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authorAki <please@ignore.pl>2022-12-31 16:26:25 +0100
committerAki <please@ignore.pl>2022-12-31 16:26:25 +0100
commitb8d3a357428d3af09031d2ae8925e1c2e93810ba (patch)
tree2c6c78f963835143e4fb09d4e5ed424c3de99a81 /sim/src/Builder.cpp
parentbdc690d00c3c2774730dd893ddccb14efc9e0b94 (diff)
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Added rounds and reload time to turrets to enable burst weapons
Diffstat (limited to 'sim/src/Builder.cpp')
-rw-r--r--sim/src/Builder.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/sim/src/Builder.cpp b/sim/src/Builder.cpp
index e0198a1..068d012 100644
--- a/sim/src/Builder.cpp
+++ b/sim/src/Builder.cpp
@@ -47,7 +47,7 @@ Builder::operator()(const universe::TurretType& turret_type, const entt::entity&
{
const auto entity = registry.create();
registry.emplace<universe::TurretType>(entity, turret_type);
- registry.emplace<TurretControl>(entity, 0.0, owner);
+ registry.emplace<TurretControl>(entity, 0.0, 0.0, turret_type.rounds, owner);
registry.emplace<Transform>(entity, Point{0.0, 0.0}, 0.0, owner);
return entity;
}