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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Decoy / Weapons Drone class
*/

#ifndef Drone_h
#define Drone_h

#include "Types.h"
#include "Geometry.h"
#include "Shot.h"

// +--------------------------------------------------------------------+

class Camera;
class Ship;
class Trail;
class System;
class WeaponDesign;
class Sprite3D;
class Sound;

// +--------------------------------------------------------------------+

class Drone : public Shot
{
public:
    static const char* TYPENAME() { return "Drone"; }

    Drone(const Point& pos, const Camera& cam, WeaponDesign* design, const Ship* ship=0);
    virtual ~Drone();

    virtual void      SeekTarget(SimObject* target, System* sub=0);
    virtual void      ExecFrame(double factor);

    virtual bool      IsDrone()   const    { return true;             }
    virtual bool      IsDecoy()   const    { return decoy_type != 0;  }
    virtual bool      IsProbe()   const    { return probe?true:false; }

    virtual void      Disarm();
    virtual void      Destroy();

    // SENSORS AND VISIBILITY:
    virtual double       PCS()             const;
    virtual double       ACS()             const;
    virtual const char*  ClassName()       const;
    virtual int          Class()           const;

    // DAMAGE RESOLUTION:
    void        SetLife(int seconds) { life = seconds; }
    virtual int HitBy(Shot* shot, Point& impact);

protected:
    int               iff_code;
    int               decoy_type;
    int               probe;
};

#endif  // Drone_h