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authorAki <please@ignore.pl>2023-02-14 00:13:02 +0100
committerAki <please@ignore.pl>2023-02-14 00:28:48 +0100
commit632c367ae6885657e6c99b96b8bf7a96b61a2bb9 (patch)
tree3b6210086d2c082533288d06f2843b9150e747dd /sim/src/BaseBattle.h
parent2a9f378c66b28cef1c5ee063cf4d7e4e2889076e (diff)
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Extracted basic simulation behaviour and that part of state to own class
Diffstat (limited to 'sim/src/BaseBattle.h')
-rw-r--r--sim/src/BaseBattle.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/sim/src/BaseBattle.h b/sim/src/BaseBattle.h
index 6f59457..3e98658 100644
--- a/sim/src/BaseBattle.h
+++ b/sim/src/BaseBattle.h
@@ -4,6 +4,7 @@
#include <kurator/campaign/Scenario.h>
#include <kurator/sim/Battle.h>
#include <kurator/sim/State.h>
+#include <kurator/sim/System.h>
#include "TeamManager.h"
@@ -17,14 +18,13 @@ namespace sim
class BaseBattle : public Battle
{
public:
- BaseBattle(const campaign::Scenario& scenario);
+ explicit BaseBattle(const campaign::Scenario& scenario);
engine::Context context() override;
engine::ConstContext const_context() const override;
void update(engine::Context& ctx) override;
private:
State state;
- TeamManager manager;
- void pick_random_targets();
+ System base;
};