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path: root/not/Player.lua
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2018-04-09All smoke resetting logic moved to Hero; cleanupsAki
2018-04-09Last clean-ups of Player, I guessAki
2018-04-09Added onJumpStopped, moved jump timer reset there; renamed onJump to ↵Aki
onJumpStarted
2018-04-09Clean-ups for PlayerAki
2018-04-09Added onWalkingStopped and moved animation changes there from PlayerAki
2018-04-09Changed jump-related-variables to match to newer parts of codeAki
2018-04-09Punch animations firing now also happens in HeroAki
2018-04-09Walking animation start fires now inside Hero's onWalkingStartedAki
2017-09-30Jump moved completely out of Player (I think)Aki
2017-09-29Moved update part of jumping from Player to HeroAki
isJumping is now a method added debugging information on player jumps
2017-09-28Para-interfacing of walking methodsAki
2017-09-23Hero walking moved from Player, separated into methodsAki
2017-07-18Removed obsolete punchdir and reworked physical animations on punchesAki
2017-07-17Trail now works mostly as intendedAki
2017-07-16Cleaning-up Hero and Player, this far w/o big changesAki
2017-06-28Fixed animation bug for Player on walking combinationAki
2017-05-26Halfway through with moving to new OOP moduleAki
2017-04-06Moved damping back to Hero from PlayerAki
2017-04-06Hotfix for destroyed body crashAki
2017-04-06Controller-related methods and variables in Player renamedAki
2017-04-05Hero no longer uses controler-related functions/methodsAki
2017-04-05Moved most player-input-related methods from Hero to PlayerAki
2017-04-05Some of World's create methods are now following new parameter orders of ↵Aki
entities constructors
2017-04-04First steps to move player-input logics into Player from HeroAki
2017-04-03World comments, other comments, todosAki
2017-03-19Added tempalte for not.PlayerAki