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authorAki <please@ignore.pl>2022-01-30 17:41:24 +0100
committerAki <please@ignore.pl>2022-01-30 17:41:24 +0100
commit51657e10769faa2617d546a06c42e4c62a19bb50 (patch)
tree688ad8b61ac02e50974684b9b7d3f886fb469e5f /Magic2/Editor.cpp
parentdb987e23d5dd33a5db8764743facbb906ac22b0f (diff)
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Removed trailing whitespace all over the place
Diffstat (limited to 'Magic2/Editor.cpp')
-rw-r--r--Magic2/Editor.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/Magic2/Editor.cpp b/Magic2/Editor.cpp
index 24ac589..0f1aa4b 100644
--- a/Magic2/Editor.cpp
+++ b/Magic2/Editor.cpp
@@ -53,7 +53,7 @@ static float project_u(Vec3& v, int style)
case 1: return v.x; // FRONT
case 2: return v.z; // SIDE
}
-
+
return v.x;
}
@@ -64,7 +64,7 @@ static float project_v(Vec3& v, int style)
case 1: return -v.z; // FRONT
case 2: return -v.y; // SIDE
}
-
+
return -v.y;
}
@@ -88,7 +88,7 @@ static float project_u_cylindrical(Vec3& v, int axis)
// SIDE
case 2: return (float) atan2(v.z, v.y); // SIDE
}
-
+
return project_u(v, axis);
}
@@ -99,7 +99,7 @@ static float project_v_cylindrical(Vec3& v, int axis)
case 1: return v.y; // FRONT
case 2: return v.x; // SIDE
}
-
+
return project_v(v, axis);
}
@@ -137,7 +137,7 @@ Editor::ApplyMaterial(Material* material, List<Poly>& polys,
Poly* poly = iter.value();
for (int i = 0; i < poly->nverts; i++) {
int v = poly->verts[i];
-
+
float u0 = project_u(loc[v], axis);
float v0 = project_v(loc[v], axis);
@@ -151,7 +151,7 @@ Editor::ApplyMaterial(Material* material, List<Poly>& polys,
float base_u = 0.0f;
float base_v = 0.0f;
-
+
if (max_u != min_u) base_u = 1.0f / (max_u - min_u);
if (max_v != min_v) base_v = 1.0f / (max_v - min_v);
@@ -160,7 +160,7 @@ Editor::ApplyMaterial(Material* material, List<Poly>& polys,
// assign texture id and coordinates:
while (++iter) {
Poly* poly = iter.value();
-
+
poly->material = material;
if (mapping == MAP_NONE)
@@ -179,7 +179,7 @@ Editor::ApplyMaterial(Material* material, List<Poly>& polys,
if (flip)
vset->tv[v] = (1.0f - base_v * (project_v(loc[v], axis) - min_v)) * scale_v;
- else
+ else
vset->tv[v] = (project_v(loc[v], axis) - min_v) * scale_v * base_v;
}
else {
@@ -190,7 +190,7 @@ Editor::ApplyMaterial(Material* material, List<Poly>& polys,
if (flip)
vset->tu[v] = (1.0f - base_v * (project_v(loc[v], axis) - min_v)) * scale_v;
- else
+ else
vset->tu[v] = (project_v(loc[v], axis) - min_v) * scale_v * base_v;
}
}
@@ -208,7 +208,7 @@ Editor::ApplyMaterial(Material* material, List<Poly>& polys,
if (flip)
vset->tv[v] = scale_v * (float) (i <= 1);
- else
+ else
vset->tv[v] = scale_v * (float) (i > 1);
}
else {
@@ -219,7 +219,7 @@ Editor::ApplyMaterial(Material* material, List<Poly>& polys,
if (flip)
vset->tu[v] = scale_u * (float) (i <= 1);
- else
+ else
vset->tu[v] = scale_u * (float) (i > 1);
}
}
@@ -247,7 +247,7 @@ Editor::ApplyMaterialCylindrical(Material* material, List<Poly>& polys,
Poly* poly = iter.value();
for (int i = 0; i < poly->nverts; i++) {
int v = poly->verts[i];
-
+
float u0 = project_u_cylindrical(loc[v], axis);
float v0 = project_v_cylindrical(loc[v], axis);
@@ -260,7 +260,7 @@ Editor::ApplyMaterialCylindrical(Material* material, List<Poly>& polys,
float base_u = 0.0f;
float base_v = 0.0f;
-
+
if (max_u != min_u) base_u = 1.0f / (max_u - min_u);
if (max_v != min_v) base_v = 1.0f / (max_v - min_v);
@@ -269,9 +269,9 @@ Editor::ApplyMaterialCylindrical(Material* material, List<Poly>& polys,
// assign texture id and coordinates:
while (++iter) {
Poly* poly = iter.value();
-
+
poly->material = material;
-
+
for (int i = 0; i < poly->nverts; i++) {
int v = poly->verts[i];
float u0 = project_u_cylindrical(loc[v], axis);
@@ -285,7 +285,7 @@ Editor::ApplyMaterialCylindrical(Material* material, List<Poly>& polys,
if (flip)
vset->tv[v] = (1.0f - base_v * (v0 - min_v)) * scale_v;
- else
+ else
vset->tv[v] = (v0 - min_v) * scale_v * base_v;
}
else {
@@ -296,7 +296,7 @@ Editor::ApplyMaterialCylindrical(Material* material, List<Poly>& polys,
if (flip)
vset->tu[v] = (1.0f - base_v * (v0 - min_v)) * scale_v;
- else
+ else
vset->tu[v] = (v0 - min_v) * scale_v * base_v;
}
}