Age | Commit message (Expand) | Author |
---|---|---|
2024-04-05 | Extracted KeepAtRange action | Aki |
2024-04-05 | Separated Turret from AI, shuffled their units | Aki |
2023-02-17 | Replaced all entt includes with full header | Aki |
2023-02-04 | Ship types JSON now support base_*_resists entries | Aki |
2023-02-03 | Created engine module right now containing only Point | Aki |
2023-01-27 | Added effective range calculation for turrets | Aki |
2023-01-08 | Implemented naive armour and shield without parametrized resits | Aki |
2023-01-08 | Renamed health to structure points where applicable | Aki |
2022-12-31 | Extracted HitPoints definition to own header | Aki |
2022-12-31 | Extracted TurretControl to own unit | Aki |
2022-12-31 | Added rounds and reload time to turrets to enable burst weapons | Aki |
2022-12-31 | Extracted FloatingMovement component to own header and impl | Aki |
2022-12-12 | Extracted preferred keep at range distance to AI | Aki |
2022-12-03 | Renamed all battles module and ns references to sim | Aki |
2022-12-03 | Moved battles module files to sim | Aki |