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authorAki <please@ignore.pl>2023-02-03 22:00:28 +0100
committerAki <please@ignore.pl>2023-02-03 22:00:28 +0100
commit9b453277059fd015703873172d0dc87b4a29cb55 (patch)
tree3df0415c5b8160f9d97dae12f0c7adb55c4a23db /sim/src/Builder.cpp
parentb5a71a9c776386805a12a722be23bf8d7b7e25fe (diff)
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Created engine module right now containing only Point
This might be a bit too generic of a name, but the intent is to get the main shared abstracts for gameplay loop and/or simulation outside of the game executable implementation to redirect dependencies.
Diffstat (limited to 'sim/src/Builder.cpp')
-rw-r--r--sim/src/Builder.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/sim/src/Builder.cpp b/sim/src/Builder.cpp
index b5762b3..279cd8b 100644
--- a/sim/src/Builder.cpp
+++ b/sim/src/Builder.cpp
@@ -2,10 +2,10 @@
#include <entt/entity/registry.hpp>
+#include <kurator/engine/Point.h>
#include <kurator/sim/components.h>
#include <kurator/sim/FloatingMovement.h>
#include <kurator/sim/HitPoints.h>
-#include <kurator/sim/Point.h>
#include <kurator/sim/TurretControl.h>
#include <kurator/universe/ShipType.h>
#include <kurator/universe/TurretType.h>
@@ -19,6 +19,9 @@ namespace sim
{
+using engine::Point;
+
+
Builder::Builder(entt::registry& _registry, Spawner& _spawner) :
registry {_registry},
spawner {_spawner}