Age | Commit message (Expand) | Author |
---|---|---|
2023-02-14 | Replaced Context+Battle combo with State and arbitrary Systems | Aki |
2023-02-14 | Extracted basic simulation behaviour and that part of state to own class | Aki |
2023-02-13 | Created sim::State object to hold overall state of simulation | Aki |
2023-02-13 | Externalized part of simulation systems | Aki |
2023-02-05 | Added universe to used libraries for style consistency | Aki |
2023-02-05 | Added simple test for HitPoints | Aki |
2023-02-03 | Created engine module right now containing only Point | Aki |
2023-01-21 | Inernal libraries are now static | Aki |
2022-12-31 | Extracted method to deal damage to hit points | Aki |
2022-12-31 | Extracted TurretControl to own unit | Aki |
2022-12-31 | Extracted FloatingMovement component to own header and impl | Aki |
2022-12-13 | Added naive events for ship destruction | Aki |
2022-12-03 | Extracted Scenario and related things into own campaign module | Aki |
2022-12-03 | Renamed all battles module and ns references to sim | Aki |
2022-12-03 | Moved battles module files to sim | Aki |