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path: root/data/shatter/Ships/Dantari_Ships/Mine1.def
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SHIP

name:         "Blockade Mine"
display_name:  Mine
class:         Mine

hud_icon:   "MineHud.pcx"

detail_0:   "Mine1.mag"
feature_0:  1000
detail_1:   "Mine2.mag"
feature_1:  8

mass:       100
agility:    0
vlimit:     0
roll_rate:  0
integrity:  1e3
scale:      1
acs:        1

trans_x:    0
trans_y:    0
trans_z:    0

arcade_drag: 2e9
drag:       1e9
roll_drag:  1e9
pitch_drag: 1e9
yaw_drag:   1e9

chase:      (0, -1e3, 200)
bridge:     (0, 0,    92)

power:      {
   type:             Fusion,
   design:           "Fusion Reactor",
   max_output:       3e3,

   loc:              (0, 0, -60),
   size:             48,
   hull_factor:      0.6,
   explosion:        7
}

weapon:     {
   type:             "Blockade Cannon",
   design:           "Bolt Weapon",
   name:             "Fwd Cannon",
   abrv:             "Gun",

   loc:              (   0,  0,  0),
   muzzle:           ( 105,  8, 75),
   muzzle:           (-105,  8, 75),
   muzzle:           ( 105, -8, 75),
   muzzle:           (-105, -8, 75),
   azimuth:          0,

   size:             24,
   hull_factor:      0.3
}

sensor:     {
   design:              Sensor,
   pcs:                 20,
   active_efficiency:   1e6,
   passive_efficiency:  10e3,
   range:   50e3,

   loc:              (0, 0, 180),
   size:             16,
   hull_factor:      0.1
}

computer:   {
   name:             "Avionics Package",
   abrv:             "HUD",
   type:             1,
   design:           Computer,

   loc:              (20, 16, 80),
   size:             16,
   hull_factor:      0.5
}

computer:   {
   name:             "Flight Computer",
   abrv:             "Flight",
   type:             2,
   design:           Computer,

   loc:              (-20, -16, 80),
   size:             16,
   hull_factor:      0.2
}

nav:        {
   loc:              (0, 16, 60),
   design:           Computer,
   size:             16,
   hull_factor:      0.1
}

death_spiral: {
   time:             1,

   final_type:       11,   // LARGE_EXPLOSION
   final_loc:        (0, 0, 0),

   final_type:       12,   // LARGE_BURST
   final_loc:        (0, 0, 0),

   debris:           "Debris0A.mag",
   debris_loc:       (0,0,-50),
   debris_mass:      5,
   debris_count:     7,
   debris_life:      27,

   debris:           "Debris6.mag",
   debris_loc:       (0,0,60),
   debris_mass:      4,
   debris_count:     5,
   debris_life:      25,
}

map: { sprite: "MineMap.pcx" }