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author | Aki <please@ignore.pl> | 2022-12-31 16:26:25 +0100 |
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committer | Aki <please@ignore.pl> | 2022-12-31 16:26:25 +0100 |
commit | b8d3a357428d3af09031d2ae8925e1c2e93810ba (patch) | |
tree | 2c6c78f963835143e4fb09d4e5ed424c3de99a81 /universe/include | |
parent | bdc690d00c3c2774730dd893ddccb14efc9e0b94 (diff) | |
download | kurator-b8d3a357428d3af09031d2ae8925e1c2e93810ba.zip kurator-b8d3a357428d3af09031d2ae8925e1c2e93810ba.tar.gz kurator-b8d3a357428d3af09031d2ae8925e1c2e93810ba.tar.bz2 |
Added rounds and reload time to turrets to enable burst weapons
Diffstat (limited to 'universe/include')
-rw-r--r-- | universe/include/kurator/universe/TurretType.h | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/universe/include/kurator/universe/TurretType.h b/universe/include/kurator/universe/TurretType.h index ff67cfe..553894b 100644 --- a/universe/include/kurator/universe/TurretType.h +++ b/universe/include/kurator/universe/TurretType.h @@ -12,11 +12,13 @@ namespace universe struct TurretType { std::string name; - double base_damage; - double rate_of_fire; - double optimal_range; - double falloff_modifier; - double falloff_intensity; + int rounds = 1; + double base_damage = 0.0; + double rate_of_fire = 1.0; + double reload = 0.0; + double optimal_range = 0.0; + double falloff_modifier = 0.05; + double falloff_intensity = 0.2; double effective_damage(double distance) const; }; |