/* Starshatter: The Open Source Project Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors Copyright (c) 1997-2006, Destroyer Studios LLC. AUTHOR: John DiCamillo OVERVIEW ======== Mission Briefing Dialog Active Window class */ #ifndef MsnObjDlg_h #define MsnObjDlg_h #include "Types.h" #include "FormWindow.h" #include "MsnDlg.h" #include "Bitmap.h" #include "Button.h" #include "CameraView.h" #include "Scene.h" #include "Font.h" #include "Text.h" // +--------------------------------------------------------------------+ class PlanScreen; class Campaign; class Mission; class MissionInfo; class ShipSolid; // +--------------------------------------------------------------------+ class MsnObjDlg : public FormWindow, public MsnDlg { public: MsnObjDlg(Screen* s, FormDef& def, PlanScreen* mgr); virtual ~MsnObjDlg(); virtual void RegisterControls(); virtual void ExecFrame(); virtual void Show(); // Operations: virtual void OnCommit(AWEvent* event); virtual void OnCancel(AWEvent* event); virtual void OnTabButton(AWEvent* event); virtual void OnSkin(AWEvent* event); protected: ActiveWindow* objectives; ActiveWindow* sitrep; ActiveWindow* player_desc; ActiveWindow* beauty; ComboBox* cmb_skin; CameraView* camview; Scene scene; Camera cam; ShipSolid* ship; }; #endif // MsnObjDlg_h