Starshatter_Open
Open source Starshatter engine
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NetGameClient Member List
This is the complete list of members for
NetGameClient
, including all inherited members.
active
NetGame
protected
Create
()
NetGame
static
DoChatMsg
(NetMsg *msg)
NetGameClient
protected
virtual
DoCommMsg
(NetMsg *msg)
NetGameClient
protected
virtual
DoDisconnect
(NetMsg *msg)
NetGameClient
protected
virtual
DoElemCreate
(NetMsg *msg)
NetGameClient
protected
virtual
DoElemRequest
(NetMsg *msg)
NetGame
inline
protected
virtual
DoGameOver
(NetMsg *msg)
NetGameClient
protected
virtual
DoJoinAnnounce
(NetMsg *msg)
NetGameClient
protected
virtual
DoJoinBacklog
(NetJoinAnnounce *join_ann)
NetGameClient
protected
virtual
DoJoinRequest
(NetMsg *msg)
NetGameClient
protected
virtual
DoNavData
(NetMsg *msg)
NetGameClient
protected
virtual
DoNavDelete
(NetMsg *msg)
NetGameClient
protected
virtual
DoObjDamage
(NetMsg *msg)
NetGameClient
protected
virtual
DoObjEmcon
(NetMsg *msg)
NetGameClient
protected
virtual
DoObjHyper
(NetMsg *msg)
NetGameClient
protected
virtual
DoObjKill
(NetMsg *msg)
NetGameClient
protected
virtual
DoObjLoc
(NetMsg *msg)
NetGameClient
protected
virtual
DoObjSpawn
(NetMsg *msg)
NetGameClient
protected
virtual
DoObjTarget
(NetMsg *msg)
NetGameClient
protected
virtual
DoQuitAnnounce
(NetMsg *msg)
NetGameClient
protected
virtual
DoQuitRequest
(NetMsg *msg)
NetGameClient
protected
virtual
DoSelfDestruct
(NetMsg *msg)
NetGameClient
protected
virtual
DoShipLaunch
(NetMsg *msg)
NetGameClient
protected
virtual
DoSysDamage
(NetMsg *msg)
NetGameClient
protected
virtual
DoSysStatus
(NetMsg *msg)
NetGameClient
protected
virtual
DoWepDestroy
(NetMsg *msg)
NetGameClient
protected
virtual
DoWepRelease
(NetMsg *msg)
NetGameClient
protected
virtual
DoWepTrigger
(NetMsg *msg)
NetGameClient
protected
virtual
ExecFrame
()
NetGameClient
virtual
FindPlayerByName
(const char *name)
NetGame
virtual
FindPlayerByNetID
(DWORD netid)
NetGame
virtual
FindPlayerByObjID
(DWORD objid)
NetGame
virtual
FindShipByObjID
(DWORD objid)
NetGame
virtual
FindShotByObjID
(DWORD objid)
NetGame
virtual
GetInstance
()
NetGame
static
GetNetID
() const
NetGame
inline
virtual
GetNextObjID
(int type=SHIP)
NetGame
static
GetObjID
() const
NetGame
virtual
GetObserverName
() const
NetGameClient
virtual
GetPeer
(NetPlayer *player)
NetGame
virtual
Ignore
(SimObject *obj)
SimObserver
virtual
IsActive
() const
NetGame
inline
virtual
IsClient
() const
NetGameClient
inline
virtual
IsNetGame
()
NetGame
static
IsNetGameClient
()
NetGame
static
IsNetGameServer
()
NetGame
static
IsServer
() const
NetGameClient
inline
virtual
join_backlog
NetGameClient
protected
join_req_time
NetGameClient
protected
last_send_time
NetGame
protected
link
NetGame
protected
local_player
NetGame
protected
NetGame
()
NetGame
NetGameClient
()
NetGameClient
netid
NetGame
protected
NumPlayers
()
NetGame
static
objid
NetGame
protected
Observe
(SimObject *obj)
SimObserver
virtual
observe_list
SimObserver
protected
operator==
(const SimObserver &o) const
SimObserver
inline
player_name
NetGame
protected
player_pass
NetGame
protected
players
NetGame
protected
Recv
()
NetGame
virtual
Respawn
(DWORD objid, Ship *spawn)
NetGameClient
virtual
Send
()
NetGameClient
virtual
SendData
(NetData *data)
NetGameClient
virtual
SendJoinRequest
()
NetGameClient
protected
virtual
server_id
NetGameClient
protected
SHIP
enum value
NetGame
SHOT
enum value
NetGame
sim
NetGame
protected
target
NetGame
protected
NetGame::TYPENAME
()
NetGame
inline
static
SimObserver::TYPENAME
()
SimObserver
inline
static
Update
(SimObject *obj)
NetGameClient
virtual
~NetGame
()
NetGame
virtual
~NetGameClient
()
NetGameClient
virtual
~SimObserver
()
SimObserver
virtual
Generated on Tue Jun 5 2012 20:48:01 for Starshatter_Open by
1.8.1