Age | Commit message (Expand) | Author |
---|---|---|
2023-01-21 | Inernal libraries are now static | Aki |
2023-01-12 | Implemented naive scenario editor based on groups and loadouts | Aki |
2023-01-10 | Extracted ship loadout into own class | Aki |
2023-01-10 | Moved universe repo initialization to campaign module | Aki |
2023-01-02 | Moved UniqueIdentifier to universe module | Aki |
2022-12-31 | Added Gauss Cannon to sample repository | Aki |
2022-12-31 | Added rounds and reload time to turrets to enable burst weapons | Aki |
2022-12-31 | Renamed misleading total_teams() method | Aki |
2022-12-24 | Implemented scenario editor for example scenario to fool around | Aki |
2022-12-23 | Moved sample scenario creation to a loop | Aki |
2022-12-13 | Added naive campaign-unique ship identifiers | Aki |
2022-12-04 | Extracted battlefield size and moved into Scenario | Aki |
2022-12-03 | Extracted Scenario and related things into own campaign module | Aki |