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A little 2D spaceship combat engine
Aki
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CMakeLists.txt
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2024-04-05
Separated Turret from AI, shuffled their units
Aki
2023-02-27
Increased test discovery timeout
Aki
2023-02-14
Replaced Context+Battle combo with State and arbitrary Systems
Aki
2023-02-14
Extracted basic simulation behaviour and that part of state to own class
Aki
2023-02-13
Created sim::State object to hold overall state of simulation
Aki
2023-02-13
Externalized part of simulation systems
Aki
2023-02-05
Added universe to used libraries for style consistency
Aki
2023-02-05
Added simple test for HitPoints
Aki
2023-02-03
Created engine module right now containing only Point
Aki
2023-01-21
Inernal libraries are now static
Aki
2022-12-31
Extracted method to deal damage to hit points
Aki
2022-12-31
Extracted TurretControl to own unit
Aki
2022-12-31
Extracted FloatingMovement component to own header and impl
Aki
2022-12-13
Added naive events for ship destruction
Aki
2022-12-03
Extracted Scenario and related things into own campaign module
Aki
2022-12-03
Renamed all battles module and ns references to sim
Aki
2022-12-03
Moved battles module files to sim
Aki