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author | Aki <please@ignore.pl> | 2022-12-04 01:00:12 +0100 |
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committer | Aki <please@ignore.pl> | 2022-12-04 01:00:12 +0100 |
commit | 4cd1c6163a5101f21826248c2b0d4e0e804168ca (patch) | |
tree | 48aca6b16e34d54e79074211bcf7b9550afb5100 /sim/src | |
parent | 25776ec71cc240cc0a30dd1113ad6bf1e53ddf37 (diff) | |
download | kurator-4cd1c6163a5101f21826248c2b0d4e0e804168ca.zip kurator-4cd1c6163a5101f21826248c2b0d4e0e804168ca.tar.gz kurator-4cd1c6163a5101f21826248c2b0d4e0e804168ca.tar.bz2 |
Implemented naive laser effect
Diffstat (limited to 'sim/src')
-rw-r--r-- | sim/src/BaseBattle.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sim/src/BaseBattle.cpp b/sim/src/BaseBattle.cpp index fc12b9c..9587ca7 100644 --- a/sim/src/BaseBattle.cpp +++ b/sim/src/BaseBattle.cpp @@ -139,7 +139,7 @@ BaseBattle::turrets(const float dt) const auto damage = effective_damage(def, distance.magnitude()); if (damage > 0.0) { target_points.health -= damage; - _dispatcher.trigger(Hit{damage, entity, state.target}); + _dispatcher.trigger(Hit{damage, control.owner, state.target}); } control.reload = def.rate_of_fire; } |