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authorAki <please@ignore.pl>2023-02-13 22:52:18 +0100
committerAki <please@ignore.pl>2023-02-13 22:52:42 +0100
commit2a9f378c66b28cef1c5ee063cf4d7e4e2889076e (patch)
treed678fce067c527052462adf91909f23664ca0544 /sim/CMakeLists.txt
parent03bb1614c25a56ef6225db09c4c59b7a5f8fa808 (diff)
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Created sim::State object to hold overall state of simulation
This is seems like it creats even more chaotic binding between the components but it is a very nice and testable intermediate step before moving everything to standalone systems and shoving state into the... well, State.
Diffstat (limited to 'sim/CMakeLists.txt')
-rw-r--r--sim/CMakeLists.txt2
1 files changed, 2 insertions, 0 deletions
diff --git a/sim/CMakeLists.txt b/sim/CMakeLists.txt
index 27f312b..55dcc60 100644
--- a/sim/CMakeLists.txt
+++ b/sim/CMakeLists.txt
@@ -7,6 +7,8 @@ add_library(
src/FloatingMovement.cpp
src/HitPoints.cpp
src/RandomSpawner.cpp
+ src/sim.cpp
+ src/State.cpp
src/systems.cpp
src/TeamManager.cpp
src/TurretControl.cpp