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/*  Starshatter OpenSource Distribution
    Copyright (c) 1997-2004, Destroyer Studios LLC.
    All Rights Reserved.

    Redistribution and use in source and binary forms, with or without
    modification, are permitted provided that the following conditions are met:

    * Redistributions of source code must retain the above copyright notice,
      this list of conditions and the following disclaimer.
    * Redistributions in binary form must reproduce the above copyright notice,
      this list of conditions and the following disclaimer in the documentation
      and/or other materials provided with the distribution.
    * Neither the name "Destroyer Studios" nor the names of its contributors
      may be used to endorse or promote products derived from this software
      without specific prior written permission.

    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
    AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
    ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
    LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
    CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
    SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
    INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
    CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
    ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
    POSSIBILITY OF SUCH DAMAGE.
 */

#include "stdafx.h"
#include "Magic.h"

#include "MainFrm.h"
#include "MagicView.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// MainFrame

#include "Bitmap.h"

IMPLEMENT_DYNCREATE(MainFrame, CFrameWnd)

BEGIN_MESSAGE_MAP(MainFrame, CFrameWnd)
    //{{AFX_MSG_MAP(MainFrame)
    ON_WM_CREATE()
    ON_WM_ACTIVATEAPP()
    ON_COMMAND(ID_VIEW_RENDER, OnRender)
    //}}AFX_MSG_MAP
END_MESSAGE_MAP()

static UINT indicators[] =
{
    ID_SEPARATOR,           // status line indicator
    ID_SEPARATOR,           // xy indicator
    ID_INDICATOR_CAPS,
    ID_INDICATOR_NUM,
    ID_INDICATOR_SCRL,
};

/////////////////////////////////////////////////////////////////////////////
// MainFrame construction/destruction

MainFrame* MainFrame::statframe;


MainFrame::MainFrame()
{
   statframe = this;

}

MainFrame::~MainFrame()
{
   Bitmap::ClearCache();
}

BOOL MainFrame::OnWndMsg(UINT message, WPARAM wParam, LPARAM lParam, LRESULT* pResult)
{
   if (message == WM_ENTERSIZEMOVE) {
      MagicView* magic_view = MagicView::GetInstance();
      if (magic_view)
         magic_view->OnEnterSizeMove();
   }

   else if (message == WM_EXITSIZEMOVE) {
      MagicView* magic_view = MagicView::GetInstance();
      if (magic_view)
         magic_view->OnExitSizeMove();
   }

   return CFrameWnd::OnWndMsg(message, wParam, lParam, pResult);
}

int MainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
    if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
        return -1;

    if (!m_wndToolBar.Create(this) ||
        !m_wndToolBar.LoadToolBar(IDR_MAINFRAME))
    {
        TRACE0("Failed to create toolbar\n");
        return -1;      // fail to create
    }

    if (!m_wndStatusBar.Create(this) ||
        !m_wndStatusBar.SetIndicators(indicators,
          sizeof(indicators)/sizeof(UINT)))
    {
        TRACE0("Failed to create status bar\n");
        return -1;      // fail to create
    }

    // TODO: Remove this if you don't want tool tips or a resizeable toolbar
    m_wndToolBar.SetBarStyle(m_wndToolBar.GetBarStyle() |
        CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC);

    // TODO: Delete these three lines if you don't want the toolbar to
    //  be dockable
    m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY);
    EnableDocking(CBRS_ALIGN_ANY);
    DockControlBar(&m_wndToolBar);

    return 0;
}

BOOL MainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
    if( !CFrameWnd::PreCreateWindow(cs) )
        return FALSE;
    // TODO: Modify the Window class or styles here by modifying
    //  the CREATESTRUCT cs

    return TRUE;
}

void MainFrame::StatusXY(const char* xy)
{
   statframe->m_wndStatusBar.SetPaneText(1, xy, TRUE);
}

/////////////////////////////////////////////////////////////////////////////
// MainFrame diagnostics

#ifdef _DEBUG
void MainFrame::AssertValid() const
{
    CFrameWnd::AssertValid();
}

void MainFrame::Dump(CDumpContext& dc) const
{
    CFrameWnd::Dump(dc);
}

#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// MainFrame message handlers


void MainFrame::OnActivateApp(BOOL bActive, DWORD dwThreadID)
{
    ((Magic*)AfxGetApp())->SetAppActivated(bActive ? true : false);
}

void MainFrame::OnRender()
{
   MagicView* magic_view = MagicView::GetInstance();
   if (magic_view)
      magic_view->SendMessage(WM_COMMAND, ID_VIEW_RENDER);
}