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authorAki <please@ignore.pl>2023-01-08 00:48:38 +0100
committerAki <please@ignore.pl>2023-01-08 00:48:38 +0100
commit6398565e9ce51f86c02ac4db821ffe181452037f (patch)
treee1dc613e041cb0453e6b4aca7c973ab9fd02a516 /sim/src
parentdc95f5f0a2fa48379dd1dc3729fda4d4333c64d1 (diff)
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Extracted alive state check from battle to hitpoints to hide it away
Diffstat (limited to 'sim/src')
-rw-r--r--sim/src/BaseBattle.cpp2
-rw-r--r--sim/src/HitPoints.cpp7
2 files changed, 8 insertions, 1 deletions
diff --git a/sim/src/BaseBattle.cpp b/sim/src/BaseBattle.cpp
index 224c16c..f195181 100644
--- a/sim/src/BaseBattle.cpp
+++ b/sim/src/BaseBattle.cpp
@@ -103,7 +103,7 @@ BaseBattle::kill_off_dead()
{
auto view = _registry.view<HitPoints>();
for (auto&& [entity, points] : view.each()) {
- if (points.health > 0.0)
+ if (points.is_alive())
continue;
if (_registry.all_of<universe::UniqueIdentifier, Team>(entity)) {
const auto& [identifier, team] = _registry.get<universe::UniqueIdentifier, Team>(entity);
diff --git a/sim/src/HitPoints.cpp b/sim/src/HitPoints.cpp
index 4f2ff81..da980f1 100644
--- a/sim/src/HitPoints.cpp
+++ b/sim/src/HitPoints.cpp
@@ -14,5 +14,12 @@ HitPoints::deal(double damage)
}
+bool
+HitPoints::is_alive() const
+{
+ return health > 0.0;
+}
+
+
} // namespace sim
} // namespace kurator