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author | Aki <please@ignore.pl> | 2023-02-13 22:52:18 +0100 |
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committer | Aki <please@ignore.pl> | 2023-02-13 22:52:42 +0100 |
commit | 2a9f378c66b28cef1c5ee063cf4d7e4e2889076e (patch) | |
tree | d678fce067c527052462adf91909f23664ca0544 /sim/CMakeLists.txt | |
parent | 03bb1614c25a56ef6225db09c4c59b7a5f8fa808 (diff) | |
download | kurator-2a9f378c66b28cef1c5ee063cf4d7e4e2889076e.zip kurator-2a9f378c66b28cef1c5ee063cf4d7e4e2889076e.tar.gz kurator-2a9f378c66b28cef1c5ee063cf4d7e4e2889076e.tar.bz2 |
Created sim::State object to hold overall state of simulation
This is seems like it creats even more chaotic binding between the
components but it is a very nice and testable intermediate step
before moving everything to standalone systems and shoving state into
the... well, State.
Diffstat (limited to 'sim/CMakeLists.txt')
-rw-r--r-- | sim/CMakeLists.txt | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/sim/CMakeLists.txt b/sim/CMakeLists.txt index 27f312b..55dcc60 100644 --- a/sim/CMakeLists.txt +++ b/sim/CMakeLists.txt @@ -7,6 +7,8 @@ add_library( src/FloatingMovement.cpp src/HitPoints.cpp src/RandomSpawner.cpp + src/sim.cpp + src/State.cpp src/systems.cpp src/TeamManager.cpp src/TurretControl.cpp |