/* Starshatter: The Open Source Project Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors Copyright (c) 1997-2006, Destroyer Studios LLC. AUTHOR: John DiCamillo OVERVIEW ======== Decoy / Weapons Drone class */ #ifndef Drone_h #define Drone_h #include "Types.h" #include "Geometry.h" #include "Shot.h" // +--------------------------------------------------------------------+ class Camera; class Ship; class Trail; class System; class WeaponDesign; class Sprite3D; class Sound; // +--------------------------------------------------------------------+ class Drone : public Shot { public: static const char* TYPENAME() { return "Drone"; } Drone(const Point& pos, const Camera& cam, WeaponDesign* design, const Ship* ship=0); virtual ~Drone(); virtual void SeekTarget(SimObject* target, System* sub=0); virtual void ExecFrame(double factor); virtual bool IsDrone() const { return true; } virtual bool IsDecoy() const { return decoy_type != 0; } virtual bool IsProbe() const { return probe?true:false; } virtual void Disarm(); virtual void Destroy(); // SENSORS AND VISIBILITY: virtual double PCS() const; virtual double ACS() const; virtual const char* ClassName() const; virtual int Class() const; // DAMAGE RESOLUTION: void SetLife(int seconds) { life = seconds; } virtual int HitBy(Shot* shot, Point& impact); protected: int iff_code; int decoy_type; int probe; }; #endif // Drone_h