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author | Aki <please@ignore.pl> | 2023-01-10 00:57:41 +0100 |
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committer | Aki <please@ignore.pl> | 2023-01-10 00:57:41 +0100 |
commit | 0e91fc6a8e14eebb5a89b260f66e5e74b42074bb (patch) | |
tree | ea98c193cd2822ed0ecadfbffc91b10c43792d4d /sim/src | |
parent | 9d752200d3412eeea70327d8f544877bafc5b6d2 (diff) | |
download | kurator-0e91fc6a8e14eebb5a89b260f66e5e74b42074bb.zip kurator-0e91fc6a8e14eebb5a89b260f66e5e74b42074bb.tar.gz kurator-0e91fc6a8e14eebb5a89b260f66e5e74b42074bb.tar.bz2 |
Extracted ship loadout into own class
Diffstat (limited to 'sim/src')
-rw-r--r-- | sim/src/BaseBattle.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/sim/src/BaseBattle.cpp b/sim/src/BaseBattle.cpp index 037a818..5173892 100644 --- a/sim/src/BaseBattle.cpp +++ b/sim/src/BaseBattle.cpp @@ -30,10 +30,10 @@ BaseBattle::BaseBattle(const campaign::Scenario& scenario) : { Builder build {_registry, spawner}; for (const auto& ship : scenario.ships) { - const auto entity = build(ship.type, ship.team); + const auto entity = build(ship.loadout.type, ship.team); _registry.emplace<universe::UniqueIdentifier>(entity, ship.identifier); auto& state = _registry.get<AIState>(entity); - for (const auto& turret_type : ship.turrets) { + for (const auto& turret_type : ship.loadout.turrets) { build(turret_type, entity); state.keep_at_range = std::min(state.keep_at_range, turret_type.optimal_range); } |