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A little 2D spaceship combat engine
Aki
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Commit message (
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Author
2023-02-28
Added tracking to damage calculations
Aki
2023-02-27
Extracted range modifier into own method
Aki
2023-02-04
Ship types JSON now support base_*_resists entries
Aki
2023-01-27
Added damage per second to weapons tooltips
Aki
2023-01-27
Added effective range calculation for turrets
Aki
2023-01-12
Added method to retrieve default/first item from repository
Aki
2023-01-08
Implemented naive armour and shield without parametrized resits
Aki
2023-01-08
Renamed health to structure points where applicable
Aki
2023-01-07
Removed SampleRepository because JsonRepo does everything needed
Aki
2023-01-04
Added stub Json repository
Aki
2023-01-03
Added rather naive interface for repository iteration
Aki
2023-01-02
Moved UniqueIdentifier to universe module
Aki
2022-12-31
Added rounds and reload time to turrets to enable burst weapons
Aki
2022-12-12
Extracted effective damage calculation to universe
Aki
2022-11-24
Applied ship designs and stats to current sample scenario and universe
Aki
2022-11-20
Implemented verbose damage modifier based on range
Aki
2022-11-15
Implemented naive skeleton for types repository in universe
Aki
2022-11-08
Creating skeleton for battle simulation and universe data
Aki