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<div class="header">
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<div class="title">NetGameClient Member List</div>  </div>
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<p>This is the complete list of members for <a class="el" href="class_net_game_client.html">NetGameClient</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#ad87f38d5a1e0664fd8c9bbdbba023149">active</a></td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game.html#ab7c11a5b2969088fe0e2919a87410344">Create</a>()</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game_client.html#a3d79d4ae6c6b93bba4a72dd9bedfa591">DoChatMsg</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_client.html">NetGameClient</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game_client.html#aee47da764e5947f6b73996957ebb7b46">DoCommMsg</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_client.html">NetGameClient</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game_client.html#a1708673fe5c91d9e40672ccbc093f607">DoDisconnect</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_client.html">NetGameClient</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game_client.html#a06066bc8878a94c8e14b1902b87db389">DoElemCreate</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_client.html">NetGameClient</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#aea6fb2e09eb58d00f894b758afd9294a">DoElemRequest</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game_client.html#a538a68f97e38f017c97b949ff1d13c69">DoGameOver</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_client.html">NetGameClient</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game_client.html#a4fac3f2fbda7730bf7b2ce2b7eb66afc">DoJoinAnnounce</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_client.html">NetGameClient</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game_client.html#ae5ca0db7034e62d5b210197d93154659">DoJoinBacklog</a>(NetJoinAnnounce *join_ann)</td><td class="entry"><a class="el" href="class_net_game_client.html">NetGameClient</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game_client.html#adc37e99f022f2277934a1320dd53992e">DoJoinRequest</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_client.html">NetGameClient</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game_client.html#ae25b69cf936a5551dca8117e170fc770">DoNavData</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_client.html">NetGameClient</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game_client.html#a3842788c3f063671939f5f98bd803ab7">DoNavDelete</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_client.html">NetGameClient</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game_client.html#a8a5a3979165f8b831e998b1c2a3ac7fa">DoObjDamage</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_client.html">NetGameClient</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game_client.html#ae354b08419dac96751c99644453226e9">DoObjEmcon</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_client.html">NetGameClient</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game_client.html#acd26835273d1afa3c2e1d55055f237a0">DoObjHyper</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_client.html">NetGameClient</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game_client.html#a5aa6eff8a612d89d0b72e8747977cbc8">DoObjKill</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_client.html">NetGameClient</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game_client.html#a548ce3f8b01c358d294e3a5f6227e055">DoObjLoc</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_client.html">NetGameClient</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game_client.html#a9ffb5e94d1ceaede738cf1d2d23d0a8b">DoObjSpawn</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_client.html">NetGameClient</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game_client.html#adf0c616aa1e6940ef6269fe9d658d6a2">DoObjTarget</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_client.html">NetGameClient</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game_client.html#af27aedab278548cbddc0f5c031ff445a">DoQuitAnnounce</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_client.html">NetGameClient</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game_client.html#a7e4cad34b3ffbccf75b9adbec630ba0b">DoQuitRequest</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_client.html">NetGameClient</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game_client.html#aab5445d6354edc0a9d2a72d5a83ea6b8">DoSelfDestruct</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_client.html">NetGameClient</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game_client.html#a159c4e5f2022acae53823bfda941f452">DoShipLaunch</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_client.html">NetGameClient</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game_client.html#ac8085b1eda15542033f28ab3b42e8cd3">DoSysDamage</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_client.html">NetGameClient</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game_client.html#ac622ea7b8a51a936961c88eec9cef095">DoSysStatus</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_client.html">NetGameClient</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game_client.html#a014b5c68f4119d05c0c76452258e0ea3">DoWepDestroy</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_client.html">NetGameClient</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game_client.html#a95a390c3dfcb3bcf734bee49815658cc">DoWepRelease</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_client.html">NetGameClient</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game_client.html#afa5345b4e1f24778ac31802bd5833fa7">DoWepTrigger</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_client.html">NetGameClient</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game_client.html#adca0bec1ba6379ae35a56ee21d3213ce">ExecFrame</a>()</td><td class="entry"><a class="el" href="class_net_game_client.html">NetGameClient</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#a16fe658bc69ac58a6b30fb03d3bb4734">FindPlayerByName</a>(const char *name)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game.html#a705d9accd06a59a46d996ba5d2e08f74">FindPlayerByNetID</a>(DWORD netid)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#a02f1618e65e3904011a4ac09225f6d7c">FindPlayerByObjID</a>(DWORD objid)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game.html#a38c34e04f4d3db5baaa8b5e5f8363d16">FindShipByObjID</a>(DWORD objid)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#ae713005c73017da3ff312c46d6041596">FindShotByObjID</a>(DWORD objid)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game.html#a019dbd91861b01d0ca35cef0e1f4066e">GetInstance</a>()</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#a89a4d3e89e55883b90cf653cd3b80d29">GetNetID</a>() const </td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game.html#a7d351b0c53c95d4899728befff3fc85f">GetNextObjID</a>(int type=SHIP)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#a57d88712c75f8979cbd3ecc8f8fc3e80">GetObjID</a>() const </td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game_client.html#a1a633f4900d41b4c354f92ca201fa412">GetObserverName</a>() const </td><td class="entry"><a class="el" href="class_net_game_client.html">NetGameClient</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#a84773e355ed380dc7effba79ca6879cc">GetPeer</a>(NetPlayer *player)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sim_observer.html#a59c8f9384d12c6192cad15ccda2df0b0">Ignore</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_observer.html">SimObserver</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#a423e3401a8197ea26ba9bdfebbb651c4">IsActive</a>() const </td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game_client.html#aac75b322907aea7f82587c84b1ac5437">IsClient</a>() const </td><td class="entry"><a class="el" href="class_net_game_client.html">NetGameClient</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#a0560a25c61d20efd80fd100dfff84c3d">IsNetGame</a>()</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game.html#a6dcf404427c9aa0677ec4c89f1a3a45f">IsNetGameClient</a>()</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#a2ac6b5464eaa714356192a7c27d5c30c">IsNetGameServer</a>()</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game_client.html#a54a496554855c67f8af852ec4144d4fa">IsServer</a>() const </td><td class="entry"><a class="el" href="class_net_game_client.html">NetGameClient</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game_client.html#a40447f208773500a0d41f62d4b22c379">join_backlog</a></td><td class="entry"><a class="el" href="class_net_game_client.html">NetGameClient</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game_client.html#ae64a0637134cc77404ef5556ffe95a73">join_req_time</a></td><td class="entry"><a class="el" href="class_net_game_client.html">NetGameClient</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#acd8c528ba6813508f7722914403fe4b1">last_send_time</a></td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game.html#acaac19c34a06e30a9af470b6b6de9515">link</a></td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#af8247efcf6192ca0774f151cfe3a6e98">local_player</a></td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game.html#acfdc0631fe49ce07b733455c8ff75ffe">NetGame</a>()</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game_client.html#aa5e4bd3618decc834061ec9a1a0387be">NetGameClient</a>()</td><td class="entry"><a class="el" href="class_net_game_client.html">NetGameClient</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game.html#a2405fcd10a4e1216986015a27cf09e60">netid</a></td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#aeece1ae418e6437f9c28640ceaf1d606">NumPlayers</a>()</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game.html#a3e093be2529342af7580b7340b2fdd8c">objid</a></td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sim_observer.html#ae6c9a20e4fd0bcb3590f983a391dd451">Observe</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_observer.html">SimObserver</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sim_observer.html#a3fe87e6bbf13018f8f78f76e4d5c4164">observe_list</a></td><td class="entry"><a class="el" href="class_sim_observer.html">SimObserver</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sim_observer.html#a03823f3af6e76868bc1dba46631c53e0">operator==</a>(const SimObserver &amp;o) const </td><td class="entry"><a class="el" href="class_sim_observer.html">SimObserver</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game.html#ab56fdf075552f315cd06fd53a0ee6727">player_name</a></td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#a6fffe5033d0a52d7a2d40560cc44346a">player_pass</a></td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game.html#a00f8bad7ebe8d46c06f9f69b3fa43baa">players</a></td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#a187ced3862da66ea8b80e6777ded8983">Recv</a>()</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game_client.html#af2c02b7f26fe02d0592c98a4d1a7a22d">Respawn</a>(DWORD objid, Ship *spawn)</td><td class="entry"><a class="el" href="class_net_game_client.html">NetGameClient</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game_client.html#aaf779a3e511ea49ac5cb03e3ebd486bf">Send</a>()</td><td class="entry"><a class="el" href="class_net_game_client.html">NetGameClient</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game_client.html#ac3036aa1f8dd1123966ce4cb1e2809b8">SendData</a>(NetData *data)</td><td class="entry"><a class="el" href="class_net_game_client.html">NetGameClient</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game_client.html#af214cc18843f1e37478d2d9de872e797">SendJoinRequest</a>()</td><td class="entry"><a class="el" href="class_net_game_client.html">NetGameClient</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game_client.html#a74abe8603e48d4a209757583e883a70e">server_id</a></td><td class="entry"><a class="el" href="class_net_game_client.html">NetGameClient</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#acd66d53db98b82cc7ed6f0176f55554fa7f27621c48410be2e9d78a3aa3908997">SHIP</a> enum value</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game.html#acd66d53db98b82cc7ed6f0176f55554fa6a71ad2223dc39e7a87f9d824bf485ce">SHOT</a> enum value</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#ad076068157c4a021e002236e7c4a9e34">sim</a></td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game.html#abf66a69bc548706d5e9fc1f2dd740465">target</a></td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#a8161ec0ebc333d4017078eaddc790507">NetGame::TYPENAME</a>()</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sim_observer.html#a5fd49b6b8b5e726e27f109a5ef03d525">SimObserver::TYPENAME</a>()</td><td class="entry"><a class="el" href="class_sim_observer.html">SimObserver</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game_client.html#a73bc565481a646b2340e60a8e9f89e5e">Update</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_net_game_client.html">NetGameClient</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game.html#a3115fa6325fe2edd96d638fb1c4b3860">~NetGame</a>()</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game_client.html#acbafbfa18d45efb010abac74b728c928">~NetGameClient</a>()</td><td class="entry"><a class="el" href="class_net_game_client.html">NetGameClient</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sim_observer.html#a7348e5f58ba93c8ec4c3349676dfd42e">~SimObserver</a>()</td><td class="entry"><a class="el" href="class_sim_observer.html">SimObserver</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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