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authorAki <please@ignore.pl>2023-01-08 15:38:00 +0100
committerAki <please@ignore.pl>2023-01-08 15:38:00 +0100
commit209648a39c98ccddc622703554912a21c2471531 (patch)
tree3e322af8eefd566cdf2b5d6f997431c6d6a184b4 /sim/src/Builder.cpp
parent088f57155c79c5ee41e667496e2cd657af91a605 (diff)
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Implemented naive armour and shield without parametrized resits
Diffstat (limited to 'sim/src/Builder.cpp')
-rw-r--r--sim/src/Builder.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/sim/src/Builder.cpp b/sim/src/Builder.cpp
index f1e4762..e6984fe 100644
--- a/sim/src/Builder.cpp
+++ b/sim/src/Builder.cpp
@@ -39,7 +39,11 @@ Builder::operator()(const universe::ShipType& ship_type, const int team) const
ship_type.max_speed * 2.0,
ship_type.max_speed * 3.0);
registry.emplace<AIState>(entity, 6000.0, Point{0.0, 0.0});
- registry.emplace<HitPoints>(entity, ship_type.base_structure_points);
+ registry.emplace<HitPoints>(
+ entity,
+ ship_type.base_shield_points,
+ ship_type.base_armour_points,
+ ship_type.base_structure_points);
return entity;
}