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kurator
master
A little 2D spaceship combat engine
Aki
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Author
2023-02-04
Added wonky visual speed indicators
Aki
2023-02-04
Ship types JSON now support base_*_resists entries
Aki
2023-02-04
Full grid is now drawn
Aki
2023-02-04
Fixed scaling order when transforming screen to world
Aki
2023-02-03
Imgui is now linked statically and all warnings are disabled
Aki
2023-02-03
Extracted from/to camera viewport transformations to camera itself
Aki
2023-02-03
Moved Camera to engine
Aki
2023-02-03
Created engine module right now containing only Point
Aki
2023-02-01
Naively implemented camera movement and view offset
Aki
2023-01-31
Added stub Grid and Camera
Aki
2023-01-31
Removed prototype Skybox
Aki
2023-01-29
Damage popups will now merge when possible
Aki
2023-01-28
Commits will now trigger version-files regeneration during build
Aki
2023-01-27
Added damage per second to weapons tooltips
Aki
2023-01-27
Added informational tooltip for weapon selection
Aki
2023-01-27
Fixed missing sqrt in effective range calculation
Aki
2023-01-27
Added effective range calculation for turrets
Aki
2023-01-26
Added build version identification to title screen
Aki
2023-01-26
Group count inputs are sliders again
Aki
2023-01-26
Moved the ship type combo outside of the layout editor popup
Aki
2023-01-26
Extracted ship type combo box to a function
Aki
2023-01-25
Added naive tooltip of ship types
Aki
2023-01-21
Inernal libraries are now static
Aki
2023-01-21
Added defines for math constants for MinGW-w64
Aki
2023-01-15
Implemented naive on-death markers
Aki
2023-01-15
Merge branch 'main' of https://github.com/Laurapaws/kurator
Laura
2023-01-15
Update turret_types.json
Laura
2023-01-15
Fixed trailing comma in json
Aki
2023-01-15
Update turret_types.json
Laura
2023-01-15
Added 9 ships
Laura
2023-01-14
Reworked GUI of group editor to be table-based
Aki
2023-01-12
Added method to retrieve default/first item from repository
Aki
2023-01-12
Fixed edge cases in inter-layer damage consumption
Aki
2023-01-12
Team sliders are now created in a loop
Aki
2023-01-12
Implemented naive scenario editor based on groups and loadouts
Aki
2023-01-11
Loadout editor is now a function call
Aki
2023-01-11
Battle scenario is now generated with the specified loadout
Aki
2023-01-11
Created a naive loadout editor interface
Aki
2023-01-10
Extracted ship loadout into own class
Aki
2023-01-10
Moved universe repo initialization to campaign module
Aki
2023-01-08
Implemented naive armour and shield without parametrized resits
Aki
2023-01-08
Changed comment message for resource files
Aki
2023-01-08
Added naive resists
Aki
2023-01-08
Renamed health to structure points where applicable
Aki
2023-01-08
Extracted total retrieval to health points to enable modification of components
Aki
2023-01-08
Extracted alive state check from battle to hitpoints to hide it away
Aki
2023-01-07
Fixed one imgui frame showing after campaign ends
Aki
2023-01-07
Removed SampleRepository because JsonRepo does everything needed
Aki
2023-01-07
Added crude campaign end condition
Aki
2023-01-07
Added section about running the game to README
Aki
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