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author | Aki <please@ignore.pl> | 2022-02-03 22:57:49 +0100 |
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committer | Aki <please@ignore.pl> | 2022-02-03 22:57:49 +0100 |
commit | faeef00bb63623089d706c0c5b411b344d92bd9e (patch) | |
tree | bd6131a5d2f9a379b1468abb9c16976e1a82faa4 /Stars45/NetGameServer.cpp | |
parent | 975a232cfb08410177af2ba06251e4c553780e7b (diff) | |
download | starshatter-faeef00bb63623089d706c0c5b411b344d92bd9e.zip starshatter-faeef00bb63623089d706c0c5b411b344d92bd9e.tar.gz starshatter-faeef00bb63623089d706c0c5b411b344d92bd9e.tar.bz2 |
Added hostname to the server configuration
This is in order to avoid default lookup for local address, which usually
caused the game to bind to a LAN address hence effectively disallowing any
other traffic in.
For now there is no option in GUI to configure the hostname. Menus definitions
are in the game files, so I should avoid any changes that can cause the binary
to be incompatible with currently available resource packs.
Diffstat (limited to 'Stars45/NetGameServer.cpp')
-rw-r--r-- | Stars45/NetGameServer.cpp | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/Stars45/NetGameServer.cpp b/Stars45/NetGameServer.cpp index f2293a4..42e770f 100644 --- a/Stars45/NetGameServer.cpp +++ b/Stars45/NetGameServer.cpp @@ -58,6 +58,7 @@ #include "Hangar.h" #include "FlightDeck.h" #include "Mission.h" +#include "Text.h" #include "NetLayer.h" #include "NetHost.h" @@ -77,12 +78,15 @@ NetGameServer::NetGameServer() { Print("Constructing NetGameServer\n"); + Text hostname = "0.0.0.0"; WORD server_port = 11101; - if (NetServerConfig::GetInstance()) - server_port = NetServerConfig::GetInstance()->GetGamePort(); + if (NetServerConfig::GetInstance()) { + hostname = NetServerConfig::GetInstance()->Hostname(); + server_port = NetServerConfig::GetInstance()->GetGamePort(); + } - NetAddr server(NetHost().Address().IPAddr(), server_port); + NetAddr server(hostname.data(), server_port); link = new(__FILE__,__LINE__) NetLink(server); |