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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/Campaign.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/Campaign.cpp')
-rw-r--r--StarsEx/Campaign.cpp2339
1 files changed, 2339 insertions, 0 deletions
diff --git a/StarsEx/Campaign.cpp b/StarsEx/Campaign.cpp
new file mode 100644
index 0000000..af1eb86
--- /dev/null
+++ b/StarsEx/Campaign.cpp
@@ -0,0 +1,2339 @@
+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Campaign defines a strategic military scenario.
+*/
+
+#include "Campaign.h"
+#include "CampaignPlanStrategic.h"
+#include "CampaignPlanAssignment.h"
+#include "CampaignPlanEvent.h"
+#include "CampaignPlanMission.h"
+#include "CampaignPlanMovement.h"
+#include "CampaignSituationReport.h"
+#include "CampaignSaveGame.h"
+#include "Combatant.h"
+#include "CombatAction.h"
+#include "CombatEvent.h"
+#include "CombatGroup.h"
+#include "CombatRoster.h"
+#include "CombatUnit.h"
+#include "CombatZone.h"
+#include "Galaxy.h"
+#include "Mission.h"
+#include "StarSystem.h"
+#include "Starshatter.h"
+#include "Player.h"
+
+#include "ContentBundle.h"
+#include "Bitmap.h"
+#include "Clock.h"
+#include "DataLoader.h"
+#include "ParseUtil.h"
+#include "Random.h"
+#include "FormatUtil.h"
+
+
+const int TIME_NEVER = (int) 1e9;
+const int ONE_DAY = (int) 24 * 3600;
+
+// +====================================================================+
+
+MissionInfo::MissionInfo()
+ : mission(0), start(0), type(0), id(0), min_rank(0), max_rank(0),
+ action_id(0), action_status(0), exec_once(0),
+ start_before(TIME_NEVER), start_after(0)
+{ }
+
+MissionInfo::~MissionInfo()
+{
+ delete mission;
+}
+
+bool
+MissionInfo::IsAvailable()
+{
+ Campaign* campaign = Campaign::GetCampaign();
+ Player* player = Player::GetCurrentPlayer();
+ CombatGroup* player_group = campaign->GetPlayerGroup();
+
+ if (campaign->GetTime() < start_after)
+ return false;
+
+ if (campaign->GetTime() > start_before)
+ return false;
+
+ if (region.length() && player_group->GetRegion() != region)
+ return false;
+
+ if (min_rank && player->Rank() < min_rank)
+ return false;
+
+ if (max_rank && player->Rank() > max_rank)
+ return false;
+
+ if (exec_once < 0)
+ return false;
+
+ if (exec_once > 0)
+ exec_once = -1;
+
+ return true;
+}
+
+// +====================================================================+
+
+TemplateList::TemplateList()
+ : mission_type(0), group_type(0), index(0)
+{ }
+
+TemplateList::~TemplateList()
+{
+ missions.destroy();
+}
+
+// +====================================================================+
+
+static List<Campaign> campaigns;
+static Campaign* current_campaign = 0;
+
+// +--------------------------------------------------------------------+
+
+Campaign::Campaign(int id, const char* n)
+ : campaign_id(id), name(n), mission_id(-1), mission(0), net_mission(0),
+ scripted(false), sequential(false), time(0), startTime(0), loadTime(0),
+ player_group(0), player_unit(0), status(CAMPAIGN_INIT), lockout(0),
+ loaded_from_savegame(false)
+{
+ ZeroMemory(path, sizeof(path));
+ Load();
+}
+
+Campaign::Campaign(int id, const char* n, const char* p)
+ : campaign_id(id), name(n), mission_id(-1), mission(0), net_mission(0),
+ scripted(false), sequential(false), time(0), startTime(0), loadTime(0),
+ player_group(0), player_unit(0), status(CAMPAIGN_INIT), lockout(0),
+ loaded_from_savegame(false)
+{
+ ZeroMemory(path, sizeof(path));
+ strncpy(path, p, sizeof(path));
+ Load();
+}
+
+// +--------------------------------------------------------------------+
+
+Campaign::~Campaign()
+{
+ for (int i = 0; i < NUM_IMAGES; i++)
+ image[i].ClearImage();
+
+ delete net_mission;
+
+ actions.destroy();
+ events.destroy();
+ missions.destroy();
+ templates.destroy();
+ planners.destroy();
+ zones.destroy();
+ combatants.destroy();
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Campaign::Initialize()
+{
+ Campaign* c = 0;
+ DataLoader* loader = DataLoader::GetLoader();
+
+ for (int i = 1; i < 100; i++) {
+ char path[256];
+ sprintf_s(path, "Campaigns/%02d/", i);
+
+ loader->UseFileSystem(true);
+ loader->SetDataPath(path);
+
+ if (loader->FindFile("campaign.def")) {
+ char txt[256];
+ sprintf_s(txt, "Dynamic Campaign %02d", i);
+ c = new Campaign(i, txt);
+
+ if (c) {
+ campaigns.insertSort(c);
+ }
+ }
+ }
+
+ c = new Campaign(SINGLE_MISSIONS, "Single Missions");
+ if (c) {
+ campaigns.insertSort(c);
+ current_campaign = c;
+ }
+
+ c = new Campaign(MULTIPLAYER_MISSIONS, "Multiplayer Missions");
+ if (c) {
+ campaigns.insertSort(c);
+ }
+
+ c = new Campaign(CUSTOM_MISSIONS, "Custom Missions");
+ if (c) {
+ campaigns.insertSort(c);
+ }
+}
+
+void
+Campaign::Close()
+{
+ Print("Campaign::Close() - destroying all campaigns\n");
+ current_campaign = 0;
+ campaigns.destroy();
+}
+
+Campaign*
+Campaign::GetCampaign()
+{
+ return current_campaign;
+}
+
+Campaign*
+Campaign::SelectCampaign(const char* name)
+{
+ Campaign* c = 0;
+ ListIter<Campaign> iter = campaigns;
+
+ while (++iter && !c) {
+ if (!_stricmp(iter->Name(), name))
+ c = iter.value();
+ }
+
+ if (c) {
+ Print("Campaign: Selected '%s'\n", c->Name());
+ current_campaign = c;
+ }
+ else {
+ Print("Campaign: could not find '%s'\n", name);
+ }
+
+ return c;
+}
+
+Campaign*
+Campaign::CreateCustomCampaign(const char* name, const char* path)
+{
+ int id = 0;
+
+ if (name && *name && path && *path) {
+ ListIter<Campaign> iter = campaigns;
+
+ while (++iter) {
+ Campaign* c = iter.value();
+ if (c->GetCampaignId() >= id)
+ id = c->GetCampaignId() + 1;
+
+ if (!strcmp(c->Name(), name)) {
+ Print("Campaign: custom campaign '%s' already exists.\n", name);
+ return 0;
+ }
+ }
+ }
+
+ if (id == 0)
+ id = CUSTOM_MISSIONS + 1;
+
+ Campaign* c = new Campaign(id, name, path);
+ Print("Campaign: created custom campaign %d '%s'\n", id, name);
+ campaigns.append(c);
+
+ return c;
+}
+
+List<Campaign>&
+Campaign::GetAllCampaigns()
+{
+ return campaigns;
+}
+
+int
+Campaign::GetLastCampaignId()
+{
+ int result = 0;
+
+ for (int i = 0; i < campaigns.size(); i++) {
+ Campaign* c = campaigns.at(i);
+
+ if (c->IsDynamic() && c->GetCampaignId() > result) {
+ result = c->GetCampaignId();
+ }
+ }
+
+ return result;
+}
+
+// +--------------------------------------------------------------------+
+
+CombatEvent*
+Campaign::GetLastEvent()
+{
+ CombatEvent* result = 0;
+
+ if (!events.isEmpty())
+ result = events.last();
+
+ return result;
+}
+
+// +--------------------------------------------------------------------+
+
+int
+Campaign::CountNewEvents() const
+{
+ int result = 0;
+
+ for (int i = 0; i < events.size(); i++)
+ if (/*events[i]->Source() != CombatEvent::TACNET &&*/ !events[i]->Visited())
+ result++;
+
+ return result;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Campaign::Clear()
+{
+ missions.destroy();
+ planners.destroy();
+ combatants.destroy();
+ events.destroy();
+ actions.destroy();
+
+ player_group = 0;
+ player_unit = 0;
+
+ updateTime = time;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Campaign::Load()
+{
+ // first, unload any existing data:
+ Unload();
+
+ if (!path[0]) {
+ // then load the campaign from files:
+ switch (campaign_id) {
+ case SINGLE_MISSIONS: strcpy_s(path, "Missions/"); break;
+ case CUSTOM_MISSIONS: strcpy_s(path, "Mods/Missions/"); break;
+ case MULTIPLAYER_MISSIONS: strcpy_s(path, "Multiplayer/"); break;
+ default: sprintf_s(path, "Campaigns/%02d/", campaign_id); break;
+ }
+ }
+
+ DataLoader* loader = DataLoader::GetLoader();
+ loader->UseFileSystem(true);
+ loader->SetDataPath(path);
+ systems.clear();
+
+ if (loader->FindFile("zones.def"))
+ zones.append(CombatZone::Load("zones.def"));
+
+ for (int i = 0; i < zones.size(); i++) {
+ Text s = zones[i]->System();
+ bool found = false;
+
+ for (int n = 0; !found && n < systems.size(); n++) {
+ if (s == systems[n]->Name())
+ found = true;
+ }
+
+ if (!found)
+ systems.append(Galaxy::GetInstance()->GetSystem(s));
+ }
+
+ loader->UseFileSystem(Starshatter::UseFileSystem());
+
+ if (loader->FindFile("campaign.def"))
+ LoadCampaign(loader);
+
+ if (campaign_id == CUSTOM_MISSIONS) {
+ loader->SetDataPath(path);
+ LoadCustomMissions(loader);
+ }
+ else {
+ bool found = false;
+
+ if (loader->FindFile("missions.def")) {
+ loader->SetDataPath(path);
+ LoadMissionList(loader);
+ found = true;
+ }
+
+ if (loader->FindFile("templates.def")) {
+ loader->SetDataPath(path);
+ LoadTemplateList(loader);
+ found = true;
+ }
+
+ if (!found) {
+ loader->SetDataPath(path);
+ LoadCustomMissions(loader);
+ }
+ }
+
+ loader->UseFileSystem(true);
+ loader->SetDataPath(path);
+
+ if (loader->FindFile("image.pcx")) {
+ loader->LoadBitmap("image.pcx", image[ 0]);
+ loader->LoadBitmap("selected.pcx", image[ 1]);
+ loader->LoadBitmap("unavail.pcx", image[ 2]);
+ loader->LoadBitmap("banner.pcx", image[ 3]);
+ }
+
+ loader->SetDataPath(0);
+ loader->UseFileSystem(Starshatter::UseFileSystem());
+}
+
+void
+Campaign::Unload()
+{
+ SetStatus(CAMPAIGN_INIT);
+
+ Clock::GetInstance()->ResetGameTime();
+ StarSystem::SetBaseTime(0);
+
+ startTime = Stardate();
+ loadTime = startTime;
+ lockout = 0;
+
+ for (int i = 0; i < NUM_IMAGES; i++)
+ image[i].ClearImage();
+
+ Clear();
+
+ zones.destroy();
+}
+
+void
+Campaign::LoadCampaign(DataLoader* loader, bool full)
+{
+ BYTE* block = 0;
+ const char* filename = "campaign.def";
+
+ loader->UseFileSystem(true);
+ loader->LoadBuffer(filename, block, true);
+ loader->UseFileSystem(Starshatter::UseFileSystem());
+ Parser parser(new BlockReader((const char*) block));
+
+ Term* term = parser.ParseTerm();
+
+ if (!term) {
+ return;
+ }
+ else {
+ TermText* file_type = term->isText();
+ if (!file_type || file_type->value() != "CAMPAIGN") {
+ return;
+ }
+ }
+
+ do {
+ delete term; term = 0;
+ term = parser.ParseTerm();
+
+ if (term) {
+ TermDef* def = term->isDef();
+ if (def) {
+ if (def->name()->value() == "name") {
+ if (!def->term() || !def->term()->isText()) {
+ ::Print("WARNING: name missing in '%s/%s'\n", loader->GetDataPath(), filename);
+ }
+ else {
+ name = def->term()->isText()->value();
+ name = ContentBundle::GetInstance()->GetText(name);
+ }
+ }
+ else if (def->name()->value() == "desc") {
+ if (!def->term() || !def->term()->isText()) {
+ ::Print("WARNING: description missing in '%s/%s'\n", loader->GetDataPath(), filename);
+ }
+ else {
+ description = def->term()->isText()->value();
+ description = ContentBundle::GetInstance()->GetText(description);
+ }
+ }
+ else if (def->name()->value() == "situation") {
+ if (!def->term() || !def->term()->isText()) {
+ ::Print("WARNING: situation missing in '%s/%s'\n", loader->GetDataPath(), filename);
+ }
+ else {
+ situation = def->term()->isText()->value();
+ situation = ContentBundle::GetInstance()->GetText(situation);
+ }
+ }
+ else if (def->name()->value() == "orders") {
+ if (!def->term() || !def->term()->isText()) {
+ ::Print("WARNING: orders missing in '%s/%s'\n", loader->GetDataPath(), filename);
+ }
+ else {
+ orders = def->term()->isText()->value();
+ orders = ContentBundle::GetInstance()->GetText(orders);
+ }
+ }
+ else if (def->name()->value() == "scripted") {
+ if (def->term() && def->term()->isBool()) {
+ scripted = def->term()->isBool()->value();
+ }
+ }
+ else if (def->name()->value() == "sequential") {
+ if (def->term() && def->term()->isBool()) {
+ sequential = def->term()->isBool()->value();
+ }
+ }
+ else if (full && def->name()->value() == "combatant") {
+ if (!def->term() || !def->term()->isStruct()) {
+ ::Print("WARNING: combatant struct missing in '%s/%s'\n", loader->GetDataPath(), filename);
+ }
+ else {
+ TermStruct* val = def->term()->isStruct();
+
+ char name[64];
+ int iff = 0;
+ CombatGroup* force = 0;
+ CombatGroup* clone = 0;
+
+ ZeroMemory(name, sizeof(name));
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ if (pdef->name()->value() == "name") {
+ GetDefText(name, pdef, filename);
+
+ force = CombatRoster::GetInstance()->GetForce(name);
+
+ if (force)
+ clone = force->Clone(false); // shallow copy
+ }
+
+ else if (pdef->name()->value() == "group") {
+ ParseGroup(pdef->term()->isStruct(), force, clone, filename);
+ }
+ }
+ }
+
+ loader->SetDataPath(path);
+ Combatant* c = new Combatant(name, clone);
+ if (c) {
+ combatants.append(c);
+ }
+ else {
+ Unload();
+ return;
+ }
+ }
+ }
+ else if (full && def->name()->value() == "action") {
+ if (!def->term() || !def->term()->isStruct()) {
+ ::Print("WARNING: action struct missing in '%s/%s'\n", loader->GetDataPath(), filename);
+ }
+ else {
+ TermStruct* val = def->term()->isStruct();
+ ParseAction(val, filename);
+ }
+ }
+ }
+ }
+ }
+ while (term);
+
+ loader->ReleaseBuffer(block);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Campaign::ParseGroup(TermStruct* val,
+CombatGroup* force,
+CombatGroup* clone,
+const char* filename)
+{
+ if (!val) {
+ ::Print("invalid combat group in campaign %s\n", name.data());
+ return;
+ }
+
+ int type = 0;
+ int id = 0;
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ if (pdef->name()->value() == "type") {
+ char type_name[64];
+ GetDefText(type_name, pdef, filename);
+ type = CombatGroup::TypeFromName(type_name);
+ }
+
+ else if (pdef->name()->value() == "id") {
+ GetDefNumber(id, pdef, filename);
+ }
+ }
+ }
+
+ if (type && id) {
+ CombatGroup* g = force->FindGroup(type, id);
+
+ // found original group, now clone it over
+ if (g && g->GetParent()) {
+ CombatGroup* parent = CloneOver(force, clone, g->GetParent());
+ parent->AddComponent(g->Clone());
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Campaign::ParseAction(TermStruct* val, const char* filename)
+{
+ if (!val) {
+ ::Print("invalid action in campaign %s\n", name.data());
+ return;
+ }
+
+ int id = 0;
+ int type = 0;
+ int subtype = 0;
+ int opp_type = -1;
+ int team = 0;
+ int source = 0;
+ Vec3 loc(0.0f, 0.0f, 0.0f);
+ Text system;
+ Text region;
+ Text file;
+ Text image;
+ Text scene;
+ Text text;
+ int count = 1;
+ int start_before = TIME_NEVER;
+ int start_after = 0;
+ int min_rank = 0;
+ int max_rank = 100;
+ int delay = 0;
+ int probability = 100;
+
+ int asset_type = 0;
+ int asset_id = 0;
+ int target_type = 0;
+ int target_id = 0;
+ int target_iff = 0;
+
+ CombatAction* action = 0;
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ if (pdef->name()->value() == "id") {
+ GetDefNumber(id, pdef, filename);
+ }
+ else if (pdef->name()->value() == "type") {
+ char txt[64];
+ GetDefText(txt, pdef, filename);
+ type = CombatAction::TypeFromName(txt);
+ }
+ else if (pdef->name()->value() == "subtype") {
+ if (pdef->term()->isNumber()) {
+ GetDefNumber(subtype, pdef, filename);
+ }
+
+ else if (pdef->term()->isText()) {
+ char txt[64];
+ GetDefText(txt, pdef, filename);
+
+ if (type == CombatAction::MISSION_TEMPLATE) {
+ subtype = Mission::TypeFromName(txt);
+ }
+ else if (type == CombatAction::COMBAT_EVENT) {
+ subtype = CombatEvent::TypeFromName(txt);
+ }
+ else if (type == CombatAction::INTEL_EVENT) {
+ subtype = Intel::IntelFromName(txt);
+ }
+ }
+ }
+ else if (pdef->name()->value() == "opp_type") {
+ if (pdef->term()->isNumber()) {
+ GetDefNumber(opp_type, pdef, filename);
+ }
+
+ else if (pdef->term()->isText()) {
+ char txt[64];
+ GetDefText(txt, pdef, filename);
+
+ if (type == CombatAction::MISSION_TEMPLATE) {
+ opp_type = Mission::TypeFromName(txt);
+ }
+ }
+ }
+ else if (pdef->name()->value() == "source") {
+ char txt[64];
+ GetDefText(txt, pdef, filename);
+ source = CombatEvent::SourceFromName(txt);
+ }
+ else if (pdef->name()->value() == "team") {
+ GetDefNumber(team, pdef, filename);
+ }
+ else if (pdef->name()->value() == "iff") {
+ GetDefNumber(team, pdef, filename);
+ }
+ else if (pdef->name()->value() == "count") {
+ GetDefNumber(count, pdef, filename);
+ }
+ else if (pdef->name()->value().contains("before")) {
+ if (pdef->term()->isNumber()) {
+ GetDefNumber(start_before, pdef, filename);
+ }
+ else {
+ GetDefTime(start_before, pdef, filename);
+ start_before -= ONE_DAY;
+ }
+ }
+ else if (pdef->name()->value().contains("after")) {
+ if (pdef->term()->isNumber()) {
+ GetDefNumber(start_after, pdef, filename);
+ }
+ else {
+ GetDefTime(start_after, pdef, filename);
+ start_after -= ONE_DAY;
+ }
+ }
+ else if (pdef->name()->value() == "min_rank") {
+ if (pdef->term()->isNumber()) {
+ GetDefNumber(min_rank, pdef, filename);
+ }
+ else {
+ char rank_name[64];
+ GetDefText(rank_name, pdef, filename);
+ min_rank = Player::RankFromName(rank_name);
+ }
+ }
+ else if (pdef->name()->value() == "max_rank") {
+ if (pdef->term()->isNumber()) {
+ GetDefNumber(max_rank, pdef, filename);
+ }
+ else {
+ char rank_name[64];
+ GetDefText(rank_name, pdef, filename);
+ max_rank = Player::RankFromName(rank_name);
+ }
+ }
+ else if (pdef->name()->value() == "delay") {
+ GetDefNumber(delay, pdef, filename);
+ }
+ else if (pdef->name()->value() == "probability") {
+ GetDefNumber(probability, pdef, filename);
+ }
+ else if (pdef->name()->value() == "asset_type") {
+ char type_name[64];
+ GetDefText(type_name, pdef, filename);
+ asset_type = CombatGroup::TypeFromName(type_name);
+ }
+ else if (pdef->name()->value() == "target_type") {
+ char type_name[64];
+ GetDefText(type_name, pdef, filename);
+ target_type = CombatGroup::TypeFromName(type_name);
+ }
+ else if (pdef->name()->value() == "location" ||
+ pdef->name()->value() == "loc") {
+ GetDefVec(loc, pdef, filename);
+ }
+ else if (pdef->name()->value() == "system" ||
+ pdef->name()->value() == "sys") {
+ GetDefText(system, pdef, filename);
+ }
+ else if (pdef->name()->value() == "region" ||
+ pdef->name()->value() == "rgn" ||
+ pdef->name()->value() == "zone") {
+ GetDefText(region, pdef, filename);
+ }
+ else if (pdef->name()->value() == "file") {
+ GetDefText(file, pdef, filename);
+ }
+ else if (pdef->name()->value() == "image") {
+ GetDefText(image, pdef, filename);
+ }
+ else if (pdef->name()->value() == "scene") {
+ GetDefText(scene, pdef, filename);
+ }
+ else if (pdef->name()->value() == "text") {
+ GetDefText(text, pdef, filename);
+ text = ContentBundle::GetInstance()->GetText(text);
+ }
+ else if (pdef->name()->value() == "asset_id") {
+ GetDefNumber(asset_id, pdef, filename);
+ }
+ else if (pdef->name()->value() == "target_id") {
+ GetDefNumber(target_id, pdef, filename);
+ }
+ else if (pdef->name()->value() == "target_iff") {
+ GetDefNumber(target_iff, pdef, filename);
+ }
+
+ else if (pdef->name()->value() == "asset_kill") {
+ if (!action)
+ action = new CombatAction(id, type, subtype, team);
+
+ if (action) {
+ char txt[64];
+ GetDefText(txt, pdef, filename);
+ action->AssetKills().append(new Text(txt));
+ }
+ }
+
+ else if (pdef->name()->value() == "target_kill") {
+ if (!action)
+ action = new CombatAction(id, type, subtype, team);
+
+ if (action) {
+ char txt[64];
+ GetDefText(txt, pdef, filename);
+ action->TargetKills().append(new Text(txt));
+ }
+ }
+
+ else if (pdef->name()->value() == "req") {
+ if (!action)
+ action = new CombatAction(id, type, subtype, team);
+
+ if (!pdef->term() || !pdef->term()->isStruct()) {
+ ::Print("WARNING: action req struct missing in '%s'\n", filename);
+ }
+ else if (action) {
+ TermStruct* val2 = pdef->term()->isStruct();
+
+ int act = 0;
+ int stat = CombatAction::COMPLETE;
+ bool _not = false;
+
+ Combatant* c1 = 0;
+ Combatant* c2 = 0;
+ int comp = 0;
+ int score = 0;
+ int intel = 0;
+ int gtype = 0;
+ int gid = 0;
+
+ for (int i = 0; i < val2->elements()->size(); i++) {
+ TermDef* pdef2 = val2->elements()->at(i)->isDef();
+ if (pdef2) {
+ if (pdef2->name()->value() == "action") {
+ GetDefNumber(act, pdef2, filename);
+ }
+ else if (pdef2->name()->value() == "status") {
+ char txt[64];
+ GetDefText(txt, pdef2, filename);
+ stat = CombatAction::StatusFromName(txt);
+ }
+ else if (pdef2->name()->value() == "not") {
+ GetDefBool(_not, pdef2, filename);
+ }
+
+ else if (pdef2->name()->value() == "c1") {
+ char txt[64];
+ GetDefText(txt, pdef2, filename);
+ c1 = GetCombatant(txt);
+ }
+ else if (pdef2->name()->value() == "c2") {
+ char txt[64];
+ GetDefText(txt, pdef2, filename);
+ c2 = GetCombatant(txt);
+ }
+ else if (pdef2->name()->value() == "comp") {
+ char txt[64];
+ GetDefText(txt, pdef2, filename);
+ comp = CombatActionReq::CompFromName(txt);
+ }
+ else if (pdef2->name()->value() == "score") {
+ GetDefNumber(score, pdef2, filename);
+ }
+ else if (pdef2->name()->value() == "intel") {
+ if (pdef2->term()->isNumber()) {
+ GetDefNumber(intel, pdef2, filename);
+ }
+ else if (pdef2->term()->isText()) {
+ char txt[64];
+ GetDefText(txt, pdef2, filename);
+ intel = Intel::IntelFromName(txt);
+ }
+ }
+ else if (pdef2->name()->value() == "group_type") {
+ char type_name[64];
+ GetDefText(type_name, pdef2, filename);
+ gtype = CombatGroup::TypeFromName(type_name);
+ }
+ else if (pdef2->name()->value() == "group_id") {
+ GetDefNumber(gid, pdef2, filename);
+ }
+ }
+ }
+
+ if (act)
+ action->AddRequirement(act, stat, _not);
+
+ else if (gtype)
+ action->AddRequirement(c1, gtype, gid, comp, score, intel);
+
+ else
+ action->AddRequirement(c1, c2, comp, score);
+ }
+ }
+ }
+ }
+
+ if (!action)
+ action = new CombatAction(id, type, subtype, team);
+
+ if (action) {
+ action->SetSource(source);
+ action->SetOpposingType(opp_type);
+ action->SetLocation(loc);
+ action->SetSystem(system);
+ action->SetRegion(region);
+ action->SetFilename(file);
+ action->SetImageFile(image);
+ action->SetSceneFile(scene);
+ action->SetCount(count);
+ action->SetStartAfter(start_after);
+ action->SetStartBefore(start_before);
+ action->SetMinRank(min_rank);
+ action->SetMaxRank(max_rank);
+ action->SetDelay(delay);
+ action->SetProbability(probability);
+
+ action->SetAssetId(asset_id);
+ action->SetAssetType(asset_type);
+ action->SetTargetId(target_id);
+ action->SetTargetIFF(target_iff);
+ action->SetTargetType(target_type);
+ action->SetText(text);
+
+ actions.append(action);
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+CombatGroup*
+Campaign::CloneOver(CombatGroup* force, CombatGroup* clone, CombatGroup* group)
+{
+ CombatGroup* orig_parent = group->GetParent();
+
+ if (orig_parent) {
+ CombatGroup* clone_parent = clone->FindGroup(orig_parent->Type(), orig_parent->GetID());
+
+ if (!clone_parent)
+ clone_parent = CloneOver(force, clone, orig_parent);
+
+ CombatGroup* new_clone = clone->FindGroup(group->Type(), group->GetID());
+
+ if (!new_clone) {
+ new_clone = group->Clone(false);
+ clone_parent->AddComponent(new_clone);
+ }
+
+ return new_clone;
+ }
+ else {
+ return clone;
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Campaign::LoadMissionList(DataLoader* loader)
+{
+ bool ok = true;
+ BYTE* block = 0;
+ const char* filename = "Missions.def";
+
+ loader->UseFileSystem(true);
+ loader->LoadBuffer(filename, block, true);
+ loader->UseFileSystem(Starshatter::UseFileSystem());
+ Parser parser(new BlockReader((const char*) block));
+
+ Term* term = parser.ParseTerm();
+
+ if (!term) {
+ return;
+ }
+ else {
+ TermText* file_type = term->isText();
+ if (!file_type || file_type->value() != "MISSIONLIST") {
+ ::Print("WARNING: invalid mission list file '%s'\n", filename);
+ term->print(10);
+ return;
+ }
+ }
+
+ do {
+ delete term; term = 0;
+ term = parser.ParseTerm();
+
+ if (term) {
+ TermDef* def = term->isDef();
+ if (def) {
+ if (def->name()->value() == "mission") {
+ if (!def->term() || !def->term()->isStruct()) {
+ ::Print("WARNING: mission struct missing in '%s'\n", filename);
+ }
+ else {
+ TermStruct* val = def->term()->isStruct();
+
+ int id = 0;
+ Text name;
+ Text desc;
+ char script[256];
+ char system[256];
+ char region[256];
+ int start = 0;
+ int type = 0;
+
+ ZeroMemory(script, sizeof(script));
+
+ strcpy_s(system, "Unknown");
+ strcpy_s(region, "Unknown");
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ if (pdef->name()->value() == "id")
+ GetDefNumber(id, pdef, filename);
+
+ else if (pdef->name()->value() == "name") {
+ GetDefText(name, pdef, filename);
+ name = ContentBundle::GetInstance()->GetText(name);
+ }
+
+ else if (pdef->name()->value() == "desc") {
+ GetDefText(desc, pdef, filename);
+ if (desc.length() > 0 && desc.length() < 32)
+ desc = ContentBundle::GetInstance()->GetText(desc);
+ }
+
+ else if (pdef->name()->value() == "start")
+ GetDefTime(start, pdef, filename);
+
+ else if (pdef->name()->value() == "system")
+ GetDefText(system, pdef, filename);
+
+ else if (pdef->name()->value() == "region")
+ GetDefText(region, pdef, filename);
+
+ else if (pdef->name()->value() == "script")
+ GetDefText(script, pdef, filename);
+
+ else if (pdef->name()->value() == "type") {
+ char typestr[64];
+ GetDefText(typestr, pdef, filename);
+ type = Mission::TypeFromName(typestr);
+ }
+ }
+ }
+
+ MissionInfo* info = new MissionInfo;
+ if (info) {
+ info->id = id;
+ info->name = name;
+ info->description = desc;
+ info->system = system;
+ info->region = region;
+ info->script = script;
+ info->start = start;
+ info->type = type;
+ info->mission = 0;
+
+ info->script.setSensitive(false);
+
+ missions.append(info);
+ }
+ else {
+ ok = false;
+ }
+ }
+ }
+ }
+ }
+ }
+ while (term);
+
+ loader->ReleaseBuffer(block);
+
+ if (!ok)
+ Unload();
+}
+
+void
+Campaign::LoadCustomMissions(DataLoader* loader)
+{
+ bool ok = true;
+ List<Text> files;
+ loader->UseFileSystem(true);
+ loader->ListFiles("*.*", files);
+
+ for (int i = 0; i < files.size(); i++) {
+ Text file = *files[i];
+ file.setSensitive(false);
+
+ if (file.contains(".def")) {
+ BYTE* block = 0;
+ const char* filename = file.data();
+
+ loader->UseFileSystem(true);
+ loader->LoadBuffer(filename, block, true);
+ loader->UseFileSystem(Starshatter::UseFileSystem());
+
+ if (strstr((const char*) block, "MISSION") == (const char*) block) {
+ Text name;
+ Text desc;
+ Text system = "Unknown";
+ Text region = "Unknown";
+ int start = 0;
+ int type = 0;
+ int msn_id = 0;
+
+ Parser parser(new BlockReader((const char*) block));
+ Term* term = parser.ParseTerm();
+
+ if (!term) {
+ Print("ERROR: could not parse '%s'\n", filename);
+ continue;
+ }
+ else {
+ TermText* file_type = term->isText();
+ if (!file_type || file_type->value() != "MISSION") {
+ Print("ERROR: invalid mission file '%s'\n", filename);
+ term->print(10);
+ continue;
+ }
+ }
+
+ do {
+ delete term; term = 0;
+ term = parser.ParseTerm();
+
+ if (term) {
+ TermDef* def = term->isDef();
+ if (def) {
+ if (def->name()->value() == "name") {
+ GetDefText(name, def, filename);
+ name = ContentBundle::GetInstance()->GetText(name);
+ }
+
+ else if (def->name()->value() == "type") {
+ char typestr[64];
+ GetDefText(typestr, def, filename);
+ type = Mission::TypeFromName(typestr);
+ }
+
+ else if (def->name()->value() == "id")
+ GetDefNumber(msn_id, def, filename);
+
+ else if (def->name()->value() == "desc") {
+ GetDefText(desc, def, filename);
+ if (desc.length() > 0 && desc.length() < 32)
+ desc = ContentBundle::GetInstance()->GetText(desc);
+ }
+
+ else if (def->name()->value() == "system")
+ GetDefText(system, def, filename);
+
+ else if (def->name()->value() == "region")
+ GetDefText(region, def, filename);
+
+ else if (def->name()->value() == "start")
+ GetDefTime(start, def, filename);
+ }
+ }
+ }
+ while (term);
+
+ loader->ReleaseBuffer(block);
+
+ if (strstr(filename, "custom") == filename) {
+ sscanf_s(filename+6, "%d", &msn_id);
+
+ if (msn_id <= i)
+ msn_id = i+1;
+ }
+ else if (msn_id < 1) {
+ msn_id = i+1;
+ }
+
+ MissionInfo* info = new MissionInfo;
+ if (info) {
+ info->id = msn_id;
+ info->name = name;
+ info->type = type;
+ info->description = desc;
+ info->system = system;
+ info->region = region;
+ info->script = filename;
+ info->start = start;
+ info->mission = 0;
+
+ info->script.setSensitive(false);
+
+ missions.append(info);
+ }
+ else {
+ ok = false;
+ }
+ }
+ else {
+ Print("Invalid Custom Mission File: '%s'\n", filename);
+ }
+
+ loader->ReleaseBuffer(block);
+ }
+ }
+
+ files.destroy();
+
+ if (!ok)
+ Unload();
+ else
+ missions.sort();
+}
+
+void
+Campaign::LoadTemplateList(DataLoader* loader)
+{
+ BYTE* block = 0;
+ const char* filename = "Templates.def";
+
+ loader->UseFileSystem(true);
+ loader->LoadBuffer(filename, block, true);
+ loader->UseFileSystem(Starshatter::UseFileSystem());
+ Parser parser(new BlockReader((const char*) block));
+
+ Term* term = parser.ParseTerm();
+
+ if (!term) {
+ return;
+ }
+ else {
+ TermText* file_type = term->isText();
+ if (!file_type || file_type->value() != "TEMPLATELIST") {
+ ::Print("WARNING: invalid template list file '%s'\n", filename);
+ term->print(10);
+ return;
+ }
+ }
+
+ do {
+ delete term; term = 0;
+ term = parser.ParseTerm();
+
+ if (term) {
+ TermDef* def = term->isDef();
+ if (def) {
+ if (def->name()->value() == "mission") {
+ if (!def->term() || !def->term()->isStruct()) {
+ ::Print("WARNING: mission struct missing in '%s'\n", filename);
+ }
+ else {
+ TermStruct* val = def->term()->isStruct();
+
+ char name[256];
+ char script[256];
+ char region[256];
+ int id = 0;
+ int msn_type = 0;
+ int grp_type = 0;
+
+ int min_rank = 0;
+ int max_rank = 0;
+ int action_id = 0;
+ int action_status = 0;
+ int exec_once = 0;
+ int start_before = TIME_NEVER;
+ int start_after = 0;
+
+ name[0] = 0;
+ script[0] = 0;
+ region[0] = 0;
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ if (pdef->name()->value() == "id")
+ GetDefNumber(id, pdef, filename);
+
+ else if (pdef->name()->value() == "name")
+ GetDefText(name, pdef, filename);
+
+ else if (pdef->name()->value() == "script")
+ GetDefText(script, pdef, filename);
+
+ else if (pdef->name()->value() == "rgn" || pdef->name()->value() == "region")
+ GetDefText(region, pdef, filename);
+
+ else if (pdef->name()->value() == "type") {
+ char typestr[64];
+ GetDefText(typestr, pdef, filename);
+ msn_type = Mission::TypeFromName(typestr);
+ }
+
+ else if (pdef->name()->value() == "group") {
+ char typestr[64];
+ GetDefText(typestr, pdef, filename);
+ grp_type = CombatGroup::TypeFromName(typestr);
+ }
+
+ else if (pdef->name()->value() == "min_rank")
+ GetDefNumber(min_rank, pdef, filename);
+
+ else if (pdef->name()->value() == "max_rank")
+ GetDefNumber(max_rank, pdef, filename);
+
+ else if (pdef->name()->value() == "action_id")
+ GetDefNumber(action_id, pdef, filename);
+
+ else if (pdef->name()->value() == "action_status")
+ GetDefNumber(action_status, pdef, filename);
+
+ else if (pdef->name()->value() == "exec_once")
+ GetDefNumber(exec_once, pdef, filename);
+
+ else if (pdef->name()->value().contains("before")) {
+ if (pdef->term()->isNumber()) {
+ GetDefNumber(start_before, pdef, filename);
+ }
+ else {
+ GetDefTime(start_before, pdef, filename);
+ start_before -= ONE_DAY;
+ }
+ }
+ else if (pdef->name()->value().contains("after")) {
+ if (pdef->term()->isNumber()) {
+ GetDefNumber(start_after, pdef, filename);
+ }
+ else {
+ GetDefTime(start_after, pdef, filename);
+ start_after -= ONE_DAY;
+ }
+ }
+ }
+ }
+
+ MissionInfo* info = new MissionInfo;
+ if (info) {
+ info->id = id;
+ info->name = name;
+ info->script = script;
+ info->region = region;
+ info->type = msn_type;
+ info->min_rank = min_rank;
+ info->max_rank = max_rank;
+ info->action_id = action_id;
+ info->action_status = action_status;
+ info->exec_once = exec_once;
+ info->start_before = start_before;
+ info->start_after = start_after;
+
+ info->script.setSensitive(false);
+
+ TemplateList* templist = GetTemplateList(msn_type, grp_type);
+
+ if (!templist) {
+ templist = new TemplateList;
+ templist->mission_type = msn_type;
+ templist->group_type = grp_type;
+ templates.append(templist);
+ }
+
+ templist->missions.append(info);
+ }
+ }
+ }
+ }
+ }
+ }
+ while (term);
+
+ loader->ReleaseBuffer(block);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Campaign::CreatePlanners()
+{
+ if (planners.size() > 0)
+ planners.destroy();
+
+ CampaignPlan* p;
+
+ // PLAN EVENT MUST BE FIRST PLANNER:
+ p = new CampaignPlanEvent(this);
+ if (p)
+ planners.append(p);
+
+ p = new CampaignPlanStrategic(this);
+ if (p)
+ planners.append(p);
+
+ p = new CampaignPlanAssignment(this);
+ if (p)
+ planners.append(p);
+
+ p = new CampaignPlanMovement(this);
+ if (p)
+ planners.append(p);
+
+ p = new CampaignPlanMission(this);
+ if (p)
+ planners.append(p);
+
+ if (lockout > 0 && planners.size()) {
+ ListIter<CampaignPlan> plan = planners;
+ while (++plan)
+ plan->SetLockout(lockout);
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+int
+Campaign::GetPlayerIFF()
+{
+ int iff = 1;
+
+ if (player_group)
+ iff = player_group->GetIFF();
+
+ return iff;
+}
+
+void
+Campaign::SetPlayerGroup(CombatGroup* pg)
+{
+ if (player_group != pg) {
+ ::Print("Campaign::SetPlayerGroup(%s)\n", pg ? pg->Name().data() : "0");
+
+ // should verify that the player group is
+ // actually part of this campaign, first!
+
+ player_group = pg;
+ player_unit = 0;
+
+ // need to regenerate missions when changing
+ // player combat group:
+ if (IsDynamic()) {
+ ::Print(" destroying mission list...\n");
+ missions.destroy();
+ }
+ }
+}
+
+void
+Campaign::SetPlayerUnit(CombatUnit* unit)
+{
+ if (player_unit != unit) {
+ ::Print("Campaign::SetPlayerUnit(%s)\n", unit ? unit->Name().data() : "0");
+
+ // should verify that the player unit is
+ // actually part of this campaign, first!
+
+ player_unit = unit;
+
+ if (unit)
+ player_group = unit->GetCombatGroup();
+
+ // need to regenerate missions when changing
+ // player combat unit:
+ if (IsDynamic()) {
+ ::Print(" destroying mission list...\n");
+ missions.destroy();
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+CombatZone*
+Campaign::GetZone(const char* rgn)
+{
+ ListIter<CombatZone> z = zones;
+ while (++z) {
+ if (z->HasRegion(rgn))
+ return z.value();
+ }
+
+ return 0;
+}
+
+StarSystem*
+Campaign::GetSystem(const char* sys)
+{
+ return Galaxy::GetInstance()->GetSystem(sys);
+}
+
+Combatant*
+Campaign::GetCombatant(const char* cname)
+{
+ ListIter<Combatant> iter = combatants;
+ while (++iter) {
+ Combatant* c = iter.value();
+ if (!strcmp(c->Name(), cname))
+ return c;
+ }
+
+ return 0;
+}
+
+// +--------------------------------------------------------------------+
+
+Mission*
+Campaign::GetMission()
+{
+ return GetMission(mission_id);
+}
+
+Mission*
+Campaign::GetMission(int id)
+{
+ if (id < 0) {
+ ::Print("ERROR - Campaign::GetMission(%d) invalid mission id\n", id);
+ return 0;
+ }
+
+ if (mission && mission->Identity() == id) {
+ return mission;
+ }
+
+ MissionInfo* info = 0;
+ for (int i = 0; !info && i < missions.size(); i++)
+ if (missions[i]->id == id)
+ info = missions[i];
+
+ if (info) {
+ if (!info->mission) {
+ ::Print("Campaign::GetMission(%d) loading mission...\n", id);
+ info->mission = new Mission(id, info->script, path);
+ if (info->mission)
+ info->mission->Load();
+ }
+
+ if (IsDynamic()) {
+ if (info->mission) {
+ if (!_stricmp(info->mission->Situation(), "Unknown")) {
+ ::Print("Campaign::GetMission(%d) generating sitrep...\n", id);
+ CampaignSituationReport sitrep(this, info->mission);
+ sitrep.GenerateSituationReport();
+ }
+ }
+ else {
+ ::Print("Campaign::GetMission(%d) could not find/load mission.\n", id);
+ }
+ }
+
+ return info->mission;
+ }
+
+ return 0;
+}
+
+Mission*
+Campaign::GetMissionByFile(const char* filename)
+{
+ if (!filename || !*filename) {
+ ::Print("ERROR - Campaign::GetMissionByFile() invalid filename\n");
+ return 0;
+ }
+
+ int id = 0;
+ int maxid = 0;
+ MissionInfo* info = 0;
+
+ for (int i = 0; !info && i < missions.size(); i++) {
+ MissionInfo* m = missions[i];
+
+ if (m->id > maxid)
+ maxid = m->id;
+
+ if (m->script == filename)
+ info = m;
+ }
+
+ if (info) {
+ id = info->id;
+
+ if (!info->mission) {
+ ::Print("Campaign::GetMission(%d) loading mission...\n", id);
+ info->mission = new Mission(id, info->script, path);
+ if (info->mission)
+ info->mission->Load();
+ }
+
+ if (IsDynamic()) {
+ if (info->mission) {
+ if (!_stricmp(info->mission->Situation(), "Unknown")) {
+ ::Print("Campaign::GetMission(%d) generating sitrep...\n", id);
+ CampaignSituationReport sitrep(this, info->mission);
+ sitrep.GenerateSituationReport();
+ }
+ }
+ else {
+ ::Print("Campaign::GetMission(%d) could not find/load mission.\n", id);
+ }
+ }
+ }
+
+ else {
+ info = new MissionInfo;
+ if (info) {
+ info->id = maxid+1;
+ info->name = "New Custom Mission";
+ info->script = filename;
+ info->mission = new Mission(info->id, info->script, "Mods/Missions/");
+ info->mission->SetName(info->name);
+
+ info->script.setSensitive(false);
+
+ missions.append(info);
+ }
+ }
+
+ return info->mission;
+}
+
+MissionInfo*
+Campaign::CreateNewMission()
+{
+ int id = 0;
+ int maxid = 0;
+ MissionInfo* info = 0;
+
+ if (campaign_id == MULTIPLAYER_MISSIONS)
+ maxid = 10;
+
+ for (int i = 0; !info && i < missions.size(); i++) {
+ MissionInfo* m = missions[i];
+
+ if (m->id > maxid)
+ maxid = m->id;
+ }
+
+ char filename[64];
+ sprintf_s(filename, "custom%03d.def", maxid+1);
+
+ info = new MissionInfo;
+ if (info) {
+ info->id = maxid+1;
+ info->name = "New Custom Mission";
+ info->script = filename;
+ info->mission = new Mission(info->id, filename, path);
+ info->mission->SetName(info->name);
+
+ info->script.setSensitive(false);
+
+ missions.append(info);
+ }
+
+ return info;
+}
+
+void
+Campaign::DeleteMission(int id)
+{
+ if (id < 0) {
+ ::Print("ERROR - Campaign::DeleteMission(%d) invalid mission id\n", id);
+ return;
+ }
+
+ MissionInfo* m = 0;
+ int index = -1;
+
+ for (int i = 0; !m && i < missions.size(); i++) {
+ if (missions[i]->id == id) {
+ m = missions[i];
+ index = i;
+ }
+ }
+
+ if (m) {
+ char full_path[256];
+
+ if (path[strlen(path)-1] == '/')
+ sprintf_s(full_path, "%s%s", path, m->script.data());
+ else
+ sprintf_s(full_path, "%s/%s", path, m->script.data());
+
+ DeleteFile(full_path);
+ Load();
+ }
+
+ else {
+ ::Print("ERROR - Campaign::DeleteMission(%d) could not find mission\n", id);
+ }
+}
+
+MissionInfo*
+Campaign::GetMissionInfo(int id)
+{
+ if (id < 0) {
+ ::Print("ERROR - Campaign::GetMissionInfo(%d) invalid mission id\n", id);
+ return 0;
+ }
+
+ MissionInfo* m = 0;
+ for (int i = 0; !m && i < missions.size(); i++)
+ if (missions[i]->id == id)
+ m = missions[i];
+
+ if (m) {
+ if (!m->mission) {
+ m->mission = new Mission(id, m->script);
+ if (m->mission)
+ m->mission->Load();
+ }
+
+ return m;
+ }
+
+ else {
+ ::Print("ERROR - Campaign::GetMissionInfo(%d) could not find mission\n", id);
+ }
+
+ return 0;
+}
+
+void
+Campaign::ReloadMission(int id)
+{
+ if (mission && mission == net_mission) {
+ delete net_mission;
+ net_mission = 0;
+ }
+
+ mission = 0;
+
+ if (id >= 0 && id < missions.size()) {
+ MissionInfo* m = missions[id];
+ delete m->mission;
+ m->mission = 0;
+ }
+}
+
+void
+Campaign::LoadNetMission(int id, const char* net_mission_script)
+{
+ if (mission && mission == net_mission) {
+ delete net_mission;
+ net_mission = 0;
+ }
+
+ mission_id = id;
+ mission = new Mission(id);
+
+ if (mission && mission->ParseMission(net_mission_script))
+ mission->Validate();
+
+ net_mission = mission;
+}
+
+// +--------------------------------------------------------------------+
+
+CombatAction*
+Campaign::FindAction(int action_id)
+{
+ ListIter<CombatAction> iter = actions;
+ while (++iter) {
+ CombatAction* a = iter.value();
+
+ if (a->Identity() == action_id)
+ return a;
+ }
+
+ return 0;
+}
+
+// +--------------------------------------------------------------------+
+
+MissionInfo*
+Campaign::FindMissionTemplate(int mission_type, CombatGroup* player_group)
+{
+ MissionInfo* info = 0;
+
+ if (!player_group)
+ return info;
+
+ TemplateList* templates = GetTemplateList(mission_type, player_group->Type());
+
+ if (!templates || !templates->missions.size())
+ return info;
+
+ int tries = 0;
+ int msize = templates->missions.size();
+
+ while (!info && tries < msize) {
+ // get next template:
+ int index = templates->index;
+
+ if (index >= msize)
+ index = 0;
+
+ info = templates->missions[index];
+ templates->index = index + 1;
+ tries++;
+
+ // validate the template:
+ if (info) {
+ if (info->action_id) {
+ CombatAction* a = FindAction(info->action_id);
+
+ if (a && a->Status() != info->action_status)
+ info = 0;
+ }
+
+ if (info && !info->IsAvailable()) {
+ info = 0;
+ }
+ }
+ }
+
+ return info;
+}
+
+// +--------------------------------------------------------------------+
+
+TemplateList*
+Campaign::GetTemplateList(int msn_type, int grp_type)
+{
+ for (int i = 0; i < templates.size(); i++) {
+ if (templates[i]->mission_type == msn_type &&
+ templates[i]->group_type == grp_type)
+ return templates[i];
+ }
+
+ return 0;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Campaign::SetMissionId(int id)
+{
+ ::Print("Campaign::SetMissionId(%d)\n", id);
+
+ if (id > 0)
+ mission_id = id;
+ else
+ ::Print(" retaining mission id = %d\n", mission_id);
+}
+
+// +--------------------------------------------------------------------+
+
+long double
+Campaign::Stardate()
+{
+ return StarSystem::Stardate();
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Campaign::SelectDefaultPlayerGroup(CombatGroup* g, int type)
+{
+ if (player_group || !g) return;
+
+ if (g->Type() == type && !g->IsReserve() && g->Value() > 0) {
+ player_group = g;
+ player_unit = 0;
+ return;
+ }
+
+ for (int i = 0; i < g->GetComponents().size(); i++)
+ SelectDefaultPlayerGroup(g->GetComponents()[i], type);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Campaign::Prep()
+{
+ // if this is a new campaign,
+ // create combatants from roster and template:
+ if (IsDynamic() && combatants.isEmpty()) {
+ DataLoader* loader = DataLoader::GetLoader();
+ loader->SetDataPath(path);
+ LoadCampaign(loader, true);
+ }
+
+ StarSystem::SetBaseTime(loadTime);
+
+ // load scripted missions:
+ if (IsScripted() && actions.isEmpty()) {
+ DataLoader* loader = DataLoader::GetLoader();
+ loader->SetDataPath(path);
+ LoadCampaign(loader, true);
+
+ ListIter<MissionInfo> m = missions;
+ while (++m) {
+ GetMission(m->id);
+ }
+ }
+
+ CheckPlayerGroup();
+}
+
+void
+Campaign::Start()
+{
+ ::Print("Campaign::Start()\n");
+
+ Prep();
+
+ // create planners:
+ CreatePlanners();
+ SetStatus(CAMPAIGN_ACTIVE);
+}
+
+void
+Campaign::ExecFrame()
+{
+ if (InCutscene())
+ return;
+
+ time = Stardate() - startTime;
+
+ if (status < CAMPAIGN_ACTIVE)
+ return;
+
+ if (IsDynamic()) {
+ bool completed = false;
+ ListIter<MissionInfo> m = missions;
+ while (++m) {
+ if (m->mission && m->mission->IsComplete()) {
+ ::Print("Campaign::ExecFrame() completed mission %d '%s'\n", m->id, m->name.data());
+ completed = true;
+ }
+ }
+
+ if (completed) {
+ ::Print("Campaign::ExecFrame() destroying mission list after completion...\n");
+ missions.destroy();
+
+ if (!player_group || player_group->IsFighterGroup())
+ time += 10 * 3600;
+ else
+ time += 20 * 3600;
+
+ StarSystem::SetBaseTime(startTime + time - Clock::GetInstance()->GameTime()/1000.0);
+ }
+ else {
+ m.reset();
+
+ while (++m) {
+ if (m->start < time && !m->mission->IsActive()) {
+ MissionInfo* info = m.removeItem();
+
+ if (info)
+ ::Print("Campaign::ExecFrame() deleting expired mission %d start: %d current: %d\n",
+ info->id,
+ info->start,
+ (int) time);
+
+ delete info;
+ }
+ }
+ }
+
+ // PLAN EVENT MUST BE FIRST PLANNER:
+ if (loaded_from_savegame && planners.size() > 0) {
+ CampaignPlanEvent* plan_event = (CampaignPlanEvent*) planners.first();
+ plan_event->ExecScriptedEvents();
+
+ loaded_from_savegame = false;
+ }
+
+ ListIter<CampaignPlan> plan = planners;
+ while (++plan) {
+ CheckPlayerGroup();
+ plan->ExecFrame();
+ }
+
+ CheckPlayerGroup();
+
+ // Auto save game AFTER planners have run!
+ // This is done to ensure that campaign status
+ // is properly recorded after winning or losing
+ // the campaign.
+
+ if (completed) {
+ CampaignSaveGame save(this);
+ save.SaveAuto();
+ }
+ }
+ else {
+ // PLAN EVENT MUST BE FIRST PLANNER:
+ if (planners.size() > 0) {
+ CampaignPlanEvent* plan_event = (CampaignPlanEvent*) planners.first();
+ plan_event->ExecScriptedEvents();
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Campaign::LockoutEvents(int seconds)
+{
+ lockout = seconds;
+}
+
+void
+Campaign::CheckPlayerGroup()
+{
+ if (!player_group || player_group->IsReserve() || player_group->CalcValue() < 1) {
+ int player_iff = GetPlayerIFF();
+ player_group = 0;
+
+ CombatGroup* force = 0;
+ for (int i = 0; i < combatants.size() && !force; i++) {
+ if (combatants[i]->GetIFF() == player_iff) {
+ force = combatants[i]->GetForce();
+ }
+ }
+
+ if (force) {
+ force->CalcValue();
+ SelectDefaultPlayerGroup(force, CombatGroup::WING);
+
+ if (!player_group)
+ SelectDefaultPlayerGroup(force, CombatGroup::DESTROYER_SQUADRON);
+ }
+ }
+
+ if (player_unit && player_unit->GetValue() < 1)
+ SetPlayerUnit(0);
+}
+
+// +--------------------------------------------------------------------+
+
+
+void
+Campaign::StartMission()
+{
+ Mission* m = GetMission();
+
+ if (m) {
+ ::Print("\n\nCampaign Start Mission - %d. '%s'\n", m->Identity(), m->Name());
+
+ if (!scripted) {
+ long double gtime = (long double) Clock::GetInstance()->GameTime() / 1000.0;
+ long double base = startTime + m->Start() - 15 - gtime;
+
+ StarSystem::SetBaseTime(base);
+
+ long double current_time = Stardate() - startTime;
+
+ char buffer[32];
+ FormatDayTime(buffer, current_time);
+ ::Print(" current time: %s\n", buffer);
+
+ FormatDayTime(buffer, m->Start());
+ ::Print(" mission start: %s\n", buffer);
+ ::Print("\n");
+ }
+ }
+}
+
+void
+Campaign::RollbackMission()
+{
+ ::Print("Campaign::RollbackMission()\n");
+
+ Mission* m = GetMission();
+
+ if (m) {
+ if (!scripted) {
+ long double gtime = (long double) Clock::GetInstance()->GameTime() / 1000.0;
+ long double base = startTime + m->Start() - 60 - gtime;
+
+ StarSystem::SetBaseTime(base);
+
+ long double current_time = Stardate() - startTime;
+ ::Print(" mission start: %d\n", m->Start());
+ ::Print(" current time: %d\n", (int) current_time);
+ }
+
+ m->SetActive(false);
+ m->SetComplete(false);
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+Campaign::InCutscene() const
+{
+ Starshatter* stars = Starshatter::GetInstance();
+ return stars ? stars->InCutscene() : false;
+}
+
+bool
+Campaign::IsDynamic() const
+{
+ return campaign_id >= DYNAMIC_CAMPAIGN &&
+ campaign_id < SINGLE_MISSIONS;
+}
+
+bool
+Campaign::IsTraining() const
+{
+ return campaign_id == TRAINING_CAMPAIGN;
+}
+
+bool
+Campaign::IsScripted() const
+{
+ return scripted;
+}
+
+bool
+Campaign::IsSequential() const
+{
+ return sequential;
+}
+
+// +--------------------------------------------------------------------+
+
+static CombatGroup* FindGroup(CombatGroup* g, int type, int id)
+{
+ if (g->Type() == type && g->GetID() == id)
+ return g;
+
+ CombatGroup* result = 0;
+
+ ListIter<CombatGroup> subgroup = g->GetComponents();
+ while (++subgroup && !result)
+ result = FindGroup(subgroup.value(), type, id);
+
+ return result;
+}
+
+CombatGroup*
+Campaign::FindGroup(int iff, int type, int id)
+{
+ CombatGroup* result = 0;
+
+ ListIter<Combatant> combatant = combatants;
+ while (++combatant && !result) {
+ if (combatant->GetIFF() == iff) {
+ result = ::FindGroup(combatant->GetForce(), type, id);
+ }
+ }
+
+ return result;
+}
+
+// +--------------------------------------------------------------------+
+
+static void FindGroups(CombatGroup* g, int type, CombatGroup* near_group,
+List<CombatGroup>& groups)
+{
+ if (g->Type() == type && g->IntelLevel() > Intel::RESERVE) {
+ if (!near_group || g->GetAssignedZone() == near_group->GetAssignedZone())
+ groups.append(g);
+ }
+
+ ListIter<CombatGroup> subgroup = g->GetComponents();
+ while (++subgroup)
+ FindGroups(subgroup.value(), type, near_group, groups);
+}
+
+CombatGroup*
+Campaign::FindGroup(int iff, int type, CombatGroup* near_group)
+{
+ CombatGroup* result = 0;
+ List<CombatGroup> groups;
+
+ ListIter<Combatant> combatant = combatants;
+ while (++combatant) {
+ if (combatant->GetIFF() == iff) {
+ FindGroups(combatant->GetForce(), type, near_group, groups);
+ }
+ }
+
+ if (groups.size() > 0) {
+ int index = (int) Random(0, groups.size());
+ if (index >= groups.size()) index = groups.size() - 1;
+ result = groups[index];
+ }
+
+ return result;
+}
+
+// +--------------------------------------------------------------------+
+
+static void FindStrikeTargets(CombatGroup* g, CombatGroup* strike_group,
+List<CombatGroup>& groups)
+{
+ if (!strike_group || !strike_group->GetAssignedZone()) return;
+
+ if (g->IsStrikeTarget() && g->IntelLevel() > Intel::RESERVE) {
+ if (strike_group->GetAssignedZone() == g->GetAssignedZone() ||
+ strike_group->GetAssignedZone()->HasRegion(g->GetRegion()))
+ groups.append(g);
+ }
+
+ ListIter<CombatGroup> subgroup = g->GetComponents();
+ while (++subgroup)
+ FindStrikeTargets(subgroup.value(), strike_group, groups);
+}
+
+CombatGroup*
+Campaign::FindStrikeTarget(int iff, CombatGroup* strike_group)
+{
+ CombatGroup* result = 0;
+
+ List<CombatGroup> groups;
+
+ ListIter<Combatant> combatant = GetCombatants();
+ while (++combatant) {
+ if (combatant->GetIFF() != 0 && combatant->GetIFF() != iff) {
+ FindStrikeTargets(combatant->GetForce(), strike_group, groups);
+ }
+ }
+
+ if (groups.size() > 0) {
+ int index = rand() % groups.size();
+ result = groups[index];
+ }
+
+ return result;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Campaign::CommitExpiredActions()
+{
+ ListIter<CombatAction> iter = actions;
+ while (++iter) {
+ CombatAction* a = iter.value();
+
+ if (a->IsAvailable())
+ a->SetStatus(CombatAction::COMPLETE);
+ }
+
+ updateTime = time;
+}
+
+// +--------------------------------------------------------------------+
+
+int
+Campaign::GetPlayerTeamScore()
+{
+ int score_us = 0;
+ int score_them = 0;
+
+ if (player_group) {
+ int iff = player_group->GetIFF();
+
+ ListIter<Combatant> iter = combatants;
+ while (++iter) {
+ Combatant* c = iter.value();
+
+ if (iff <= 1) {
+ if (c->GetIFF() <= 1)
+ score_us += c->Score();
+ else
+ score_them += c->Score();
+ }
+
+ else {
+ if (c->GetIFF() <= 1)
+ score_them += c->Score();
+ else
+ score_us += c->Score();
+ }
+ }
+ }
+
+ return score_us - score_them;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Campaign::SetStatus(int s)
+{
+ status = s;
+
+ // record the win in player profile:
+ if (status == CAMPAIGN_SUCCESS) {
+ Player* player = Player::GetCurrentPlayer();
+
+ if (player)
+ player->SetCampaignComplete(campaign_id);
+ }
+
+ if (status > CAMPAIGN_ACTIVE) {
+ ::Print("Campaign::SetStatus() destroying mission list at campaign end\n");
+ missions.destroy();
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+static void GetCombatUnits(CombatGroup* g, List<CombatUnit>& units)
+{
+ if (g) {
+ ListIter<CombatUnit> unit = g->GetUnits();
+ while (++unit) {
+ CombatUnit* u = unit.value();
+
+ if (u->Count() - u->DeadCount() > 0)
+ units.append(u);
+ }
+
+ ListIter<CombatGroup> comp = g->GetComponents();
+ while (++comp) {
+ CombatGroup* g2 = comp.value();
+
+ if (!g2->IsReserve())
+ GetCombatUnits(g2, units);
+ }
+ }
+}
+
+int
+Campaign::GetAllCombatUnits(int iff, List<CombatUnit>& units)
+{
+ units.clear();
+
+ ListIter<Combatant> iter = combatants;
+ while (++iter) {
+ Combatant* c = iter.value();
+
+ if (iff < 0 || c->GetIFF() == iff) {
+ GetCombatUnits(c->GetForce(), units);
+ }
+ }
+
+ return units.size();
+}