Age | Commit message (Collapse) | Author |
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While testing waters around exporting things out from Game to
GameWinDX9 I noticed that if both ContentBundle and Clock (primarily)
are removed from it, then the WinDX9 will be almost equivalent to base.
This is worrying mainly because I'm only fortified in seeing deep
relationships between various classes sadly including Video.
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This excludes time compression stuff, as it will need some more
attention due to casting.
I don't quite like the long invocations that go through game instance
first then get the clock. It looks bad. I'll need to rethink how
modules are being made available in the codebase.
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I want the legal state of the project to be clear while avoiding unnecessary
amount of boilerplate in source code (with duplicated content) which some open
source projects tend to create. The notice in source is now way smaller while
the notice in NOTICE gives much better overview of the entire project.
I hope this is a solution that respects the project's history, original author,
and all contributions made to it over the years.
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This is in order to avoid default lookup for local address, which usually
caused the game to bind to a LAN address hence effectively disallowing any
other traffic in.
For now there is no option in GUI to configure the hostname. Menus definitions
are in the game files, so I should avoid any changes that can cause the binary
to be incompatible with currently available resource packs.
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pointless, but who cares?
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