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authorAki <please@ignore.pl>2022-12-31 16:26:25 +0100
committerAki <please@ignore.pl>2022-12-31 16:26:25 +0100
commitb8d3a357428d3af09031d2ae8925e1c2e93810ba (patch)
tree2c6c78f963835143e4fb09d4e5ed424c3de99a81 /campaign
parentbdc690d00c3c2774730dd893ddccb14efc9e0b94 (diff)
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Added rounds and reload time to turrets to enable burst weapons
Diffstat (limited to 'campaign')
-rw-r--r--campaign/src/scenarios.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/campaign/src/scenarios.cpp b/campaign/src/scenarios.cpp
index 2a18d22..bbb01f4 100644
--- a/campaign/src/scenarios.cpp
+++ b/campaign/src/scenarios.cpp
@@ -19,9 +19,9 @@ example(int teams, int anvils, int warbringers, int eclipses, double distance)
Scenario scenario {"Example", distance, {}};
for (int team = 0; team < teams; ++team) {
for (int i = 0; i < anvils; ++i)
- scenario.ships.push_back(ShipConfig{{id++}, team, "Anvil", {"ChargeLaser", "ChargeLaser"}});
+ scenario.ships.push_back(ShipConfig{{id++}, team, "Anvil", {"ChargeLaser", "BurstLaser"}});
for (int i = 0; i < warbringers; ++i)
- scenario.ships.push_back(ShipConfig{{id++}, team, "Warbringer", {"ChargeLaser"}});
+ scenario.ships.push_back(ShipConfig{{id++}, team, "Warbringer", {"BurstLaser"}});
for (int i = 0; i < eclipses; ++i)
scenario.ships.push_back(ShipConfig{{id++}, team, "Eclipse", {"ChargeLaser"}});
}