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author | Aki <please@ignore.pl> | 2023-02-03 22:00:28 +0100 |
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committer | Aki <please@ignore.pl> | 2023-02-03 22:00:28 +0100 |
commit | 9b453277059fd015703873172d0dc87b4a29cb55 (patch) | |
tree | 3df0415c5b8160f9d97dae12f0c7adb55c4a23db /sim/src/Builder.cpp | |
parent | b5a71a9c776386805a12a722be23bf8d7b7e25fe (diff) | |
download | kurator-9b453277059fd015703873172d0dc87b4a29cb55.zip kurator-9b453277059fd015703873172d0dc87b4a29cb55.tar.gz kurator-9b453277059fd015703873172d0dc87b4a29cb55.tar.bz2 |
Created engine module right now containing only Point
This might be a bit too generic of a name, but the intent is to get the
main shared abstracts for gameplay loop and/or simulation outside of
the game executable implementation to redirect dependencies.
Diffstat (limited to 'sim/src/Builder.cpp')
-rw-r--r-- | sim/src/Builder.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/sim/src/Builder.cpp b/sim/src/Builder.cpp index b5762b3..279cd8b 100644 --- a/sim/src/Builder.cpp +++ b/sim/src/Builder.cpp @@ -2,10 +2,10 @@ #include <entt/entity/registry.hpp> +#include <kurator/engine/Point.h> #include <kurator/sim/components.h> #include <kurator/sim/FloatingMovement.h> #include <kurator/sim/HitPoints.h> -#include <kurator/sim/Point.h> #include <kurator/sim/TurretControl.h> #include <kurator/universe/ShipType.h> #include <kurator/universe/TurretType.h> @@ -19,6 +19,9 @@ namespace sim { +using engine::Point; + + Builder::Builder(entt::registry& _registry, Spawner& _spawner) : registry {_registry}, spawner {_spawner} |