Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
This is seems like it creats even more chaotic binding between the
components but it is a very nice and testable intermediate step
before moving everything to standalone systems and shoving state into
the... well, State.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This might be a bit too generic of a name, but the intent is to get the
main shared abstracts for gameplay loop and/or simulation outside of
the game executable implementation to redirect dependencies.
|
|
This is now used when deciding if turret should start shooting or not.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|