From b8d3a357428d3af09031d2ae8925e1c2e93810ba Mon Sep 17 00:00:00 2001 From: Aki Date: Sat, 31 Dec 2022 16:26:25 +0100 Subject: Added rounds and reload time to turrets to enable burst weapons --- campaign/src/scenarios.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'campaign') diff --git a/campaign/src/scenarios.cpp b/campaign/src/scenarios.cpp index 2a18d22..bbb01f4 100644 --- a/campaign/src/scenarios.cpp +++ b/campaign/src/scenarios.cpp @@ -19,9 +19,9 @@ example(int teams, int anvils, int warbringers, int eclipses, double distance) Scenario scenario {"Example", distance, {}}; for (int team = 0; team < teams; ++team) { for (int i = 0; i < anvils; ++i) - scenario.ships.push_back(ShipConfig{{id++}, team, "Anvil", {"ChargeLaser", "ChargeLaser"}}); + scenario.ships.push_back(ShipConfig{{id++}, team, "Anvil", {"ChargeLaser", "BurstLaser"}}); for (int i = 0; i < warbringers; ++i) - scenario.ships.push_back(ShipConfig{{id++}, team, "Warbringer", {"ChargeLaser"}}); + scenario.ships.push_back(ShipConfig{{id++}, team, "Warbringer", {"BurstLaser"}}); for (int i = 0; i < eclipses; ++i) scenario.ships.push_back(ShipConfig{{id++}, team, "Eclipse", {"ChargeLaser"}}); } -- cgit v1.1