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2023-01-27Added informational tooltip for weapon selectionAki
2023-01-27Fixed missing sqrt in effective range calculationAki
2023-01-27Added effective range calculation for turretsAki
This is now used when deciding if turret should start shooting or not.
2023-01-26Added build version identification to title screenAki
Since this uses configure_file it might have problems sometimes when trying to detect updated value. It will be better to move it to use custom target instead.
2023-01-26Group count inputs are sliders againAki
2023-01-26Moved the ship type combo outside of the layout editor popupAki
2023-01-26Extracted ship type combo box to a functionAki
2023-01-25Added naive tooltip of ship typesAki
2023-01-21Inernal libraries are now staticAki
2023-01-21Added defines for math constants for MinGW-w64Aki
2023-01-15Implemented naive on-death markersAki
2023-01-15Merge branch 'main' of https://github.com/Laurapaws/kuratorLaura
2023-01-15Update turret_types.jsonLaura
2023-01-15Fixed trailing comma in jsonAki
2023-01-15Update turret_types.jsonLaura
2023-01-15Added 9 shipsLaura
2023-01-14Reworked GUI of group editor to be table-basedAki
2023-01-12Added method to retrieve default/first item from repositoryAki
2023-01-12Fixed edge cases in inter-layer damage consumptionAki
2023-01-12Team sliders are now created in a loopAki
2023-01-12Implemented naive scenario editor based on groups and loadoutsAki
2023-01-11Loadout editor is now a function callAki
2023-01-11Battle scenario is now generated with the specified loadoutAki
2023-01-11Created a naive loadout editor interfaceAki
2023-01-10Extracted ship loadout into own classAki
2023-01-10Moved universe repo initialization to campaign moduleAki
2023-01-08Implemented naive armour and shield without parametrized resitsAki
2023-01-08Changed comment message for resource filesAki
2023-01-08Added naive resistsAki
2023-01-08Renamed health to structure points where applicableAki
2023-01-08Extracted total retrieval to health points to enable modification of componentsAki
2023-01-08Extracted alive state check from battle to hitpoints to hide it awayAki
2023-01-07Fixed one imgui frame showing after campaign endsAki
2023-01-07Removed SampleRepository because JsonRepo does everything neededAki
2023-01-07Added crude campaign end conditionAki
2023-01-07Added section about running the game to READMEAki
2023-01-07Implemented a CMake function to manage resourcesAki
2023-01-05Naively implemented JSON universe RepositoryAki
2023-01-05NotFound will now at least output the missing keyAki
2023-01-04Added stub Json repositoryAki
2023-01-04Added Nlohmann JSON library to dependenciesAki
2023-01-03Added rather naive interface for repository iterationAki
2023-01-02Moved EventLog to stats moduleAki
2023-01-02Moved UniqueIdentifier to universe moduleAki
2022-12-31Extracted method to deal damage to hit pointsAki
2022-12-31Extracted HitPoints definition to own headerAki
2022-12-31Added Gauss Cannon to sample repositoryAki
2022-12-31Added a check for AIState and Transform of the ownerAki
2022-12-31Turrets may now shoot multiple times per frameAki
2022-12-31Added a wrapper for calling system updatesAki