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A little 2D spaceship combat engine
Aki
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BaseBattle.h
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2023-02-14
Replaced Context+Battle combo with State and arbitrary Systems
Aki
2023-02-14
Extracted basic simulation behaviour and that part of state to own class
Aki
2023-02-13
Created sim::State object to hold overall state of simulation
Aki
This is seems like it creats even more chaotic binding between the components but it is a very nice and testable intermediate step before moving everything to standalone systems and shoving state into the... well, State.
2023-02-12
Removed RandomSpawner from BaseBattle instance
Aki
2023-02-12
Extracted system update functions out of sim BaseBattle
Aki
2023-02-11
Context is now used in sim systems
Aki
2022-12-31
Added a wrapper for calling system updates
Aki
2022-12-31
Extracted FloatingMovement component to own header and impl
Aki
2022-12-13
Added naive events for ship destruction
Aki
2022-12-03
Extracted Scenario and related things into own campaign module
Aki
2022-12-03
Renamed all battles module and ns references to sim
Aki
2022-12-03
Moved battles module files to sim
Aki