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authorAki <please@ignore.pl>2023-05-04 00:07:51 +0200
committerAki <please@ignore.pl>2024-04-05 19:41:19 +0200
commit52b0bdaba5b38790d144bf1e800ea34be937ded0 (patch)
treec2215cb7848e421b9c96fcc5cf4beb83b3a75c97
parent61d16477b01bcfbe8c3a481a232658ac60309f57 (diff)
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Refactored Actions to be owned by registry
Registry is now also responsible for switching between the actions and each action is expected to have one system. Technically an std::variant could be used here, but let's wait a bit and see how this part evolves.
-rw-r--r--kurator/src/inspect.cpp9
-rw-r--r--sim/include/kurator/sim/ai.h13
-rw-r--r--sim/src/BaseSimulation.cpp3
-rw-r--r--sim/src/ai.cpp55
-rw-r--r--sim/src/ai.h3
5 files changed, 36 insertions, 47 deletions
diff --git a/kurator/src/inspect.cpp b/kurator/src/inspect.cpp
index ab52bb8..d49a917 100644
--- a/kurator/src/inspect.cpp
+++ b/kurator/src/inspect.cpp
@@ -54,6 +54,7 @@ InspectionWindow::show()
inspect<sim::FloatingMovement>(*it);
inspect<sim::HitPoints>(*it);
inspect<sim::AIShip>(*it);
+ inspect<sim::KeepAtRange>(*it);
inspect<sim::Turret>(*it);
inspect<TurretVisuals>(*it);
inspect<AIVisuals>(*it);
@@ -184,6 +185,14 @@ inspect(entt::handle&, sim::AIShip& ai)
template <>
void
+inspect(entt::handle&, sim::KeepAtRange& action)
+{
+ ImGui::InputDouble("Keep At Range", &action.distance, 0, 0, "%.1f");
+}
+
+
+template <>
+void
inspect(entt::handle&, AIVisuals& visuals)
{
ImGui::Checkbox("Show Target", &visuals.show_target);
diff --git a/sim/include/kurator/sim/ai.h b/sim/include/kurator/sim/ai.h
index 0ffa1cc..4953d4f 100644
--- a/sim/include/kurator/sim/ai.h
+++ b/sim/include/kurator/sim/ai.h
@@ -1,7 +1,5 @@
#pragma once
-#include <functional>
-
#include <entt/entt.hpp>
#include <kurator/engine/Point.h>
@@ -15,16 +13,19 @@ namespace sim
{
-using Action = std::function<void()>;
-
-
struct AIShip
{
- Action action;
engine::Point destination;
entt::entity target = entt::null;
};
+struct KeepAtRange
+{
+ double distance;
+ entt::entity target = entt::null;
+};
+
+
} // namespace sim
} // namespace kurator
diff --git a/sim/src/BaseSimulation.cpp b/sim/src/BaseSimulation.cpp
index 2731c67..ffd43f9 100644
--- a/sim/src/BaseSimulation.cpp
+++ b/sim/src/BaseSimulation.cpp
@@ -16,6 +16,7 @@ namespace sim
BaseSimulation::BaseSimulation(State& ctx)
{
+ setup_ai_components(ctx);
manager.extend(ctx);
}
@@ -24,7 +25,7 @@ void
BaseSimulation::operator()(State& ctx)
{
pick_random_targets(ctx, manager);
- take_actions(ctx);
+ keep_at_range(ctx);
FloatingMovement::update(ctx);
update_turrets(ctx);
shoot_at_targets(ctx);
diff --git a/sim/src/ai.cpp b/sim/src/ai.cpp
index 7a0f637..7b6f700 100644
--- a/sim/src/ai.cpp
+++ b/sim/src/ai.cpp
@@ -1,7 +1,6 @@
#include "ai.h"
#include <algorithm>
-#include <utility>
#include <entt/entt.hpp>
@@ -21,37 +20,11 @@ namespace sim
static double find_worst_range(State& ctx, entt::entity ship);
-class KeepAtRange
+void
+setup_ai_components(State&)
{
-public:
- KeepAtRange(State& ctx_, AIShip& ai_, entt::entity self_, entt::entity target_, double distance_) :
- ctx {ctx_},
- ai {ai_},
- self {std::move(self_)},
- target {std::move(target_)},
- distance {distance_}
- {
- }
-
- void operator()()
- {
- if (!ctx.registry.valid(target)) {
- if (ctx.registry.valid(ai.target))
- ai.action = KeepAtRange(ctx, ai, self, ai.target, distance);
- return;
- }
- const auto here = ctx.registry.get<Transform>(self).position;
- const auto there = ctx.registry.get<Transform>(target).position;
- const auto offset = there - here;
- ai.destination = there - offset.normalized().scale(distance);
- }
-private:
- State& ctx;
- AIShip& ai;
- entt::entity self;
- entt::entity target;
- double distance;
-};
+ // e.g., remove other actions if new one is inserted.
+}
void
@@ -59,21 +32,25 @@ pick_random_targets(State& ctx, TeamManager& manager)
{
auto view = ctx.registry.view<Team, AIShip>();
for (auto&& [entity, team, ai] : view.each()) {
- if (!ctx.registry.valid(ai.target))
+ if (!ctx.registry.valid(ai.target)) {
ai.target = manager.random(team.id);
- if (!ai.action)
- ai.action = KeepAtRange(ctx, ai, entity, ai.target, find_worst_range(ctx, entity));
+ ctx.registry.emplace_or_replace<KeepAtRange>(entity, find_worst_range(ctx, entity), ai.target);
+ }
}
}
void
-take_actions(State& ctx)
+keep_at_range(State& ctx)
{
- auto view = ctx.registry.view<AIShip>();
- for (auto&& [_, ai] : view.each()) {
- if (ai.action)
- ai.action();
+ auto view = ctx.registry.view<AIShip, KeepAtRange>();
+ for (auto&& [entity, ai, action] : view.each()) {
+ if (!ctx.registry.valid(action.target))
+ continue;
+ const auto here = ctx.registry.get<Transform>(entity).position;
+ const auto there = ctx.registry.get<Transform>(action.target).position;
+ const auto offset = there - here;
+ ai.destination = there - offset.normalized().scale(action.distance);
}
}
diff --git a/sim/src/ai.h b/sim/src/ai.h
index d1e9c29..e306be1 100644
--- a/sim/src/ai.h
+++ b/sim/src/ai.h
@@ -12,8 +12,9 @@ namespace sim
{
+void setup_ai_components(State& ctx);
void pick_random_targets(State& ctx, TeamManager& manager);
-void take_actions(State& ctx);
+void keep_at_range(State& ctx);
void shoot_at_targets(State& ctx);