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author | Aki <nthirtyone@gmail.com> | 2018-04-09 20:54:28 +0200 |
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committer | Aki <nthirtyone@gmail.com> | 2018-04-09 20:54:28 +0200 |
commit | d6444b3a69fa194e49fe9a207547821b5cd6728d (patch) | |
tree | e8a2d994d5fbbfb8b7b26fc0ebb698f869590641 /not/Player.lua | |
parent | 3d2dcce88a19798a5b5e2bd563b1fe2dfa1b80d2 (diff) | |
download | roflnauts-d6444b3a69fa194e49fe9a207547821b5cd6728d.zip roflnauts-d6444b3a69fa194e49fe9a207547821b5cd6728d.tar.gz roflnauts-d6444b3a69fa194e49fe9a207547821b5cd6728d.tar.bz2 |
All smoke resetting logic moved to Hero; cleanups
Diffstat (limited to 'not/Player.lua')
-rw-r--r-- | not/Player.lua | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/not/Player.lua b/not/Player.lua index 5da4f5f..ac5d6aa 100644 --- a/not/Player.lua +++ b/not/Player.lua @@ -42,8 +42,6 @@ end -- @param key parent key of control function Player:controlpressed (set, action, key) if set ~= self:getControllerSet() then return end - self.smoke = false -- TODO: temporary - if action == "attack" and self.punchCooldown <= 0 then local f = self.facing if self:isControlDown("up") then |