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2024-04-01Each Campaign now has a specific start date and timeAki
2024-04-01Fixed date and time consistency across Campaigns and MissionsAki
This fixes campaign mission generation mostly, but a full playthrough will be needed. Missions now serialize and accept stardate setting a bit better. Thanks to this, date is propagated over multiplayer, too. This seems to break points system? Code-wise, this does not workaround the problems from before namely over-reliance on side-effects. Stardate class is at least one small step into good direction. Now, it'd be nice to attach clocks to simulation and campaign and whatever else that needs them.
2024-03-19Definition Parser now consumes from the new ReaderAki
Next steps are to move ParseUtils functionality to DefinitinoEx, sort things into the namespaces in this library, and then prepare it to handle overloading like nlohmann_json does. On the other side, it's time for starshatter::data.
2024-03-12Legal notices updatedAki
Rename contrib -> third-party intendes to express the origin and purpose of that part of the code better. I plan to readd contrib/ again but with more in-project things like bash-completions, dev workflow scripts etc.
2022-04-01Moved Stars45 to StarsExAki