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2023-02-12Extracted system update functions out of sim BaseBattleAki
2023-02-11Context is now used in sim systemsAki
2023-02-05Fixed boundary damage dealing and resulting side effect in totalsAki
2023-02-04Ship types JSON now support base_*_resists entriesAki
2023-02-03Created engine module right now containing only PointAki
This might be a bit too generic of a name, but the intent is to get the main shared abstracts for gameplay loop and/or simulation outside of the game executable implementation to redirect dependencies.
2023-01-27Added effective range calculation for turretsAki
This is now used when deciding if turret should start shooting or not.
2023-01-15Implemented naive on-death markersAki
2023-01-12Fixed edge cases in inter-layer damage consumptionAki
2023-01-10Extracted ship loadout into own classAki
2023-01-10Moved universe repo initialization to campaign moduleAki
2023-01-08Implemented naive armour and shield without parametrized resitsAki
2023-01-08Added naive resistsAki
2023-01-08Renamed health to structure points where applicableAki
2023-01-08Extracted total retrieval to health points to enable modification of componentsAki
2023-01-08Extracted alive state check from battle to hitpoints to hide it awayAki
2023-01-05Naively implemented JSON universe RepositoryAki
2023-01-02Moved UniqueIdentifier to universe moduleAki
2022-12-31Extracted method to deal damage to hit pointsAki
2022-12-31Extracted HitPoints definition to own headerAki
2022-12-31Added a check for AIState and Transform of the ownerAki
2022-12-31Turrets may now shoot multiple times per frameAki
2022-12-31Added a wrapper for calling system updatesAki
2022-12-31Extracted TurretControl to own unitAki
2022-12-31Keep at range distance is now updated according to optimal range of turretsAki
2022-12-31Added rounds and reload time to turrets to enable burst weaponsAki
2022-12-31Renamed misleading total_teams() methodAki
2022-12-31Extracted FloatingMovement component to own header and implAki
2022-12-30Rotated RandomSpawner to spawn first team on the leftAki
2022-12-24Added end event to mark end of a battleAki
2022-12-13Added naive events for ship destructionAki
2022-12-13Added naive campaign-unique ship identifiersAki
2022-12-13Random target selection is now really randomAki
2022-12-12Extracted preferred keep at range distance to AIAki
2022-12-12Extracted effective damage calculation to universeAki
2022-12-04Turrets no longer shoot past optimal range * 2.5Aki
2022-12-04Implemented naive laser effectAki
2022-12-04Extracted battlefield size and moved into ScenarioAki
2022-12-03Extracted Scenario and related things into own campaign moduleAki
2022-12-03Renamed all battles module and ns references to simAki
2022-12-03Moved battles module files to simAki