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SHIP

name:           Thunderbolt
display_name:   Thunderbolt
class:          attack
abrv:           "F/A-38D"

hud_icon:      "ThunderboltHud.pcx"
description:   "The F/A-38D THUNDERBOLT is the primary Alliance attack craft, and the first specially designed for close air support of ground forces. They are tough, effective and powerful four-engine spacecraft that can be used against all ground targets, as well as fulfilling a secondary role in killing spaceborne platforms and starships.  The 'Bolt has six underwing hardpoints for standard attack ordnance, as well as dual front-mounted Heavy Energy Cannon.  For rear protection from hostile fighters and high-speed threats, the Thunderbolt features an autonomous tail gun turret."

detail_0:       "Thunderbolt_0a.mag"
feature_0:      25
detail_1:       "Thunderbolt_1a.mag"
feature_1:      1

cockpit_model: "BoltPit2a.mag"
cockpit_scale: 0.02

mass:        	29.7
integrity:   	7.5e3
vlimit:      	230
agility:     	40
air_factor:  	0.25
roll_rate:   	500
scale:       	0.27
acs:         	1.0
detet:	 	50e3

trans_x:     	2500
trans_y:     	2500
trans_z:     	2500

arcade_drag:    0.17
drag:           3.6e-5
roll_drag:      5
pitch_drag:     4
yaw_drag:       4

CL:             1.6e-2
CD:             0.7e-1
stall:          0.38

prep_time:     	15
avoid_fighter: 	7

chase:          (0, -1000, 130)
bridge:		(0,   180,  20)

power: {
   type:        Fusion
   name:        "Fusion Reactor"
   design:      "Fusion Reactor"
   max_output:  75

   loc:         (0, 0, 0)
   size:        10
   hull_factor: 0.5,
}

drive: {
   type:        Plasma
   design:      "Plasma Drive"
   thrust:      19
   augmenter:	30
   scale:       0.35
   port:        ( 83, -8, -94)
   port:        (-83, -8, -94)

   loc:         (  0,  0, -90)
   size:        24
   hull_factor: 0.5
}

weapon:     {
   type:    "Heavy Cannon"
   abrv:    Cannon
   muzzle:  (-22, -1, 200)
   muzzle:  ( 21, -1, 200)

   loc:     (0, 0, 160)
   size:    32
   hull_factor: 0.5
}

weapon: {
   type:    "Fighter Turret"
   abrv:    Turret
   muzzle:  (0, 0,   24)
   loc:     (0, 0, -195)
   azimuth: 3.1416
   size:    32
   hull_factor: 0.3
}

hardpoint:     {
   type:    "Javelin",
   type:    "Vector",
   type:    "Harpoon",
   type:    "Hammer",
   abrv:    "STA-1",
   muzzle:  (-116, -25, -82),

   loc:     (-116, -25, -70),
   size:    16,
   hull_factor: 0.2
}

hardpoint:     {
   type:    "Javelin",
   type:    "Vector",
   type:    "Harpoon",
   type:    "Hammer",
   abrv:    "STA-2",
   muzzle:  (-60, -16, -72),

   loc:     (-60, -16, -60),
   size:    16,
   hull_factor: 0.2
}

hardpoint:     {
   type:    "Javelin",
   type:    "Vector",
   type:    "Harpoon",
   type:    "Hammer",
   type:    "Rockets",
   abrv:    "STA-3",
   muzzle:  (-40, -16, -72),

   loc:     (-40, -16, -60),
   size:    16,
   hull_factor: 0.2
}

hardpoint:     {
   type:    "Javelin",
   type:    "Vector",
   type:    "Harpoon",
   type:    "Hammer",
   type:    "Rockets",
   abrv:    "STA-4",
   muzzle:  ( 40, -16, -72),

   loc:     ( 40, -16, -60),
   size:    16,
   hull_factor: 0.2
}

hardpoint:     {
   type:    "Javelin",
   type:    "Vector",
   type:    "Harpoon",
   type:    "Hammer",
   abrv:    "STA-5",
   muzzle:  ( 60, -16, -72),

   loc:     ( 60, -16, -60),
   size:    16,
   hull_factor: 0.2
}

hardpoint:     {
   type:    "Javelin",
   type:    "Vector",
   type:    "Harpoon",
   type:    "Hammer",
   abrv:    "STA-6",
   muzzle:  (116, -25, -82),

   loc:     (116, -25, -70),
   size:    16,
   hull_factor: 0.2
}


loadout: { name: "Clean",            stations: (-1, -1, -1, -1, -1, -1,) }
loadout: { name: "ACM Light",        stations: ( 0, -1, -1, -1, -1,  0,) }
loadout: { name: "ACM Short Range",  stations: ( 0,  0,  1,  1,  0,  0,) }
loadout: { name: "ACM Medium Range", stations: ( 0,  1,  1,  1,  1,  0,) }
loadout: { name: "Ground Strike",    stations: ( 1,  3,  3,  3,  3,  1,) }
loadout: { name: "Ship Strike",      stations: ( 1,  2,  2,  2,  2,  1,) }
loadout: { name: "Hvy Ship Strike",  stations: ( 2,  2,  2,  2,  2,  2,) }
loadout: { name: "Rockets",          stations: ( 0,  1,  4,  4,  1,  0,) }
loadout: { name: "Scout/Recon",      stations: ( 0,  1, -1, -1,  1,  0,) }

decoy:     {
   type:    "Fighter Decoy"
   abrv:    Decoy
   muzzle:  ( 0, -32, 0)

   loc:     (0, 0, 0)
   size:    16
   hull_factor: 0.5
}

sensor: {
   design:              Sensor
   pcs:                 20
   active_efficiency:   1e6
   passive_efficiency:  10e3
   range:               25e3
   range:               50e3
   range:               75e3

   loc:                 (0, 0, 30)
   size:                16
   hull_factor:         0.1
}

computer: {
   name:             "Avionics Package"
   abrv:             "HUD"
   type:             1
   design:           Computer

   loc:              (0, 0, 40)
   size:             16
   hull_factor:      0.5
}

computer: {
   name:             "Flight Computer"
   abrv:             "Flight"
   type:             2
   design:           Computer
   loc:              (0, 0, 90)
   size:             16
   hull_factor:      0.2
}

nav: {
   loc:              (0, 0, -10)
   design:           Computer
   size:             16
   hull_factor:      0.1
}

gear: {
   name:    "Undercarriage"
   abrv:    Gear
   loc:     (0, 0, 0)
   size:    16
   hull_factor: 0.5

   gear: {
      model: "GearNose1.mag"
      start: (0, -15, 144)
      end:   (0, -35, 158)
   }

   gear: {
      model: "GearLeft1.mag"
      start: (-20, -22, -64)
      end:   (-42, -48, -64)
   }

   gear: {
      model: "GearRight1.mag"
      start: ( 20, -22, -64)
      end:   ( 42, -48, -64)
   }
}

thruster: {
   design:           Thruster
   type:             Plasma
   scale:            0.12
   loc:              (0, -52,0)
   size:             32
   hull_factor:      0.5

   port_fore:   {loc:( -48,  -2,  61), fire: 0x0044}
   port_fore:   {loc:( -36,  -1,  61), fire: 0x0044}
   port_fore:   {loc:(  36,  -1,  61), fire: 0x0084}
   port_fore:   {loc:(  48,  -2,  61), fire: 0x0084}

   port_aft:    {loc:( -48,  -2, -84), fire: 0x0088}
   port_aft:    {loc:( -36,  -1, -90), fire: 0x0088}
   port_aft:    {loc:(  36,  -1, -90), fire: 0x0048}
   port_aft:    {loc:(  48,  -2, -84), fire: 0x0048}

   port_left:   {loc:( -26,   0, 127), fire: 0x0080}
   port_left:   {loc:( -38,   0,-144), fire: 0x0040}
   port_right:  {loc:(  26,   0, 127), fire: 0x0040}
   port_right:  {loc:(  38,   0,-144), fire: 0x0080}

   port_top:    {loc:( -86,  10,  29), fire: 0x0610}
   port_top:    {loc:(  86,  10,  29), fire: 0x0A10}
   port_top:    {loc:( -86,  10, -60), fire: 0x0410}
   port_top:    {loc:(  86,  10, -60), fire: 0x0810}

   port_top:    {loc:(  -9,  22,-125), fire: 0x0110}
   port_top:    {loc:(  -9,  22,-164), fire: 0x0110}
   port_top:    {loc:(   9,  22,-125), fire: 0x0110}
   port_top:    {loc:(   9,  22,-164), fire: 0x0110}

   port_bottom: {loc:( -86, -24,  29), fire: 0x0920}
   port_bottom: {loc:(  86, -24,  29), fire: 0x0520}
   port_bottom: {loc:( -86, -24, -60), fire: 0x0820}
   port_bottom: {loc:(  86, -24, -60), fire: 0x0420}

   port_bottom: {loc:(  -9, -20,-125), fire: 0x0220}
   port_bottom: {loc:(  -9, -20,-164), fire: 0x0220}
   port_bottom: {loc:(   9, -20,-125), fire: 0x0220}
   port_bottom: {loc:(   9, -20,-164), fire: 0x0220}
}

death_spiral: {
   time:             2.5,

   explosion_type:   22,   // SMALL_EXPLOSION
   explosion_time:   1.1,
   explosion_loc:    (0, 0, -64),

   explosion_type:   22,   // SMALL_EXPLOSION
   explosion_time:   1.5,
   explosion_loc:    (20, 10, -20),

   final_type:       23,   // LARGE_EXPLOSION
   final_loc:        (0, 0, -32),

   final_type:       12,   // LARGE_BURST
   final_loc:        (0, 0, -32),

   debris:           "DebrisX.mag"
   debris_loc:       (0,0,-2)
   debris_mass:      20
   debris_count:     4
   debris_life:      1.8
   debris_fire:      (1,1,1)
   debris_fire_type: 25
   debris_drag:      0.3
   debris_speed:     190

   debris:           "DebrisX.mag"
   debris_loc:       (0,0,3)
   debris_mass:      20
   debris_count:     3
   debris_life:      2.2
   debris_fire:      (1,1,1)
   debris_fire_type: 25
   debris_drag:      0.35
   debris_speed:     220
}


map: {
   sprite: "b_map0.pcx"
   sprite: "b_map1.pcx"
   sprite: "b_map2.pcx"
   sprite: "b_map3.pcx"
   sprite: "b_map4.pcx"
   sprite: "b_map5.pcx"
   sprite: "b_map6.pcx"
   sprite: "b_map7.pcx"
}