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author | Aki <please@ignore.pl> | 2022-12-31 16:26:25 +0100 |
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committer | Aki <please@ignore.pl> | 2022-12-31 16:26:25 +0100 |
commit | b8d3a357428d3af09031d2ae8925e1c2e93810ba (patch) | |
tree | 2c6c78f963835143e4fb09d4e5ed424c3de99a81 | |
parent | bdc690d00c3c2774730dd893ddccb14efc9e0b94 (diff) | |
download | kurator-b8d3a357428d3af09031d2ae8925e1c2e93810ba.zip kurator-b8d3a357428d3af09031d2ae8925e1c2e93810ba.tar.gz kurator-b8d3a357428d3af09031d2ae8925e1c2e93810ba.tar.bz2 |
Added rounds and reload time to turrets to enable burst weapons
-rw-r--r-- | campaign/src/scenarios.cpp | 4 | ||||
-rw-r--r-- | sim/include/kurator/sim/components.h | 2 | ||||
-rw-r--r-- | sim/src/BaseBattle.cpp | 16 | ||||
-rw-r--r-- | sim/src/Builder.cpp | 2 | ||||
-rw-r--r-- | universe/include/kurator/universe/TurretType.h | 12 | ||||
-rw-r--r-- | universe/src/SampleRepository.cpp | 3 |
6 files changed, 25 insertions, 14 deletions
diff --git a/campaign/src/scenarios.cpp b/campaign/src/scenarios.cpp index 2a18d22..bbb01f4 100644 --- a/campaign/src/scenarios.cpp +++ b/campaign/src/scenarios.cpp @@ -19,9 +19,9 @@ example(int teams, int anvils, int warbringers, int eclipses, double distance) Scenario scenario {"Example", distance, {}}; for (int team = 0; team < teams; ++team) { for (int i = 0; i < anvils; ++i) - scenario.ships.push_back(ShipConfig{{id++}, team, "Anvil", {"ChargeLaser", "ChargeLaser"}}); + scenario.ships.push_back(ShipConfig{{id++}, team, "Anvil", {"ChargeLaser", "BurstLaser"}}); for (int i = 0; i < warbringers; ++i) - scenario.ships.push_back(ShipConfig{{id++}, team, "Warbringer", {"ChargeLaser"}}); + scenario.ships.push_back(ShipConfig{{id++}, team, "Warbringer", {"BurstLaser"}}); for (int i = 0; i < eclipses; ++i) scenario.ships.push_back(ShipConfig{{id++}, team, "Eclipse", {"ChargeLaser"}}); } diff --git a/sim/include/kurator/sim/components.h b/sim/include/kurator/sim/components.h index 47ff5b2..7190369 100644 --- a/sim/include/kurator/sim/components.h +++ b/sim/include/kurator/sim/components.h @@ -41,7 +41,9 @@ struct HitPoints struct TurretControl { + double delay; double reload; + int rounds; entt::entity owner; }; diff --git a/sim/src/BaseBattle.cpp b/sim/src/BaseBattle.cpp index 46c98ed..5f72483 100644 --- a/sim/src/BaseBattle.cpp +++ b/sim/src/BaseBattle.cpp @@ -104,18 +104,24 @@ BaseBattle::turrets(const float dt) continue; if (control.reload > 0.0) control.reload -= dt; - if (control.reload <= 0.0) { + if (control.rounds < 1 && control.reload <= 0.0) + control.rounds = def.rounds; + if (control.delay > 0.0) + control.delay -= dt; + if (control.rounds > 0 && control.delay <= 0.0) { auto& target_points = _registry.get<HitPoints>(state.target); const auto& target = _registry.get<Transform>(state.target); - const auto distance = transform.position - target.position; - if (distance.magnitude() > def.optimal_range * 2.5) + const auto distance = transform.position.distance(target.position); + if (distance > def.optimal_range * 2.5) continue; - const auto damage = def.effective_damage(distance.magnitude()); + const auto damage = def.effective_damage(distance); if (damage > 0.0) { target_points.health -= damage; _dispatcher.trigger(Hit{damage, control.owner, state.target}); } - control.reload = def.rate_of_fire; + control.delay = def.rate_of_fire; + if (--control.rounds < 1) + control.reload = def.reload; } } } diff --git a/sim/src/Builder.cpp b/sim/src/Builder.cpp index e0198a1..068d012 100644 --- a/sim/src/Builder.cpp +++ b/sim/src/Builder.cpp @@ -47,7 +47,7 @@ Builder::operator()(const universe::TurretType& turret_type, const entt::entity& { const auto entity = registry.create(); registry.emplace<universe::TurretType>(entity, turret_type); - registry.emplace<TurretControl>(entity, 0.0, owner); + registry.emplace<TurretControl>(entity, 0.0, 0.0, turret_type.rounds, owner); registry.emplace<Transform>(entity, Point{0.0, 0.0}, 0.0, owner); return entity; } diff --git a/universe/include/kurator/universe/TurretType.h b/universe/include/kurator/universe/TurretType.h index ff67cfe..553894b 100644 --- a/universe/include/kurator/universe/TurretType.h +++ b/universe/include/kurator/universe/TurretType.h @@ -12,11 +12,13 @@ namespace universe struct TurretType { std::string name; - double base_damage; - double rate_of_fire; - double optimal_range; - double falloff_modifier; - double falloff_intensity; + int rounds = 1; + double base_damage = 0.0; + double rate_of_fire = 1.0; + double reload = 0.0; + double optimal_range = 0.0; + double falloff_modifier = 0.05; + double falloff_intensity = 0.2; double effective_damage(double distance) const; }; diff --git a/universe/src/SampleRepository.cpp b/universe/src/SampleRepository.cpp index 31f7807..857d175 100644 --- a/universe/src/SampleRepository.cpp +++ b/universe/src/SampleRepository.cpp @@ -23,7 +23,8 @@ static const std::unordered_map<std::string, ShipType> ships { static const std::unordered_map<std::string, TurretType> turrets { - {"ChargeLaser", {"ChargeLaser", 85.0, 4.5, 7000.0, 0.05, 0.2}}, + {"ChargeLaser", {"ChargeLaser", 1, 85.0, 4.5, 0.0, 7000.0, 0.05}}, + {"BurstLaser", {"BurstLaser", 3, 21.0, 0.25, 2.75, 3500.0, 0.05}}, }; |