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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Mission Briefing Dialog Active Window class
*/

#ifndef MsnObjDlg_h
#define MsnObjDlg_h

#include "Types.h"
#include "FormWindow.h"
#include "MsnDlg.h"
#include "Bitmap.h"
#include "Button.h"
#include "CameraView.h"
#include "Scene.h"
#include "Font.h"
#include "Text.h"

// +--------------------------------------------------------------------+

class PlanScreen;
class Campaign;
class Mission;
class MissionInfo;
class ShipSolid;

// +--------------------------------------------------------------------+

class MsnObjDlg : public FormWindow,
public MsnDlg
{
public:
    MsnObjDlg(Screen* s, FormDef& def, PlanScreen* mgr);
    virtual ~MsnObjDlg();

    virtual void      RegisterControls();
    virtual void      ExecFrame();
    virtual void      Show();

    // Operations:
    virtual void      OnCommit(AWEvent* event);
    virtual void      OnCancel(AWEvent* event);
    virtual void      OnTabButton(AWEvent* event);
    virtual void      OnSkin(AWEvent* event);

protected:
    ActiveWindow*     objectives;
    ActiveWindow*     sitrep;
    ActiveWindow*     player_desc;
    ActiveWindow*     beauty;
    ComboBox*         cmb_skin;
    CameraView*       camview;
    Scene             scene;
    Camera            cam;
    ShipSolid*        ship;
};

#endif  // MsnObjDlg_h