debug\OPC_TreeBuilders.obj -.\Debug\OPC_TreeCollider.obj -.\Debug\OPC_VolumeCollider.obj -.\Debug\Opcode.obj -.\Debug\StdAfx.obj -] -Creating command line "link.exe -lib @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AE.tmp" -

Output Window

-Compiling... -StdAfx.cpp -Compiling on Windows... -Compiling with VC++... -Compiling... -IceAABB.cpp -IceContainer.cpp -IceHPoint.cpp -IceIndexedTriangle.cpp -IceMatrix3x3.cpp -IceMatrix4x4.cpp -IceOBB.cpp -IcePlane.cpp -IcePoint.cpp -IceRandom.cpp -IceRay.cpp -IceRevisitedRadix.cpp -IceSegment.cpp -IceTriangle.cpp -IceUtils.cpp -OPC_AABBCollider.cpp -OPC_AABBTree.cpp -OPC_BaseModel.cpp -OPC_Collider.cpp -OPC_Common.cpp -Generating Code... -Compiling... -OPC_HybridModel.cpp -OPC_MeshInterface.cpp -OPC_Model.cpp -OPC_OBBCollider.cpp -OPC_OptimizedTree.cpp -OPC_RayCollider.cpp -OPC_TreeBuilders.cpp -OPC_TreeCollider.cpp -OPC_VolumeCollider.cpp -Opcode.cpp -Generating Code... -Creating library... - - - -

Results

-OpcodeLib.lib - 0 error(s), 0 warning(s) -
- - -- cgit v1.1