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author | Aki <please@ignore.pl> | 2022-01-30 17:41:24 +0100 |
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committer | Aki <please@ignore.pl> | 2022-01-30 17:41:24 +0100 |
commit | 51657e10769faa2617d546a06c42e4c62a19bb50 (patch) | |
tree | 688ad8b61ac02e50974684b9b7d3f886fb469e5f /Magic2/StdAfx.h | |
parent | db987e23d5dd33a5db8764743facbb906ac22b0f (diff) | |
download | starshatter-51657e10769faa2617d546a06c42e4c62a19bb50.zip starshatter-51657e10769faa2617d546a06c42e4c62a19bb50.tar.gz starshatter-51657e10769faa2617d546a06c42e4c62a19bb50.tar.bz2 |
Removed trailing whitespace all over the place
Diffstat (limited to 'Magic2/StdAfx.h')
-rw-r--r-- | Magic2/StdAfx.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Magic2/StdAfx.h b/Magic2/StdAfx.h index 36a4cb6..08b4389 100644 --- a/Magic2/StdAfx.h +++ b/Magic2/StdAfx.h @@ -27,8 +27,8 @@ #include <afxcmn.h> // MFC support for Windows Common Controls #endif // _AFX_NO_AFXCMN_SUPPORT -// Enable extra D3D debugging in debug builds if using the debug DirectX runtime. -// This makes D3D objects work well in the debugger watch window, but slows down +// Enable extra D3D debugging in debug builds if using the debug DirectX runtime. +// This makes D3D objects work well in the debugger watch window, but slows down // performance slightly. #if defined(DEBUG) | defined(_DEBUG) #define D3D_DEBUG_INFO |