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authorAki <please@ignore.pl>2022-02-03 22:57:49 +0100
committerAki <please@ignore.pl>2022-02-03 22:57:49 +0100
commitfaeef00bb63623089d706c0c5b411b344d92bd9e (patch)
treebd6131a5d2f9a379b1468abb9c16976e1a82faa4 /Stars45/NetGameServer.cpp
parent975a232cfb08410177af2ba06251e4c553780e7b (diff)
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Added hostname to the server configuration
This is in order to avoid default lookup for local address, which usually caused the game to bind to a LAN address hence effectively disallowing any other traffic in. For now there is no option in GUI to configure the hostname. Menus definitions are in the game files, so I should avoid any changes that can cause the binary to be incompatible with currently available resource packs.
Diffstat (limited to 'Stars45/NetGameServer.cpp')
-rw-r--r--Stars45/NetGameServer.cpp10
1 files changed, 7 insertions, 3 deletions
diff --git a/Stars45/NetGameServer.cpp b/Stars45/NetGameServer.cpp
index f2293a4..42e770f 100644
--- a/Stars45/NetGameServer.cpp
+++ b/Stars45/NetGameServer.cpp
@@ -58,6 +58,7 @@
#include "Hangar.h"
#include "FlightDeck.h"
#include "Mission.h"
+#include "Text.h"
#include "NetLayer.h"
#include "NetHost.h"
@@ -77,12 +78,15 @@ NetGameServer::NetGameServer()
{
Print("Constructing NetGameServer\n");
+ Text hostname = "0.0.0.0";
WORD server_port = 11101;
- if (NetServerConfig::GetInstance())
- server_port = NetServerConfig::GetInstance()->GetGamePort();
+ if (NetServerConfig::GetInstance()) {
+ hostname = NetServerConfig::GetInstance()->Hostname();
+ server_port = NetServerConfig::GetInstance()->GetGamePort();
+ }
- NetAddr server(NetHost().Address().IPAddr(), server_port);
+ NetAddr server(hostname.data(), server_port);
link = new(__FILE__,__LINE__) NetLink(server);