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Starshatter: The Open Source Project
master
Military space combat simulator
Aki
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Author
2022-02-17
Everything but panic and singleton impl is now instance based
Aki
2022-02-16
Changed video related static game method to instance methods
Aki
2022-02-16
Changed static members to instance for a Game singleton
Aki
2022-02-16
Removed game loop outside of game class
Aki
2022-02-16
Removed nGenEx left-overs
Aki
2022-02-16
Removed unused ex-precomp header
Aki
2022-02-15
Fixed late night uncompiled changes
Aki
2022-02-15
Exported infamous Print to FoundationEx
Aki
2022-02-14
Fixed localization in second training mission
Aki
2022-02-14
Fixed missing include for winres in rc file
Aki
2022-02-13
Sorted out resource file for Starshatter executable
Aki
2022-02-13
Added forgotten header guard
Aki
2022-02-13
Added mailmap that fixes weird google-code mails
Aki
2022-02-13
Added doc to GitDescribed and cleaned up all cmake modules
Aki
2022-02-13
Fixed and cleaned up GitDescribe
Aki
2022-02-13
Copyright notice and license files are now part of distribution
Aki
2022-02-13
Starshatter versions are now generated based on information from git
Aki
2022-02-13
Added copyright NOTICE and project license, cleaned up notices in files
Aki
2022-02-12
Added some modern screen resolutions and increased the defaults a bit
Aki
2022-02-12
Changed game executable name to Starshatter
Aki
2022-02-11
Changed install mode for execute permissions
Aki
2022-02-11
Added needed MinGW runtime libraries to installs
Aki
2022-02-09
Added simplistic install-time configuration
Aki
2022-02-09
Moved third-party libraries to a separate subdirectory
Aki
2022-02-09
Removed install-time rules from third-party libraries
Aki
2022-02-09
Fixed some small issues where datafile builds would not trigger
Aki
2022-02-09
Changed order of adding the files to datafile archives
Aki
2022-02-09
Somewhat finalized AddDatafile and AddDownloadableResource
Aki
2022-02-09
Implemented initial downloadable binary resources for building datafiles
Aki
2022-02-07
Added start.dat from one of the distributions of the game
Aki
2022-02-07
Changed all file opening modes to be binary to have consistent newlines
Aki
2022-02-06
Increased marigin for bad compression
Aki
2022-02-06
Added datafiles to the repository
Aki
2022-02-06
Added default toolchain for linux cross-compilation
Aki
2022-02-06
Trimmed unnecessarily big gitignore file
Aki
2022-02-06
Extended readme file with basic building instructions
Aki
2022-02-03
Added hostname to the server configuration
Aki
2022-01-31
Removed AVI recording functionality
Aki
2022-01-30
Converted Opcode and Ice into unix newlines format
Aki
2022-01-30
Removed trailing whitespace all over the place
Aki
2022-01-29
Fixed case in include paths in Stars45
Aki
2022-01-29
Fixed case and separators in include paths in Opcode
Aki
2021-10-03
Stars45 can now be built under MSYS2/Mingw32
Aki
2021-10-03
Cleaned up Opcode cmake target
Aki
2021-10-02
Separated out msvc cmake configuration
Aki
2021-10-02
Switched to use game handler instead as mingw couldnt find extern one
Aki
2021-10-02
Fixed rvalue reference in TerrainPatch
Aki
2021-10-02
Fixed rvalue reference in MFD text drawing
Aki
2021-10-02
Fixed rvalue as nonconst lvalue ref in MapView
Aki
2021-10-02
Switched to long doubles instead of doing manual FPU manipulation
Aki
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